Related papers: White Paper on Crowdsourced Network and QoE Measur…
Managing network complexity, accommodating greater numbers of subscribers, improving coverage to support data services (e.g. email, video, and music downloads), keeping up to speed with fast-changing technology, and driving maximum value…
Providing differentiated services to meet the unique requirements of different use cases is a major goal of the fifth generation (5G) telecommunication networks and will be even more critical for future 6G systems. Fulfilling this goal…
Micro-task crowdsourcing has become a successful mean to obtain high-quality data from a large crowd of diverse people. In this context, trust between all the involved actors (i.e. requesters, workers, and platform owners) is a critical…
Crowdsourcing is an easy, cheap, and fast way to perform large scale quality assessment; however, human judgments are often influenced by cognitive biases, which lowers their credibility. In this study, we focus on cognitive biases…
Demand for streaming services, including satellite, continues to exhibit unprecedented growth. Internet Service Providers find themselves at the crossroads of technological advancements and rising customer expectations. To stay relevant and…
5G is considered a promising wireless communication technology to fulfill the high-demanding communication requirements of many Industry 4.0 applications. This work evaluates a 5G campus network for indoor factory floor scenarios using the…
The use of wireless signals for purposes of localization enables a host of applications relating to the determination and verification of the positions of network participants, ranging from radar to satellite navigation. Consequently, it…
Characterizing cellular network performance is complex. Current representations of cellular coverage, such as service provider and FCC coverage maps, focus only on the minimal level of available bandwidth (e.g., 35/3Mbps download/upload…
Augmented Reality (AR) devices are commonly head-worn to overlay context-dependent information into the field of view of the device operators. One particular scenario is the overlay of still images, either in a traditional fashion, or as…
The purpose of the current study is to systematically review the crowdsourcing literature, extract the activities which have been cited, and synthesise these activities into a general process model. For this to happen, we reviewed the…
Crowdworking is a cost-efficient solution for acquiring class labels. Since these labels are subject to noise, various approaches to learning from crowds have been proposed. Typically, these approaches are evaluated with default…
With the development of mobile social networks, more and more crowdsourced data are generated on the Web or collected from real-world sensing. The fragment, heterogeneous, and noisy nature of online/offline crowdsourced data, however, makes…
Crowdsourcing has been widely used to efficiently obtain labeled datasets for supervised learning from large numbers of human resources at low cost. However, one of the technical challenges in obtaining high-quality results from…
Managing network complexity, accommodating greater numbers of subscribers, improving coverage to support data services (e.g. email, video, and music downloads), keeping up to speed with fast-changing technology, and driving maximum value…
The increasing demand for sensing, collecting, transmitting, and processing vast amounts of data poses significant challenges for resource-constrained mobile users, thereby impacting the performance of wireless networks. In this regard,…
In this work, we consider a random access Internet of Things IoT wireless network assisted by two aggregators collecting information from two disjoint groups of sensors. The nodes and the aggregators are transmitting in a random access…
Video conferencing over 5G is increasingly prevalent, yet its Quality of Experience (QoE) often degrades under limited radio resources. This has two causes: 5G networks must serve many users, while interactive traffic requires careful…
Networked applications have software components that reside on different computers. Email, for example, has database, processing, and user interface components that can be distributed across a network and shared by users in different…
In this paper we study the trustworthiness of the crowd for crowdsourced software development. Through the study of literature from various domains, we present the risks that impact the trustworthiness in an enterprise context. We survey…
Crowdsourcing is defined as the outsourcing of tasks to a crowd of contributors. The crowd is very diverse on these platforms and includes malicious contributors attracted by the remuneration of tasks and not conscientiously performing…