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In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…

Software Engineering · Computer Science 2022-08-22 Alessandro Sestini , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov , Linus Gisslén

This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can…

Artificial Intelligence · Computer Science 2018-08-01 Christoph Salge , Michael Cerny Green , Rodrigo Canaan , Julian Togelius

Imitation learning with human data has demonstrated remarkable success in teaching robots in a wide range of skills. However, the inherent diversity in human behavior leads to the emergence of multi-modal data distributions, thereby…

In everyday life collaboration tasks between human operators and robots, the former necessitate simple ways for programming new skills, the latter have to show adaptive capabilities to cope with environmental changes. The joint use of…

Robotics · Computer Science 2023-09-15 Rocco Felici , Matteo Saveriano , Loris Roveda , Antonio Paolillo

Continual learning approaches help deep neural network models adapt and learn incrementally by trying to solve catastrophic forgetting. However, whether these existing approaches, applied traditionally to image-based tasks, work with the…

Machine Learning · Computer Science 2022-06-27 Young D. Kwon , Jagmohan Chauhan , Abhishek Kumar , Pan Hui , Cecilia Mascolo

Mixed Integer Programming (MIP) solvers rely on an array of sophisticated heuristics developed with decades of research to solve large-scale MIP instances encountered in practice. Machine learning offers to automatically construct better…

This work discusses a learning approach to mask rewarding objects in images using sparse reward signals from an imitation learning dataset. For that, we train an Hourglass network using only feedback from a critic model. The Hourglass…

Computer Vision and Pattern Recognition · Computer Science 2021-07-21 Andrew Melnik , Augustin Harter , Christian Limberg , Krishan Rana , Niko Suenderhauf , Helge Ritter

Deep Q-Learning has been successfully applied to a wide variety of tasks in the past several years. However, the architecture of the vanilla Deep Q-Network is not suited to deal with partially observable environments such as 3D video games.…

Machine Learning · Computer Science 2019-04-12 Clément Romac , Vincent Béraud

Every living organism struggles against disruptive environmental forces to carve out and maintain an orderly niche. We propose that such a struggle to achieve and preserve order might offer a principle for the emergence of useful behaviors…

Machine Learning · Computer Science 2021-02-09 Glen Berseth , Daniel Geng , Coline Devin , Nicholas Rhinehart , Chelsea Finn , Dinesh Jayaraman , Sergey Levine

Machine learning has achieved remarkable success across a wide range of applications, yet many of its most effective methods rely on access to large amounts of labeled data or extensive online interaction. In practice, acquiring…

Machine Learning · Computer Science 2026-01-01 Yinglun Zhu

Over the last few years, there has been a surge in the use of learning techniques to improve the performance of optimization algorithms. In particular, the learning of branching rules in mixed integer linear programming has received a lot…

Adversarial perturbations are imperceptible changes to input pixels that can change the prediction of deep learning models. Learned weights of models robust to such perturbations are previously found to be transferable across different…

Machine Learning · Computer Science 2020-10-30 Alvin Chan , Yi Tay , Yew-Soon Ong

Mixed Integer Programming (MIP) is NP-hard, and yet modern solvers often solve large real-world problems within minutes. This success can partially be attributed to heuristics. Since their behavior is highly instance-dependent, relying on…

Optimization and Control · Mathematics 2023-04-10 Antonia Chmiela , Ambros Gleixner , Pawel Lichocki , Sebastian Pokutta

Imitation learning is an effective approach for autonomous systems to acquire control policies when an explicit reward function is unavailable, using supervision provided as demonstrations from an expert, typically a human operator.…

Machine Learning · Computer Science 2018-06-20 YuXuan Liu , Abhishek Gupta , Pieter Abbeel , Sergey Levine

Humans often think of complex tasks as combinations of simpler subtasks in order to learn those complex tasks more efficiently. For example, a backflip could be considered a combination of four subskills: jumping, tucking knees, rolling…

Machine Learning · Computer Science 2020-10-21 Pranay Pasula

The macroscopic properties of materials that we observe and exploit in engineering application result from complex interactions between physics at multiple length and time scales: electronic, atomistic, defects, domains etc. Multiscale…

The goal of imitation learning is to mimic expert behavior from demonstrations, without access to an explicit reward signal. A popular class of approach infers the (unknown) reward function via inverse reinforcement learning (IRL) followed…

Machine Learning · Computer Science 2022-04-19 Carl Qi , Pieter Abbeel , Aditya Grover

Deep learning architectures have achieved promising results in different areas (e.g., medicine, agriculture, and security). However, using those powerful techniques in many real applications becomes challenging due to the large labeled…

Machine Learning · Computer Science 2022-08-30 Luiz H. Buris , Daniel C. G. Pedronette , Joao P. Papa , Jurandy Almeida , Gustavo Carneiro , Fabio A. Faria

We study the problem of smooth imitation learning for online sequence prediction, where the goal is to train a policy that can smoothly imitate demonstrated behavior in a dynamic and continuous environment in response to online, sequential…

Machine Learning · Computer Science 2016-06-06 Hoang M. Le , Andrew Kang , Yisong Yue , Peter Carr

We present a deep imitation learning framework for robotic bimanual manipulation in a continuous state-action space. A core challenge is to generalize the manipulation skills to objects in different locations. We hypothesize that modeling…

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