Related papers: Task-agnostic Temporally Consistent Facial Video E…
We present a simplified, task-agnostic multi-modal pre-training approach that can accept either video or text input, or both for a variety of end tasks. Existing pre-training are task-specific by adopting either a single cross-modal encoder…
Contemporary Video Instance Segmentation (VIS) methods typically adhere to a pre-train then fine-tune regime, where a segmentation model trained on images is fine-tuned on videos. However, the lack of temporal knowledge in the pre-trained…
Recent advances in deep generative models have demonstrated impressive results in photo-realistic facial image synthesis and editing. Facial expressions are inherently the result of muscle movement. However, existing neural network-based…
State-of-the-art 3D-field video-referenced Talking Face Generation (TFG) methods synthesize high-fidelity personalized talking-face videos in real time by modeling 3D geometry and appearance from reference portrait video. This capability…
We present a real-time deep learning framework for video-based facial performance capture -- the dense 3D tracking of an actor's face given a monocular video. Our pipeline begins with accurately capturing a subject using a high-end…
Video frame interpolation, which aims to synthesize non-exist intermediate frames in a video sequence, is an important research topic in computer vision. Existing video frame interpolation methods have achieved remarkable results under…
Temporal alignment is an inherent task in most applications dealing with videos: action recognition, motion transfer, virtual trainers, rehabilitation, etc. In this paper we dive into the understanding of this task from a geometric point of…
We introduce REDO, a class-agnostic framework to REconstruct the Dynamic Objects from RGBD or calibrated videos. Compared to prior work, our problem setting is more realistic yet more challenging for three reasons: 1) due to occlusion or…
Robotic manipulation in unstructured environments requires systems that can generalize across diverse tasks while maintaining robust and reliable performance. We introduce {GVF-TAPE}, a closed-loop framework that combines generative visual…
Formulated as a conditional generation problem, face animation aims at synthesizing continuous face images from a single source image driven by a set of conditional face motion. Previous works mainly model the face motion as conditions with…
Functionality segmentation in 3D scenes requires an agent to ground implicit natural-language instructions into precise masks of fine-grained interactive elements. Existing methods rely on fragmented pipelines that suffer from visual…
Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional methods for avatar creation often involve time-consuming…
We present a novel framework for enhancing the visual fidelity and consistency of text-guided 3D Gaussian Splatting (3DGS) editing. Existing editing approaches face two critical challenges: inconsistent geometric reconstructions across…
Recently, text-guided digital portrait editing has attracted more and more attentions. However, existing methods still struggle to maintain consistency across time, expression, and view or require specific data prerequisites. To solve these…
We present MoCA-Video, a training-free framework for semantic mixing in videos. Operating in the latent space of a frozen video diffusion model, MoCA-Video utilizes class-agnostic segmentation with diagonal denoising scheduler to localize…
Video-to-video synthesis (vid2vid) aims for converting high-level semantic inputs to photorealistic videos. While existing vid2vid methods can achieve short-term temporal consistency, they fail to ensure the long-term one. This is because…
Spatio-temporal feature learning is of central importance for action recognition in videos. Existing deep neural network models either learn spatial and temporal features independently (C2D) or jointly with unconstrained parameters (C3D).…
Three problems exist in sequential facial image editing: incontinuous editing, inconsistent editing, and irreversible editing. Incontinuous editing is that the current editing can not retain the previously edited attributes. Inconsistent…
Video frame interpolation aims to synthesize realistic intermediate frames between given endpoints while adhering to specific motion semantics. While recent generative models have improved visual fidelity, they predominantly operate in a…
Long-form video understanding requires designing approaches that are able to temporally localize activities or language. End-to-end training for such tasks is limited by the compute device memory constraints and lack of temporal annotations…