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Video understanding is one of the most challenging topics in computer vision. In this paper, a four-stage video understanding pipeline is presented to simultaneously recognize all atomic actions and the single on-going activity in a video.…

Computer Vision and Pattern Recognition · Computer Science 2018-07-04 Ahmad Babaeian Jelodar , David Paulius , Yu Sun

In this work we propose a game theoretic model for document clustering. Each document to be clustered is represented as a player and each cluster as a strategy. The players receive a reward interacting with other players that they try to…

Artificial Intelligence · Computer Science 2017-04-07 Rocco Tripodi , Marcello Pelillo

Neural algorithmic reasoning aims to capture computations with neural networks by training models to imitate the execution of classical algorithms. While common architectures are expressive enough to contain the correct model in the weight…

Machine Learning · Computer Science 2025-08-14 Gleb Rodionov , Liudmila Prokhorenkova

Dynamics model learning deals with the task of inferring unknown dynamics from measurement data and predicting the future behavior of the system. A typical approach to address this problem is to train recurrent models. However, predictions…

Machine Learning · Computer Science 2024-01-31 Katharina Ensinger , Sebastian Ziesche , Sebastian Trimpe

Zero-shot learning in Language & Vision is the task of correctly labelling (or naming) objects of novel categories. Another strand of work in L&V aims at pragmatically informative rather than ``correct'' object descriptions, e.g. in…

Computation and Language · Computer Science 2019-06-14 Sina Zarrieß , David Schlangen

Machine understanding of complex images is a key goal of artificial intelligence. One challenge underlying this task is that visual scenes contain multiple inter-related objects, and that global context plays an important role in…

Machine Learning · Statistics 2018-11-05 Roei Herzig , Moshiko Raboh , Gal Chechik , Jonathan Berant , Amir Globerson

Context plays a significant role in the generation of motion for dynamic agents in interactive environments. This work proposes a modular method that utilises a learned model of the environment for motion prediction. This modularity…

Machine Learning · Computer Science 2021-01-05 Todor Davchev , Michael Burke , Subramanian Ramamoorthy

In this work we study indoor scene object placement. Given a 3D indoor scene and an object, the task is to predict placement locations within the scene. Empirical observations of data-driven approaches to the problem show their tendency to…

Graphics · Computer Science 2026-05-05 Adrian Chang , Kai Wang , Yuanbo Li , Manolis Savva , Angel X. Chang , Daniel Ritchie

Accurately predicting when and how materials fail is critical to designing safe, reliable structures, mechanical systems, and engineered components that operate under stress. Yet, fracture behavior remains difficult to model across the…

Dynamic game theory is an increasingly popular tool for modeling multi-agent, e.g. human-robot, interactions. Game-theoretic models presume that each agent wishes to minimize a private cost function that depends on others' actions. These…

Robotics · Computer Science 2025-10-17 Cade Armstrong , Ryan Park , Xinjie Liu , Kushagra Gupta , David Fridovich-Keil

Robots operating in dynamic environments face significant challenges due to the presence of moving agents and displaced objects. Traditional SLAM systems typically assume a static world or treat dynamic as outliers, discarding their…

The next generation of autonomous agents must not only learn efficiently but also act reliably and adapt their behavior in open worlds. Standard approaches typically assume fixed tasks and environments with little or no novelty, which…

Machine Learning · Computer Science 2026-03-02 Florent Delgrange

Despite the improved accuracy of deep neural networks, the discovery of adversarial examples has raised serious safety concerns. Most existing approaches for crafting adversarial examples necessitate some knowledge (architecture,…

Computer Vision and Pattern Recognition · Computer Science 2018-02-21 Matthew Wicker , Xiaowei Huang , Marta Kwiatkowska

Highly dynamic environments, with moving objects such as cars or humans, can pose a performance challenge for LiDAR SLAM systems that assume largely static scenes. To overcome this challenge and support the deployment of robots in real…

Images are a convenient way to specify which particular object instance an embodied agent should navigate to. Solving this task requires semantic visual reasoning and exploration of unknown environments. We present a system that can perform…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Jacob Krantz , Theophile Gervet , Karmesh Yadav , Austin Wang , Chris Paxton , Roozbeh Mottaghi , Dhruv Batra , Jitendra Malik , Stefan Lee , Devendra Singh Chaplot

Agents that understand objects and their interactions can learn policies that are more robust and transferable. However, most object-centric RL methods factor state by individual objects while leaving interactions implicit. We introduce the…

Machine Learning · Computer Science 2025-11-05 Fan Feng , Phillip Lippe , Sara Magliacane

How can robots learn and adapt to new tasks and situations with little data? Systematic exploration and simulation are crucial tools for efficient robot learning. We present a novel black-box policy search algorithm focused on…

Robotics · Computer Science 2025-02-11 Shiming He , Alexander von Rohr , Dominik Baumann , Ji Xiang , Sebastian Trimpe

Objects or structures that are regular take uniform dimensions. Based on the concepts of regular models, our previous research work has developed a system of a regular ontology that models learning structures in a multiagent system for…

Artificial Intelligence · Computer Science 2016-04-11 Kennedy E. Ehimwenma , Paul Crowther , Martin Beer

Many modern software systems are highly configurable, allowing the user to tune them for performance and more. Current performance modeling approaches aim at finding performance-optimal configurations by building performance models in a…

Software Engineering · Computer Science 2021-02-15 Max Weber , Sven Apel , Norbert Siegmund

Generating visual instructions in a given context is essential for developing interactive world simulators. While prior works address this problem through either text-guided image manipulation or video prediction, these tasks are typically…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Yujiang Pu , Zhanbo Huang , Vishnu Boddeti , Yu Kong