Related papers: A Generative Model for Texture Synthesis based on …
Many tasks in machine learning and signal processing can be solved by minimizing a convex function of a measure. This includes sparse spikes deconvolution or training a neural network with a single hidden layer. For these problems, we study…
This paper presents a significant improvement for the synthesis of texture images using convolutional neural networks (CNNs), making use of constraints on the Fourier spectrum of the results. More precisely, the texture synthesis is…
This thesis surveys the research in patch-based synthesis and algorithms for finding correspondences between small local regions of images. We additionally explore a large kind of applications of this new fast randomized matching technique.…
Texture reconstruction techniques generally suffer from the errors in keyframe poses. We present a non-iterative method for seamless texture reconstruction of a given 3D scene. Our method finds the best texture alignment in a single shot…
Learning to generate textures for a novel 3D mesh given a collection of 3D meshes and real-world 2D images is an important problem with applications in various domains such as 3D simulation, augmented and virtual reality, gaming,…
Transferring 2D textures onto complex 3D scenes plays a vital role in enhancing the efficiency and controllability of 3D multimedia content creation. However, existing 3D style transfer methods primarily focus on transferring abstract…
Painting textures for existing geometries is a critical yet labor-intensive process in 3D asset generation. Recent advancements in text-to-image (T2I) models have led to significant progress in texture generation. Most existing research…
The task of generating natural images from 3D scenes has been a long standing goal in computer graphics. On the other hand, recent developments in deep neural networks allow for trainable models that can produce natural-looking images with…
Machine learning systems operate under the assumption that training and test data are sampled from a fixed probability distribution. However, this assumptions is rarely verified in practice, as the conditions upon which data was acquired…
We propose the characteristic generator, a novel one-step generative model that combines the efficiency of sampling in Generative Adversarial Networks (GANs) with the stable performance of flow-based models. Our model is driven by…
Recent GAN-based (Generative adversarial networks) inpainting methods show remarkable improvements and generate plausible images using multi-stage networks or Contextual Attention Modules (CAM). However, these techniques increase the model…
Although deep neural networks are well-known for their outstanding performance in tackling complex tasks, their hunger for computational resources remains a significant hurdle, posing energy-consumption issues and restricting their…
Recent advances in large-scale optimal transport have greatly extended its application scenarios in machine learning. However, existing methods either not explicitly learn the transport map or do not support general cost function. In this…
We provide a framework to approximate the 2-Wasserstein distance and the optimal transport map, amenable to efficient training as well as statistical and geometric analysis. With the quadratic cost and considering the Kantorovich dual form…
Modeling the distribution of natural images is challenging, partly because of strong statistical dependencies which can extend over hundreds of pixels. Recurrent neural networks have been successful in capturing long-range dependencies in a…
Worst-case generation plays a critical role in evaluating robustness and stress-testing systems under distribution shifts, in applications ranging from machine learning models to power grids and medical prediction systems. We develop a…
Image-based 3D scene reconstruction, which transforms multi-view images into a structured 3D representation of the surrounding environment, is a common task across many modern applications. 3D Gaussian Splatting (3DGS) is a new paradigm to…
This paper studies a class of distributed optimization algorithms by a set of agents, where each agent has only access to its own local convex objective function, and jointly minimizes the sum of the functions. The communications among…
We present a non-convex optimization algorithm metaheuristic, based on the training of a deep generative network, which enables effective searching within continuous, ultra-high dimensional landscapes. During network training, populations…
A generative modeling framework is proposed that combines diffusion models and manifold learning to efficiently sample data densities on manifolds. The approach utilizes Diffusion Maps to uncover possible low-dimensional underlying (latent)…