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We prove that every planar straight line graph with $n$ vertices has a conforming quadrilateral mesh with $O(n^2)$ elements, all angles $\leq 120^\circ$ and all new angles $\geq 60^\circ$. Both the complexity and the angle bounds are sharp.…

Computational Geometry · Computer Science 2020-07-21 Christopher J. Bishop

We show that the maximum number of convex polygons in a triangulation of $n$ points in the plane is $O(1.5029^n)$. This improves an earlier bound of $O(1.6181^n)$ established by van Kreveld, L\"offler, and Pach (2012) and almost matches the…

Metric Geometry · Mathematics 2017-08-10 Adrian Dumitrescu , Csaba D. Tóth

We use circle-packing methods to generate quadrilateral meshes for polygonal domains, with guaranteed bounds both on the quality and the number of elements. We show that these methods can generate meshes of several types: (1) the elements…

Computational Geometry · Computer Science 2007-05-23 Marshall Bern , David Eppstein

An arrangement of circles in which circles intersect only in angles of $\pi/2$ is called an \emph{arrangement of orthogonal circles}. We show that in the case that no two circles are nested, the intersection graph of such an arrangement is…

Computational Geometry · Computer Science 2021-08-17 Sarah Carmesin , André Schulz

What is the maximum number of intersections of the boundaries of a simple $m$-gon and a simple $n$-gon, assuming general position? This is a basic question in combinatorial geometry, and the answer is easy if at least one of $m$ and $n$ is…

Combinatorics · Mathematics 2023-05-17 Eyal Ackerman , Balázs Keszegh , Günter Rote

Let $G$ be a planar $3$-graph (i.e., a planar graph with vertex degree at most three) with $n$ vertices. We present the first $O(n^2)$-time algorithm that computes a planar orthogonal drawing of $G$ with the minimum number of bends in the…

Data Structures and Algorithms · Computer Science 2018-09-06 Walter Didimo , Giuseppe Liotta , Maurizio Patrignani

(I) We prove that the (maximum) number of monotone paths in a geometric triangulation of $n$ points in the plane is $O(1.7864^n)$. This improves an earlier upper bound of $O(1.8393^n)$; the current best lower bound is $\Omega(1.7003^n)$.…

Computational Geometry · Computer Science 2016-10-05 Adrian Dumitrescu , Ritankar Mandal , Csaba D. Tóth

We show that there are $O(n \cdot 4^{n/11})$ planar graphs on $n$ vertices which do not admit a simultaneous straight-line embedding on any $n$-point set in the plane. In particular, this improves the best known bound $O(n!)$ significantly.

Combinatorics · Mathematics 2023-10-26 Ritesh Goenka , Pardis Semnani , Chi Hoi Yip

Given any convex $n$-gon, in this article, we: (i) prove that its vertices can form at most $n^2/2 + \Theta(n\log n)$ isosceles trianges with two sides of unit length and show that this bound is optimal in the first order, (ii) conjecture…

Computational Geometry · Computer Science 2010-09-16 Amol Aggarwal

In this paper, we give upper and lower bounds on the number of Steiner points required to construct a strictly convex quadrilateral mesh for a planar point set. In particular, we show that $3{\lfloor\frac{n}{2}\rfloor}$ internal Steiner…

Computational Geometry · Computer Science 2007-05-23 David Bremner , Ferran Hurtado , Suneeta Ramaswami , Vera Sacristan

We consider the problem of drawing an outerplanar graph with $n$ vertices with at most one bend per edge if the outer face is already drawn as a simple polygon. We prove that it can be decided in $O(nm)$ time if such a drawing exists, where…

Computational Geometry · Computer Science 2021-08-30 Patrizio Angelini , Philipp Kindermann , Andre Löffler , Lena Schlipf , Antonios Symvonis

In this paper, we show that the oriented diameter of any $n$-vertex $2$-connected near triangulation is at most $\lceil{\frac{n}{2}}\rceil$ (except for seven small exceptions), and the upper bound is tight. This extends a result of Wang…

Combinatorics · Mathematics 2023-12-07 Yiwei Ge , Xiaonan Liu , Zhiyu Wang

In this paper, we consider the problem of representing graphs by polygons whose sides touch. We show that at least six sides per polygon are necessary by constructing a class of planar graphs that cannot be represented by pentagons. We also…

Computational Geometry · Computer Science 2015-03-19 Christian A. Duncan , Emden R. Gansner , Yifan Hu , Michael Kaufmann , Stephen G. Kobourov

A small polygon is a polygon that has diameter one. The maximal perimeter of a convex equilateral small polygon with $n=2^s$ sides is not known when $s \ge 4$. In this paper, we construct a family of convex equilateral small $n$-gons,…

Optimization and Control · Mathematics 2022-12-27 Christian Bingane , Charles Audet

Let $k \geq 2$ be a constant. Given any $k$ convex polygons in the plane with a total of $n$ vertices, we present an $O(n\log^{2k-3}n)$ time algorithm that finds a translation of each of the polygons such that the area of intersection of…

Computational Geometry · Computer Science 2023-07-04 Hyuk Jun Kweon , Honglin Zhu

We study the maximal number of triangulations that a planar set of $n$ points can have, and show that it is at most $30^n$. This new bound is achieved by a careful optimization of the charging scheme of Sharir and Welzl (2006), which has…

Discrete Mathematics · Computer Science 2010-01-03 Micha Sharir , Adam Sheffer

We show that the number of unit-area triangles determined by a set of $n$ points in the plane is $O(n^{9/4+\epsilon})$, for any $\epsilon>0$, improving the recent bound $O(n^{44/19})$ of Dumitrescu et al.

Computational Geometry · Computer Science 2010-01-27 Roel Apfelbaum , Micha Sharir

The problem of mesh matching is addressed in this work. For a given n-sided planar region bounded by one loop of n polylines we are selecting optimal quadrilateral mesh from existing catalogue of meshes. The formulation of matching between…

Graphics · Computer Science 2016-11-01 Petra Surynkova

We show that any polyhedron forming a topological ball with an even number of quadrilateral sides can be partitioned into O(n) topological cubes, meeting face to face. The result generalizes to non-simply-connected polyhedra satisfying an…

Computational Geometry · Computer Science 2010-01-21 David Eppstein

To untangle a geometric graph means to move some of the vertices so that the resulting geometric graph has no crossings. Pach and Tardos [Discrete Comput. Geom., 2002] asked if every n-vertex geometric planar graph can be untangled while…

Computational Geometry · Computer Science 2010-05-31 Prosenjit Bose , Vida Dujmovic , Ferran Hurtado , Stefan Langerman , Pat Morin , David R. Wood
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