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The maximum clique problem is a classical NP-complete problem in graph theory and has important applications in many domains. In this paper we show, in a partially non-constructive way, the existence of an exact polynomial-time algorithm…

Data Structures and Algorithms · Computer Science 2019-05-20 R. Dharmarajan , D. Ramachandran

LP-duality theory has played a central role in the study of cores of games, right from the early days of this notion to the present time. The classic paper of Shapley and Shubik \cite{Shapley1971assignment} introduced the "right" way of…

Computer Science and Game Theory · Computer Science 2022-11-29 Vijay V. Vazirani

We revisit the coalition structure generation problem in which the goal is to partition the players into exhaustive and disjoint coalitions so as to maximize the social welfare. One of our key results is a general polynomial-time algorithm…

Computer Science and Game Theory · Computer Science 2011-06-21 Haris Aziz , Bart de Keijzer

We study an optimal targeting problem for super-modular games with binary actions and finitely many players. The considered problem consists in the selection of a subset of players of minimum size such that, when the actions of these…

Computer Science and Game Theory · Computer Science 2020-09-22 Giacomo Como , Stéphane Durand , Fabio Fagnani

In this paper, we consider a network allocation problem motivated by peer-to-peer cloud storage models. The setting is that of a network of units (e.g. computers) that collaborate and offer each other space for the back up of the data of…

Optimization and Control · Mathematics 2018-09-21 Barbara Franci , Fabio Fagnani

We prove that, in games in which all the guards move at the same turn, the eternal domination and the clique-connected cover numbers coincide for interval graphs. A linear algorithm for the eternal dominating set problem is obtained as a…

Discrete Mathematics · Computer Science 2018-08-30 Martín Rinemberg , Francisco J. Soulignac

We analyze the problem of identifying large cliques in graphs that are affected by adversarial uncertainty. More specifically, we consider a new formulation, namely the adversarial maximum clique problem, which extends the classical…

Optimization and Control · Mathematics 2026-01-12 Immanuel Bomze , Chiara Faccio , Francesco Rinaldi , Giovanni Spisso

In many real-world problems and applications, finding only a single element, even though the best, among all possible candidates, cannot fully meet the requirements. We may wish to have a collection where each individual is not only…

Neural and Evolutionary Computing · Computer Science 2024-04-17 Jiongzhi Zheng , Jinghui Xue , Kun He , Chu-Min Li , Yanli Liu

We consider a variant of the clustering problem for a complete weighted graph. The aim is to partition the nodes into clusters maximizing the sum of the edge weights within the clusters. This problem is known as the clique partitioning…

Social and Information Networks · Computer Science 2023-09-15 Alexander Belyi , Stanislav Sobolevsky , Alexander Kurbatski , Carlo Ratti

In the total matching problem, one is given a graph $G$ with weights on the vertices and edges. The goal is to find a maximum weight set of vertices and edges that is the non-incident union of a stable set and a matching. We consider the…

Combinatorics · Mathematics 2024-01-01 Luca Ferrarini , Samuel Fiorini , Stefan Kober , Yelena Yuditsky

We consider a matching problem, which is meaningful in team competitions, as well as in information theory, recommender systems, and assignment problems. In the competitions which we study, each competitor in a team order plays a match with…

Computer Science and Game Theory · Computer Science 2026-05-21 Haris Aziz , Jiarui Gan , Grzegorz Lisowski , Ali Pourmiri

MOBA games, e.g., Honor of Kings, League of Legends, and Dota 2, pose grand challenges to AI systems such as multi-agent, enormous state-action space, complex action control, etc. Developing AI for playing MOBA games has raised much…

Contemporary applications of machine learning in two-team e-sports and the superior expressivity of multi-agent generative adversarial networks raise important and overlooked theoretical questions regarding optimization in two-team games.…

Computer Science and Game Theory · Computer Science 2023-04-18 Fivos Kalogiannis , Ioannis Panageas , Emmanouil-Vasileios Vlatakis-Gkaragkounis

Consider a very simple class of (finite) games: after an initial move by nature, each player makes one move. Moreover, the players have common interests: at each node, all the players get the same payoff. We show that the problem of…

Computer Science and Game Theory · Computer Science 2007-05-23 Francis Chu , Joseph Y. Halpern

We prove that the exact versions of the domatic number problem are complete for the levels of the boolean hierarchy over NP. The domatic number problem, which arises in the area of computer networks, is the problem of partitioning a given…

Computational Complexity · Computer Science 2016-08-16 Tobias Riege , Jörg Rothe

Despite the many recent practical and theoretical breakthroughs in computational game theory, equilibrium finding in extensive-form team games remains a significant challenge. While NP-hard in the worst case, there are provably efficient…

Computer Science and Game Theory · Computer Science 2022-01-19 Brian Hu Zhang , Tuomas Sandholm

Cooperation is a fundamental social mechanism, whose effects on human performance have been investigated in several environments. Online games are modern-days natural settings in which cooperation strongly affects human behavior. Every day,…

Social and Information Networks · Computer Science 2019-08-22 Anna Sapienza , Palash Goyal , Emilio Ferrara

This study addresses a distributed optimization with a novel class of coupling of variables, called clique-wise coupling. A clique is a node set of a complete subgraph of an undirected graph. This setup is an extension of pairwise coupled…

Optimization and Control · Mathematics 2023-04-24 Yuto Watanabe , Kazunori Sakurama

We consider the problems of finding a maximum clique in a graph and finding a maximum-edge biclique in a bipartite graph. Both problems are NP-hard. We write both problems as matrix-rank minimization and then relax them using the nuclear…

Data Structures and Algorithms · Computer Science 2009-01-22 Brendan Ames , Stephen Vavasis

This paper proposes a novel algorithm to approximate the core of transferable utility (TU) cooperative games via linear programming. Given the computational hardness of determining the full core, our approach provides a tractable…

Computer Science and Game Theory · Computer Science 2025-10-03 J Camacho , JC Gonçalves-Dosantos , J Sánchez-Soriano
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