English

Computer-Using World Model

Software Engineering 2026-02-20 v1

Abstract

Agents operating in complex software environments benefit from reasoning about the consequences of their actions, as even a single incorrect user interface (UI) operation can derail long, artifact-preserving workflows. This challenge is particularly acute for computer-using scenarios, where real execution does not support counterfactual exploration, making large-scale trial-and-error learning and planning impractical despite the environment being fully digital and deterministic. We introduce the Computer-Using World Model (CUWM), a world model for desktop software that predicts the next UI state given the current state and a candidate action. CUWM adopts a two-stage factorization of UI dynamics: it first predicts a textual description of agent-relevant state changes, and then realizes these changes visually to synthesize the next screenshot. CUWM is trained on offline UI transitions collected from agents interacting with real Microsoft Office applications, and further refined with a lightweight reinforcement learning stage that aligns textual transition predictions with the structural requirements of computer-using environments. We evaluate CUWM via test-time action search, where a frozen agent uses the world model to simulate and compare candidate actions before execution. Across a range of Office tasks, world-model-guided test-time scaling improves decision quality and execution robustness.

Keywords

Cite

@article{arxiv.2602.17365,
  title  = {Computer-Using World Model},
  author = {Yiming Guan and Rui Yu and John Zhang and Lu Wang and Chaoyun Zhang and Liqun Li and Bo Qiao and Si Qin and He Huang and Fangkai Yang and Pu Zhao and Lukas Wutschitz and Samuel Kessler and Huseyin A Inan and Robert Sim and Saravan Rajmohan and Qingwei Lin and Dongmei Zhang},
  journal= {arXiv preprint arXiv:2602.17365},
  year   = {2026}
}

Comments

35 pages, 7 figures

R2 v1 2026-07-01T10:42:54.333Z