Related papers: Object Files and Schemata: Factorizing Declarative…
Simultaneous localization and mapping (SLAM) with implicit neural representations has received extensive attention due to the expressive representation power and the innovative paradigm of continual learning. However, deploying such a…
Robots deployed to the real world must be able to interact with other agents in their environment. Dynamic game theory provides a powerful mathematical framework for modeling scenarios in which agents have individual objectives and…
The feasibility of collecting a large amount of expert demonstrations has inspired growing research interests in learning-to-drive settings, where models learn by imitating the driving behaviour from experts. However, exclusively relying on…
We are currently designing an object oriented model which describes static and dynamical knowledge in diff{\'e}rent domains. It provides a twin conceptual level. The internal level proposes: the object structure composed of sub-objects…
World models for environments with many objects face a combinatorial explosion of states: as the number of objects increases, the number of possible arrangements grows exponentially. In this paper, we learn to generalize over robotic…
When an autonomous robot learns how to execute actions, it is of interest to know if and when the execution policy can be generalised to variations of the learning scenarios. This can inform the robot about the necessity of additional…
Player modeling attempts to create a computational model which accurately approximates a player's behavior in a game. Most player modeling techniques rely on domain knowledge and are not transferable across games. Additionally, player…
The security and efficiency of modern computing systems are fundamentally undermined by the absence of a native architectural mechanism to propagate high-level program semantics, such as object identity, bounds, and lifetime, across the…
We propose a novel architecture design for video prediction in order to utilize procedural domain knowledge directly as part of the computational graph of data-driven models. On the basis of new challenging scenarios we show that…
We propose a general way to integrate procedural knowledge of a domain into deep learning models. We apply it to the case of video prediction, building on top of object-centric deep models and show that this leads to a better performance…
Human beings learn causal models and constantly use them to transfer knowledge between similar environments. We use this intuition to design a transfer-learning framework using object-oriented representations to learn the causal…
Distributed architectures have become ubiquitous in many complex technical and socio-technical systems because of their role in improving uncertainty management, accommodating multiple stakeholders, and increasing scalability and…
Object Permanence allows people to reason about the location of non-visible objects, by understanding that they continue to exist even when not perceived directly. Object Permanence is critical for building a model of the world, since…
The Blackboard Architecture provides a mechanism for embodying data, decision making and actuation. Its versatility has been demonstrated across a wide number of application areas. However, it lacks the capability to directly model…
Task and motion planning are long-standing challenges in robotics, especially when robots have to deal with dynamic environments exhibiting long-term dynamics, such as households or warehouses. In these environments, long-term dynamics…
Humans have the innate capability to answer diverse questions, which is rooted in the natural ability to correlate different concepts based on their semantic relationships and decompose difficult problems into sub-tasks. On the contrary,…
We present that, instead of establishing the equations of motion, one can model-freely reveal the dynamical properties of a black-box system using a learning machine. Trained only by a segment of time series of a state variable recorded at…
Deep models have shown their vulnerability when processing adversarial samples. As for the black-box attack, without access to the architecture and weights of the attacked model, training a substitute model for adversarial attacks has…
We present a novel algorithm for game-theoretic trajectory planning, tailored for settings in which agents can only observe one another in specific regions of the state space. Such problems arise naturally in the context of multi-robot…
Robots operating in multi-player settings must simultaneously model the environment and the behavior of human or robotic agents who share that environment. This modeling is often approached using Simultaneous Localization and Mapping…