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We present a technique to synthesize and analyze volume-rendered images using generative models. We use the Generative Adversarial Network (GAN) framework to compute a model from a large collection of volume renderings, conditioned on (1)…

Graphics · Computer Science 2019-07-18 Matthew Berger , Jixian Li , Joshua A. Levine

Synthetic data is a scalable alternative to manual supervision, but it requires overcoming the sim-to-real domain gap. This discrepancy between virtual and real worlds is addressed by two seemingly opposed approaches: improving the realism…

Computer Vision and Pattern Recognition · Computer Science 2022-10-25 Sergey Zakharov , Rares Ambrus , Vitor Guizilini , Wadim Kehl , Adrien Gaidon

Since the advent of Neural Radiance Fields, novel view synthesis has received tremendous attention. The existing approach for the generalization of radiance field reconstruction primarily constructs an encoding volume from nearby source…

Computer Vision and Pattern Recognition · Computer Science 2023-08-09 Jingliang Li , Qiang Zhou , Chaohui Yu , Zhengda Lu , Jun Xiao , Zhibin Wang , Fan Wang

We present Neural Microfacet Fields, a method for recovering materials, geometry, and environment illumination from images of a scene. Our method uses a microfacet reflectance model within a volumetric setting by treating each sample along…

Computer Vision and Pattern Recognition · Computer Science 2023-10-18 Alexander Mai , Dor Verbin , Falko Kuester , Sara Fridovich-Keil

Depth of Field (DoF) in games is usually achieved as a post-process effect by blurring pixels in the sharp rasterized image based on the defined focus plane. This paper describes a novel real-time DoF technique that uses ray tracing with…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Nicholas Chua , Nathan Biette , Anand Bhojan

This paper covers the time consuming issues intrinsic to physically-based image rendering algorithms. First, glass materials optical properties were measured on samples of real glasses and other objects materials inside an hotel room were…

Graphics · Computer Science 2019-12-16 Guillaume Gbikpi-Benissan , Patrick Callet , Frederic Magoules

While recent advancements in deep-learning point cloud upsampling methods have improved the input to intelligent transportation systems, they still suffer from issues of domain dependency between synthetic and real-scanned point clouds.…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Sangwon Lim , Karim El-Basyouny , Yee Hong Yang

We propose a novel optical flow based approach to enhance the axial resolution of anisotropic 3D EM volumes to achieve isotropic 3D reconstruction. Assuming spatial continuity of 3D biological structures in well aligned EM volumes, we…

Image and Video Processing · Electrical Eng. & Systems 2024-10-10 Fisseha A. Ferede , Ali Khalighifar , Jaison John , Krishnan Venkataraman , Khaled Khairy

Learning-based 3D reconstruction methods have shown impressive results. However, most methods require 3D supervision which is often hard to obtain for real-world datasets. Recently, several works have proposed differentiable rendering…

Computer Vision and Pattern Recognition · Computer Science 2020-03-24 Michael Niemeyer , Lars Mescheder , Michael Oechsle , Andreas Geiger

Adaptive Mesh Refinement (AMR) is becoming a prevalent data representation for scientific visualization. Resulting from large fluid mechanics simulations, the data is usually cell centric, imposing a number of challenges for high quality…

Graphics · Computer Science 2023-12-05 Stefan Zellmann , Qi Wu , Alper Sahistan , Kwan-Liu Ma , Ingo Wald

Tomographic volumetric additive manufacturing (VAM) is an optical 3D printing technique where an object is formed by photopolymerizing resin via tomographic projections. Currently, these projections are calculated using the Radon transform…

We present an approach to automatically generate semantic labels for real recordings of automotive range-Doppler (RD) radar spectra. Such labels are required when training a neural network for object recognition from radar data. The…

Computer Vision and Pattern Recognition · Computer Science 2022-06-22 Christopher Grimm , Tai Fei , Ernst Warsitz , Ridha Farhoud , Tobias Breddermann , Reinhold Haeb-Umbach

Recently, advances in differential volumetric rendering enabled significant breakthroughs in the photo-realistic and fine-detailed reconstruction of complex 3D scenes, which is key for many virtual reality applications. However, in the…

Computer Vision and Pattern Recognition · Computer Science 2022-06-07 Sagie Benaim , Frederik Warburg , Peter Ebert Christensen , Serge Belongie

We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representation of facial geometry and appearance from a multiview…

Graphics · Computer Science 2018-08-02 Stephen Lombardi , Jason Saragih , Tomas Simon , Yaser Sheikh

Displacement mapping is an important tool for modeling detailed geometric features. We explore the problem of authoring complex surfaces while ray tracing interactively. Current techniques for ray tracing displaced surfaces rely on…

Graphics · Computer Science 2025-02-05 Rama Carl Hoetzlein

Diffusion-based methods have achieved prominent success in generating 2D media. However, accomplishing similar proficiencies for scene-level mesh texturing in 3D spatial applications, e.g., XR/VR, remains constrained, primarily due to the…

Computer Vision and Pattern Recognition · Computer Science 2023-10-23 Bangbang Yang , Wenqi Dong , Lin Ma , Wenbo Hu , Xiao Liu , Zhaopeng Cui , Yuewen Ma

We address the problem of reposing an image of a human into any desired novel pose. This conditional image-generation task requires reasoning about the 3D structure of the human, including self-occluded body parts. Most prior works are…

Computer Vision and Pattern Recognition · Computer Science 2023-01-09 Markus Knoche , István Sárándi , Bastian Leibe

We present a physics-based inverse rendering method that learns the illumination, geometry, and materials of a scene from posed multi-view RGB images. To model the illumination of a scene, existing inverse rendering works either completely…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Youming Deng , Xueting Li , Sifei Liu , Ming-Hsuan Yang

In this work, we present the recursive camera-painting approach to obtain painterly smudging in real-time rendering applications. We have implemented recursive camera painting as both a GPU-based ray-tracing and in a Virtual Reality game…

Graphics · Computer Science 2023-12-20 Ergun Akleman , Cassie Mullins , Christopher Morrison , David Oh

Ultrasound simulation based on ray tracing enables the synthesis of highly realistic images. It can provide an interactive environment for training sonographers as an educational tool. However, due to high computational demand, there is a…

Computer Vision and Pattern Recognition · Computer Science 2020-06-22 Lin Zhang , Tiziano Portenier , Christoph Paulus , Orcun Goksel
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