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We consider a spatially distributed demand for electrical vehicle recharging, that must be covered by a fixed set of charging stations. Arriving EVs receive feedback on transport times to each station, and waiting times at congested ones,…

Optimization and Control · Mathematics 2024-04-02 Fernando Paganini , Andres Ferragut

We study a pricing game in multi-hop relay networks where nodes price their services and route their traffic selfishly and strategically. In this game, each node (1) announces pricing functions which specify the payments it demands from its…

Computer Science and Game Theory · Computer Science 2007-10-15 Yufang Xi , Edmund M. Yeh

We study a variant of Vickrey's classic bottleneck model. In our model there are $n$ agents and each agent strategically chooses when to join a first-come-first-served observable queue. Agents dislike standing in line and they take actions…

Computer Science and Game Theory · Computer Science 2018-10-09 Moshe Babaioff , Sigal Oren

We consider the behavior of the price of anarchy and equilibrium flows in nonatomic multi-commodity routing games as a function of the traffic demand. We analyze their smoothness with a special attention to specific values of the demand at…

Computer Science and Game Theory · Computer Science 2024-03-19 Roberto Cominetti , Valerio Dose , Marco Scarsini

In this paper, we study the stability of light traffic achieved by a scheduling algorithm which is suitable for heterogeneous traffic networks. Since analyzing a scheduling algorithm is intractable using the conventional mathematical tool,…

Networking and Internet Architecture · Computer Science 2016-04-07 Rukhsana Ruby , Victor C. M. Leung

Flows over time enable a mathematical modeling of traffic that changes as time progresses. In order to evaluate these dynamic flows from a game theoretical perspective we consider the price of anarchy (PoA). In this paper we study the…

Computer Science and Game Theory · Computer Science 2020-07-09 Jonas Israel , Leon Sering

We consider the well-studied game-theoretic version of machine scheduling in which jobs correspond to self-interested users and machines correspond to resources. Here each user chooses a machine trying to minimize her own cost, and such…

Computer Science and Game Theory · Computer Science 2019-12-18 Cong Chen , Paolo Penna , Yinfeng Xu

In this paper, we extend the discussion of the price of anarchy of machine scheduling games to a multi-stage machine setting. The multi-stage setting arises naturally in manufacturing pipelines and distributed computing workflows, when each…

Computer Science and Game Theory · Computer Science 2025-12-02 Ho-Lin Chen , Pin-Ju Huang

We consider the classical machine scheduling, where $n$ jobs need to be scheduled on $m$ machines, and where job $j$ scheduled on machine $i$ contributes $p_{i,j}\in \mathbb{R}$ to the load of machine $i$, with the goal of minimizing the…

Computer Science and Game Theory · Computer Science 2020-09-09 Cong Chen , Paul Giessler , Akaki Mamageishvili , Matus Mihalak , Paolo Penna

Motivated by applications in online marketplaces such as ride-hailing platforms and payment channel networks, we study a single-server queue with state-dependent arrival control. The service operator dynamically chooses the arrival rate as…

Optimization and Control · Mathematics 2026-02-03 Tianze Qu , Sushil Mahavir Varma

Dynamic networks are graphs in which edges are available only at specific time instants, modeling connections that change over time. The dynamic network creation game studies this setting as a strategic interaction where each vertex…

Data Structures and Algorithms · Computer Science 2026-03-17 Binh-Minh Bui-Xuan , Nhat-Minh Nguyen , Sébastien Tixeuil , Yukiko Yamauchi

This paper examines the impact of agents' myopic optimization on the efficiency of systems comprised by many selfish agents. In contrast to standard congestion games where agents interact in a one-shot fashion, in our model each agent…

Computer Science and Game Theory · Computer Science 2025-04-30 Yunpeng Li , Antonis Dimakis , Costas A. Courcoubetis

Price of anarchy, the performance ratio, which could characterize the loss of efficiency of the distributed supply chain management compared with the integrated supply chain management is discussed by utilizing newsvendor problem in single…

General Finance · Quantitative Finance 2009-07-01 T. Shinzato , I. Kaku

Standard algorithms for finding the shortest path in a graph require that the cost of a path be additive in edge costs, and typically assume that costs are deterministic. We consider the problem of uncertain edge costs, with potential…

Artificial Intelligence · Computer Science 2013-02-21 Michael P. Wellman , Matthew Ford , Kenneth Larson

We consider traffic flow dynamics for a network of signalized intersections, where the outflow from every link is constrained to be equal to a given capacity function if the queue length is positive, and equal to the minimum of cumulative…

Dynamical Systems · Mathematics 2017-09-13 Pouyan Hosseini , Ketan Savla

We study fair mechanisms for the (asymmetric) one-sided allocation problem with m items and n multi-unit demand agents with additive, unit-sum valuations. The symmetric case (m=n), the one-sided matching problem, has been studied…

Computer Science and Game Theory · Computer Science 2023-05-16 Sissi Jiang , Ndiame Ndiaye , Adrian Vetta , Eggie Wu

We consider a model of priced resource sharing that combines both queueing behavior and strategic behavior. We study a priority service model where a single server allocates its capacity to agents in proportion to their payment to the…

Computer Science and Game Theory · Computer Science 2012-06-05 Yu Wu , Loc Bui , Ramesh Johari

We consider the interaction among agents engaging in a driving task and we model it as general-sum game. This class of games exhibits a plurality of different equilibria posing the issue of equilibrium selection. While selecting the most…

We investigate packet routing games in which network users selfishly route themselves through a network over discrete time, aiming to reach the destination as quickly as possible. Conflicts due to limited capacities are resolved by the…

Computer Science and Game Theory · Computer Science 2025-02-10 Daniel Schmand , Torben Schürenberg , Martin Strehler

Motivated by recent progress on pricing in the AI literature, we study marketplaces that contain multiple vendors offering identical or similar products and unit-demand buyers with different valuations on these vendors. The objective of…