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Related papers: Solving Random Parity Games in Polynomial Time

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Given a graph $G$, and terminal vertices $s$ and $t$, the TRACKING PATHS problem asks to compute a minimum number of vertices to be marked as trackers, such that the sequence of trackers encountered in each s-t path is unique. TRACKING…

Data Structures and Algorithms · Computer Science 2020-02-19 Pratibha Choudhary

I present a single algorithm which solves the clique problems, "What is the largest size clique?", "What are all the maximal cliques?" and the decision problem, "Does a clique of size k exist?" for any given graph in polynomial time. The…

Data Structures and Algorithms · Computer Science 2015-03-17 Michael LaPlante

This paper studies the rational synthesis problem for multi-player games played on graphs when rational players are following subgame perfect equilibria. In these games, one player, the system, declares his strategy upfront, and the other…

Computer Science and Game Theory · Computer Science 2025-07-16 Véronique Bruyère , Jean-François Raskin , Alexis Reynouard , Marie Van Den Bogaard

We establish that the subgame perfect equilibrium (SPE) threshold problem for mean-payoff games is NP-complete. While the SPE threshold problem was recently shown to be decidable (in doubly exponential time) and NP-hard, its exact worst…

Computer Science and Game Theory · Computer Science 2022-04-26 Léonard Brice , Jean-François Raskin , Marie van den Bogaard

It was experimentally observed that the majority of real-world networks follow power law degree distribution. The aim of this paper is to study the algorithmic complexity of such "typical" networks. The contribution of this work is twofold.…

Data Structures and Algorithms · Computer Science 2015-07-10 Paweł Brach , Marek Cygan , Jakub Łącki , Piotr Sankowski

In this paper, we provide polynomial-time algorithms for different extensions of the matching counting problem, namely maximal matchings, path matchings (linear forest) and paths, on graph classes of bounded clique-width. For maximal…

Discrete Mathematics · Computer Science 2018-06-05 Benjamin Hellouin de Menibus , Takeaki Uno

We consider the problem of learning sparse polymatrix games from observations of strategic interactions. We show that a polynomial time method based on $\ell_{1,2}$-group regularized logistic regression recovers a game, whose Nash…

Machine Learning · Computer Science 2019-01-30 Asish Ghoshal , Jean Honorio

Constraint satisfaction problems (CSPs) are ubiquitous in theoretical computer science. We study the problem of StrongCSPs, i.e. instances where a large induced sub-instance has a satisfying assignment. More formally, given a CSP instance…

Data Structures and Algorithms · Computer Science 2022-05-24 Suprovat Ghoshal , Anand Louis

In this paper we propose a cyclical coordinate descent (CCD) algorithm for solving high dimensional risk parity problems. We show that this algorithm converges and is very fast even with large covariance matrices (n > 500). Comparison with…

Portfolio Management · Quantitative Finance 2013-11-19 Théophile Griveau-Billion , Jean-Charles Richard , Thierry Roncalli

We propose a class of two person perfect information games based on weighted graphs. One of these games can be described in terms of a round pizza which is cut radially into pieces of varying size. The two players alternately take pieces…

Combinatorics · Mathematics 2015-11-12 Daniel E. Brown , Lawrence G. Brown

This thesis investigates the extent to which the optimal value of a constraint satisfaction problem (CSP) can be approximated by some sentence of fixed point logic with counting (FPC). It is known that, assuming $\mathsf{P} \neq…

Logic in Computer Science · Computer Science 2020-08-10 Jamie Tucker-Foltz

Recently Cristian S. Calude, Sanjay Jain, Bakhadyr Khoussainov, Wei Li and Frank Stephan proposed a quasi-polynomial time algorithm for parity games. This paper proposes a short proof of correctness of their algorithm.

Formal Languages and Automata Theory · Computer Science 2017-04-25 Hugo Gimbert , Rasmus Ibsen-Jensen

Despite the many recent practical and theoretical breakthroughs in computational game theory, equilibrium finding in extensive-form team games remains a significant challenge. While NP-hard in the worst case, there are provably efficient…

Computer Science and Game Theory · Computer Science 2022-01-19 Brian Hu Zhang , Tuomas Sandholm

The question of whether the complexity class P is equal to the complexity class NP has been a seemingly intractable problem for over 4 decades. It has been clear that if an algorithm existed that would solve the problems in the NP class in…

Computational Complexity · Computer Science 2015-06-04 Jason W. Steinmetz

The max-cut problem is a classical graph theory problem which is NP-complete. The best polynomial time approximation scheme relies on \emph{semidefinite programming} (SDP). We study the conditions under which graphs of certain classes have…

Optimization and Control · Mathematics 2021-09-07 Daniel Hong , Hyunwoo Lee , Alex Wei

Parity games have been broadly studied in recent years for their applications to controller synthesis and verification. In practice, partial solvers for parity games that execute in polynomial time, while incomplete, can solve most games in…

Computer Science and Game Theory · Computer Science 2019-07-23 Véronique Bruyère , Guillermo A. Pérez , Jean-François Raskin , Clément Tamines

Calude et al. have recently shown that parity games can be solved in quasi-polynomial time, a landmark result that has led to a number of approaches with quasi-polynomial complexity. Jurdinski and Lasic have further improved the precise…

Data Structures and Algorithms · Computer Science 2022-11-18 Daniele Dell'Erba , Sven Schewe

General factors are a generalization of matchings. Given a graph $G$ with a set $\pi(v)$ of feasible degrees, called a degree constraint, for each vertex $v$ of $G$, the general factor problem is to find a (spanning) subgraph $F$ of $G$…

Discrete Mathematics · Computer Science 2024-05-24 Shuai Shao , Stanislav Živný

We study the Hamilton cycle problem with input a random graph G=G(n,p) in two settings. In the first one, G is given to us in the form of randomly ordered adjacency lists while in the second one we are given the adjacency matrix of G. In…

Combinatorics · Mathematics 2021-11-30 Michael Anastos

This paper examines multiplayer symmetric constant-sum games with more than two players in a competitive setting, including examples like Mahjong, Poker, and various board and video games. In contrast to two-player zero-sum games,…

Machine Learning · Computer Science 2024-10-04 Jiawei Ge , Yuanhao Wang , Wenzhe Li , Chi Jin
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