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Related papers: RELATE: Physically Plausible Multi-Object Scene Sy…

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Modelling interactions between humans and objects in natural environments is central to many applications including gaming, virtual and mixed reality, as well as human behavior analysis and human-robot collaboration. This challenging…

Computer Vision and Pattern Recognition · Computer Science 2022-04-15 Bharat Lal Bhatnagar , Xianghui Xie , Ilya A. Petrov , Cristian Sminchisescu , Christian Theobalt , Gerard Pons-Moll

Structured scene descriptions of images are useful for the automatic processing and querying of large image databases. We show how the combination of a semantic and a visual statistical model can improve on the task of mapping images to…

Computation and Language · Computer Science 2018-09-10 Stephan Baier , Yunpu Ma , Volker Tresp

We present GATSBI, a generative model that can transform a sequence of raw observations into a structured latent representation that fully captures the spatio-temporal context of the agent's actions. In vision-based decision-making…

Computer Vision and Pattern Recognition · Computer Science 2021-04-12 Cheol-Hui Min , Jinseok Bae , Junho Lee , Young Min Kim

Compositional structures between parts and objects are inherent in natural scenes. Modeling such compositional hierarchies via unsupervised learning can bring various benefits such as interpretability and transferability, which are…

Machine Learning · Computer Science 2019-10-22 Fei Deng , Zhuo Zhi , Sungjin Ahn

The CREATE database is composed of 14 hours of multimodal recordings from a mobile robotic platform based on the iRobot Create. The various sensors cover vision, audition, motors and proprioception. The dataset has been designed in the…

Robotics · Computer Science 2018-02-01 Simon Brodeur , Simon Carrier , Jean Rouat

We present PACE, a novel method for modifying motion-captured virtual agents to interact with and move throughout dense, cluttered 3D scenes. Our approach changes a given motion sequence of a virtual agent as needed to adjust to the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 James Mullen , Dinesh Manocha

We propose a method to realistically insert synthetic objects into existing photographs without requiring access to the scene or any additional scene measurements. With a single image and a small amount of annotation, our method creates a…

Graphics · Computer Science 2019-12-30 Kevin Karsch , Varsha Hedau , David Forsyth , Derek Hoiem

Visual navigation using only a single camera and a topological map has recently become an appealing alternative to methods that require additional sensors and 3D maps. This is typically achieved through an "image-relative" approach to…

Can we learn the physics of matter in motion directly from images and video--and trust it? Answering this question requires integrating experiments, physics-based simulation, and data across traditionally separate disciplines. Much of this…

Computational Engineering, Finance, and Science · Computer Science 2026-04-21 Hagen Holthusen , Kevin Linka , Ellen Kuhl

Human activity recognition is typically addressed by detecting key concepts like global and local motion, features related to object classes present in the scene, as well as features related to the global context. The next open challenges…

Computer Vision and Pattern Recognition · Computer Science 2018-09-21 Fabien Baradel , Natalia Neverova , Christian Wolf , Julien Mille , Greg Mori

Existing generative approaches for guided image synthesis of multi-object scenes typically rely on 2D controls in the image or text space. As a result, these methods struggle to maintain and respect consistent three-dimensional geometric…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Léopold Maillard , Tom Durand , Adrien Ramanana Rahary , Maks Ovsjanikov

We present an approach to synthesize highly photorealistic images of 3D object models, which we use to train a convolutional neural network for detecting the objects in real images. The proposed approach has three key ingredients: (1) 3D…

Computer Vision and Pattern Recognition · Computer Science 2019-02-12 Tomas Hodan , Vibhav Vineet , Ran Gal , Emanuel Shalev , Jon Hanzelka , Treb Connell , Pedro Urbina , Sudipta N. Sinha , Brian Guenter

We introduce PAT3D, the first physics-augmented text-to-3D scene generation framework that integrates vision-language models with physics-based simulation to produce physically plausible, simulation-ready, and intersection-free 3D scenes.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Guying Lin , Kemeng Huang , Michael Liu , Ruihan Gao , Hanke Chen , Lyuhao Chen , Beijia Lu , Taku Komura , Yuan Liu , Jun-Yan Zhu , Minchen Li

Existing video generation models excel at producing photo-realistic videos from text or images, but often lack physical plausibility and 3D controllability. To overcome these limitations, we introduce PhysCtrl, a novel framework for…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Chen Wang , Chuhao Chen , Yiming Huang , Zhiyang Dou , Yuan Liu , Jiatao Gu , Lingjie Liu

Generating 3D scenes from human motion sequences supports numerous applications, including virtual reality and architectural design. However, previous auto-regression-based human-aware 3D scene generation methods have struggled to…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Xiaolin Hong , Hongwei Yi , Fazhi He , Qiong Cao

We present TALE, a novel training-free framework harnessing the generative capabilities of text-to-image diffusion models to address the cross-domain image composition task that focuses on flawlessly incorporating user-specified objects…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Kien T. Pham , Jingye Chen , Qifeng Chen

Graph-based representations such as Scene Graphs enable localization in structured indoor environments by matching a locally observed graph, constructed from sensor data, to a prior map. This process is particularly challenging in…

Simple as it seems, moving an object to another location within an image is, in fact, a challenging image-editing task that requires re-harmonizing the lighting, adjusting the pose based on perspective, accurately filling occluded regions,…

Graphics · Computer Science 2025-03-12 Xin Yu , Tianyu Wang , Soo Ye Kim , Paul Guerrero , Xi Chen , Qing Liu , Zhe Lin , Xiaojuan Qi

Humans perceive the seemingly chaotic world in a structured and compositional way with the prerequisite of being able to segregate conceptual entities from the complex visual scenes. The mechanism of grouping basic visual elements of scenes…

Machine Learning · Computer Science 2019-04-30 Jinyang Yuan , Bin Li , Xiangyang Xue

We present a generative model for controllable person image synthesis,as shown in Figure , which can be applied to pose-guided person image synthesis, $i.e.$, converting the pose of a source person image to the target pose while preserving…

Computer Vision and Pattern Recognition · Computer Science 2020-12-24 Shilong Shen