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For robots to be able to manipulate in unknown and unstructured environments the robot should be capable of operating under partial observability of the environment. Object occlusions and unmodeled environments are some of the factors that…

Robotics · Computer Science 2015-05-11 Bharath Sankaran , Jeannette Bohg , Nathan Ratliff , Stefan Schaal

Imitation learning has emerged as a powerful paradigm in robot manipulation, yet its generalization capability remains constrained by object-specific dependencies in limited expert demonstrations. To address this challenge, we propose…

Robotics · Computer Science 2025-06-27 Zhuochen Miao , Jun Lv , Hongjie Fang , Yang Jin , Cewu Lu

Learning the similarity between images constitutes the foundation for numerous vision tasks. The common paradigm is discriminative metric learning, which seeks an embedding that separates different training classes. However, the main…

Computer Vision and Pattern Recognition · Computer Science 2021-09-10 Timo Milbich , Karsten Roth , Biagio Brattoli , Björn Ommer

In multiplayer games with sequential decision-making, self-interested players form dynamic coalitions to achieve most-preferred temporal goals beyond their individual capabilities. We introduce a novel procedure to synthesize strategies…

Computer Science and Game Theory · Computer Science 2025-01-31 A. Kaan Ata Yilmaz , Abhishek Kulkarni , Ufuk Topcu

Humans intuitively recognize objects' physical properties and predict their motion, even when the objects are engaged in complicated interactions. The abilities to perform physical reasoning and to adapt to new environments, while intrinsic…

Machine Learning · Computer Science 2020-06-30 Yunzhu Li , Toru Lin , Kexin Yi , Daniel M. Bear , Daniel L. K. Yamins , Jiajun Wu , Joshua B. Tenenbaum , Antonio Torralba

Complex environments and tasks pose a difficult problem for holistic end-to-end learning approaches. Decomposition of an environment into interacting controllable and non-controllable objects allows supervised learning for non-controllable…

Machine Learning · Computer Science 2019-01-30 Andrew Melnik , Sascha Fleer , Malte Schilling , Helge Ritter

Mobile robots exploring indoor environments increasingly rely on vision-language models to perceive high-level semantic cues in camera images, such as object categories. Such models offer the potential to substantially advance robot…

Robotics · Computer Science 2025-10-09 Utkarsh Bajpai , Julius Rückin , Cyrill Stachniss , Marija Popović

Modeling the dynamics of deformable objects is challenging due to their diverse physical properties and the difficulty of estimating states from limited visual information. We address these challenges with a neural dynamics framework that…

Robotics · Computer Science 2025-11-07 Kaifeng Zhang , Baoyu Li , Kris Hauser , Yunzhu Li

From self-driving vehicles and back-flipping robots to virtual assistants who book our next appointment at the hair salon or at that restaurant for dinner - machine learning systems are becoming increasingly ubiquitous. The main reason for…

Machine Learning · Computer Science 2018-08-16 Milo Honegger

Current state-of-the-art video models process a video clip as a long sequence of spatio-temporal tokens. However, they do not explicitly model objects, their interactions across the video, and instead process all the tokens in the video. In…

Computer Vision and Pattern Recognition · Computer Science 2023-06-21 Xingyi Zhou , Anurag Arnab , Chen Sun , Cordelia Schmid

A defining characteristic of intelligent systems is the ability to make action decisions based on the anticipated outcomes. Video prediction systems have been demonstrated as a solution for predicting how the future will unfold visually,…

Computer Vision and Pattern Recognition · Computer Science 2019-10-08 Manuel Serra Nunes , Atabak Dehban , Plinio Moreno , José Santos-Victor

Object-centric world models provide structured representation of the scene and can be an important backbone in reinforcement learning and planning. However, existing approaches suffer in partially-observable environments due to the lack of…

Machine Learning · Computer Science 2021-07-20 Gautam Singh , Skand Peri , Junghyun Kim , Hyunseok Kim , Sungjin Ahn

We consider zero-sum games on infinite graphs, with objectives specified as sets of infinite words over some alphabet of colors. A well-studied class of objectives is the one of $\omega$-regular objectives, due to its relation to many…

Computer Science and Game Theory · Computer Science 2023-06-22 Patricia Bouyer , Mickael Randour , Pierre Vandenhove

This paper describes a new technique, called "knowledge patterns", for helping construct axiom-rich, formal ontologies, based on identifying and explicitly representing recurring patterns of knowledge (theory schemata) in the ontology, and…

Artificial Intelligence · Computer Science 2020-05-12 Peter Clark , John Thompson , Bruce Porter

Is it possible to understand the intricacies of a dynamical system not solely from its input/output pattern, but also by observing the behavior of other systems within the same class? This central question drives the study presented in this…

Systems and Control · Electrical Eng. & Systems 2023-12-21 Marco Forgione , Filippo Pura , Dario Piga

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

Machine Learning · Computer Science 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

Simultaneous Localization & Mapping (SLAM) is the process of building a mutual relationship between localization and mapping of the subject in its surrounding environment. With the help of different sensors, various types of SLAM systems…

Robotics · Computer Science 2022-11-04 Rushmian Annoy Wadud , Wei Sun

A core aspect of human intelligence is the ability to learn new tasks quickly and switch between them flexibly. Here, we describe a modular continual reinforcement learning paradigm inspired by these abilities. We first introduce a visual…

Machine Learning · Computer Science 2017-12-13 Kevin T. Feigelis , Blue Sheffer , Daniel L. K. Yamins

Causality and game theory are two influential fields that contribute significantly to decision-making in various domains. Causality defines and models causal relationships in complex policy problems, while game theory provides insights into…

Artificial Intelligence · Computer Science 2025-04-21 Maarten C. Vonk , Mauricio Gonzalez Soto , Anna V. Kononova

In this paper, we propose a gamification approach as a novel framework for smart building infrastructure with the goal of motivating human occupants to reconsider personal energy usage and to have positive effects on their environment.…

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