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Given a set of calibrated images of a scene, we present an approach that produces a simple, compact, and actionable 3D world representation by means of 3D primitives. While many approaches focus on recovering high-fidelity 3D scenes, we…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Tom Monnier , Jake Austin , Angjoo Kanazawa , Alexei A. Efros , Mathieu Aubry

Achieving reliable and efficient planning in complex driving environments requires a model that can reason over the scene's geometry, appearance, and dynamics. We present UniDWM, a unified driving world model that advances autonomous…

Robotics · Computer Science 2026-02-03 Shuai Liu , Siheng Ren , Xiaoyao Zhu , Quanmin Liang , Zefeng Li , Qiang Li , Xin Hu , Kai Huang

Modeling 3D human-object interaction (HOI) is a problem of great interest for computer vision and a key enabler for virtual and mixed-reality applications. Existing methods work in a one-way direction: some recover plausible human…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Ilya A. Petrov , Riccardo Marin , Julian Chibane , Gerard Pons-Moll

Enabling users to create their own simulations offers a powerful way to study team dynamics and performance. We introduce VirTLab, a system that allows researchers and practitioners to design interactive, customizable simulations of team…

Generative video models, a leading approach to world modeling, face fundamental limitations. They often violate physical and logical rules, lack interactivity, and operate as opaque black boxes ill-suited for building structured, queryable…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Felix O'Mahony , Roberto Cipolla , Ayush Tewari

Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static monolithic assets with limited editability and physical…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Jichen Hu , Jiawei Guo , Jiazhong Cen , Chen Yang , Sikuang Li , Wei Shen

Humans anticipate, from a glance and a contemplated action of their bodies, how the 3D world will respond, a capability that is equally vital for robotic manipulation. We introduce PointWorld, a large pre-trained 3D world model that unifies…

Robotics · Computer Science 2026-01-08 Wenlong Huang , Yu-Wei Chao , Arsalan Mousavian , Ming-Yu Liu , Dieter Fox , Kaichun Mo , Li Fei-Fei

Humans develop an understanding of intuitive physics through active interaction with the world. This approach is in stark contrast to current video models, such as Sora, which rely on passive observation and therefore struggle with grasping…

Recent advances in large language models (LLMs) have enabled social simulation through multi-agent systems. Prior efforts focus on agent societies created from scratch, assigning agents with newly defined personas. However, simulating…

Computation and Language · Computer Science 2025-04-22 Yiting Ran , Xintao Wang , Tian Qiu , Jiaqing Liang , Yanghua Xiao , Deqing Yang

Understanding the dynamic physical world, characterized by its evolving 3D structure, real-world motion, and semantic content with textual descriptions, is crucial for human-agent interaction and enables embodied agents to perceive and act…

Action-conditioned world models (ACWMs) have shown strong promise for video prediction and decision-making. However, existing benchmarks are largely restricted to egocentric navigation or narrow, task-specific robotics datasets, offering…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Haotian Xue , Yipu Chen , Liqian Ma , Zelin Zhao , Lama Moukheiber , Yuchen Zhu , Yongxin Chen

Intelligent agents need a physical understanding of the world to predict the impact of their actions in the future. While learning-based models of the environment dynamics have contributed to significant improvements in sample efficiency…

Machine Learning · Computer Science 2020-05-20 Eric Heiden , David Millard , Hejia Zhang , Gaurav S. Sukhatme

Human-like Agents with diverse and dynamic personalities could serve as an essential design probe in the process of user-centered design, thereby enabling designers to enhance the user experience of interactive applications. In this…

Human-Computer Interaction · Computer Science 2024-06-18 Jiale Li , Jiayang Li , Jiahao Chen , Yifan Li , Shijie Wang , Hugo Zhou , Minjun Ye , Yunsheng Su

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

Machine Learning · Computer Science 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

We introduce LivingWorld, an interactive framework for generating 4D worlds with environmental dynamics from a single image. While recent advances in 3D scene generation enable large-scale environment creation, most approaches focus…

Computer Vision and Pattern Recognition · Computer Science 2026-04-03 Hyeongju Mun , In-Hwan Jin , Sohyeong Kim , Kyeongbo Kong

We introduce UnrealZoo, a collection of over 100 photo-realistic 3D virtual worlds built on Unreal Engine, designed to reflect the complexity and variability of open-world environments. We also provide a rich variety of playable entities,…

Artificial Intelligence · Computer Science 2025-08-13 Fangwei Zhong , Kui Wu , Churan Wang , Hao Chen , Hai Ci , Zhoujun Li , Yizhou Wang

Building an efficient and physically consistent world model from limited observations is a long standing challenge in vision and robotics. Many existing world modeling pipelines are based on implicit generative models, which are hard to…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Wenhao Hu , Xuexiang Wen , Xi Li , Gaoang Wang

Video generative models pre-trained on large-scale internet datasets have achieved remarkable success, excelling at producing realistic synthetic videos. However, they often generate clips based on static prompts (e.g., text or images),…

Computer Vision and Pattern Recognition · Computer Science 2025-02-13 Haoran He , Yang Zhang , Liang Lin , Zhongwen Xu , Ling Pan

Agents operating in complex software environments benefit from reasoning about the consequences of their actions, as even a single incorrect user interface (UI) operation can derail long, artifact-preserving workflows. This challenge is…

Effective robotic manipulation requires policies that can anticipate physical outcomes and adapt to real-world environments. Effective robotic manipulation requires policies that can anticipate physical outcomes and adapt to real-world…

Robotics · Computer Science 2026-02-24 Ge Yuan , Qiyuan Qiao , Jing Zhang , Dong Xu