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Unsupervised domain adaptation (UDA) enables knowledge transfer from the labelled source domain to the unlabeled target domain by reducing the cross-domain discrepancy. However, most of the studies were based on direct adaptation from the…
In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…
The success of deep learning depends heavily on the availability of large datasets, but in robotic manipulation there are many learning problems for which such datasets do not exist. Collecting these datasets is time-consuming and…
With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes…
Dynamic software updating (DSU) is an extremely useful feature to be used during the software evolution. It can be used to reduce downtime costs, for security enhancements, profiling and testing the new functionalities. There are many…
Deep learning (DL) based object detection has achieved great progress. These methods typically assume that large amount of labeled training data is available, and training and test data are drawn from an identical distribution. However, the…
Understanding an agent's goal through its behavior is a common AI problem called Goal Recognition (GR). This task becomes particularly challenging in dynamic environments where goals are numerous and ever-changing. We introduce the General…
Intermediate training of pre-trained transformer-based language models on domain-specific data leads to substantial gains for downstream tasks. To increase efficiency and prevent catastrophic forgetting alleviated from full domain-adaptive…
When we interact with small screen devices, sometimes we make errors, due to our abilities/disabilities, contextual factors that distract our attention or problems related to the interface. Recovering from these errors may be time consuming…
In offline reinforcement learning (RL), an RL agent learns to solve a task using only a fixed dataset of previously collected data. While offline RL has been successful in learning real-world robot control policies, it typically requires…
This paper explores adaptive problem solving with a game designed to support the development of problem-solving skills. Using an adaptive, AI-powered puzzle game, our adaptive problem-solving system dynamically generates pathfinding-based…
Unsupervised domain adaption (UDA) aims to adapt models learned from a well-annotated source domain to a target domain, where only unlabeled samples are given. Current UDA approaches learn domain-invariant features by aligning source and…
Domain adaptation is a sub-field of machine learning that involves transferring knowledge from a source domain to perform the same task in the target domain. It is a typical challenge in machine learning that arises, e.g., when data is…
To best assist human designers with different styles, Machine Learning (ML) systems need to be able to adapt to them. However, there has been relatively little prior work on how and when to best adapt an ML system to a co-designer. In this…
Test Time Adaptation (TTA) has emerged as a practical solution to mitigate the performance degradation of Deep Neural Networks (DNNs) in the presence of corruption/ noise affecting inputs. Existing approaches in TTA continuously adapt the…
Unsupervised Domain Adaptation (UDA) aims to adapt models from labeled source domains to unlabeled target domains. When adapting to adverse scenes, existing UDA methods fail to perform well due to the lack of instructions, leading their…
Model-based design of experiments (MBDOE) is essential for efficient parameter estimation in nonlinear dynamical systems. However, conventional adaptive MBDOE requires costly posterior inference and design optimization between each…
We propose and evaluate a new technique for learning hybrid automata automatically by observing the runtime behavior of a dynamical system. Working from a sequence of continuous state values and predicates about the environment, CHARDA…
Early stopping based on the validation set performance is a popular approach to find the right balance between under- and overfitting in the context of supervised learning. However, in reinforcement learning, even for supervised…
Recently, data augmentation (DA) has emerged as a method for leveraging domain knowledge to inexpensively generate additional data in reinforcement learning (RL) tasks, often yielding substantial improvements in data efficiency. While prior…