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We present the first version of a system for interactive generation of theatre play scripts. The system is based on a vanilla GPT-2 model with several adjustments, targeting specific issues we encountered in practice. We also list other…

In this paper, we propose theatre-in-the-loop, a framework for developing expressive robot behaviours tailored to artistic performance through a director-guided puppeteering workflow. Leveraging theatrical methods, we use narrative…

The increasing convergence of artificial intelligence has opened new avenues, including its emerging role in enhancing creativity. It is reshaping traditional creative practices such as actor improvisation, which often struggles with…

Human-Computer Interaction · Computer Science 2025-08-01 Sora Kang , Joonhwan Lee

In this paper, we present a new modality for intelligent interactive narratives within the theatre domain. We discuss the possibilities of using an intelligent agent that serves as a drama manager and as an actor that plays a character…

Artificial Intelligence · Computer Science 2022-01-20 Nic Velissaris , Jessica Rivera-Villicana

This paper explores the integration of generative AI into the field of art therapy. Leveraging proven text-to-image models, we introduce a novel technical design to complement art therapy. The resulting AI-based tools shall enable patients…

Artificial Intelligence · Computer Science 2024-12-05 Yannis Valentin Schmutz , Tetiana Kravchenko , Souhir Ben Souissi , Mascha Kurpicz-Briki

Theatrical improvisation (impro or improv) is a demanding form of live, collaborative performance. Improv is a humorous and playful artform built on an open-ended narrative structure which simultaneously celebrates effort and failure. It is…

Artificial Intelligence · Computer Science 2018-09-10 Kory W. Mathewson , Piotr Mirowski

We propose the problem of tutorial generation for games, i.e. to generate tutorials which can teach players to play games, as an AI problem. This problem can be approached in several ways, including generating natural language descriptions…

Artificial Intelligence · Computer Science 2018-05-31 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Julian Togelius

Since the birth of artificial intelligence 70 years ago, attempts at literary "creation" with computers are present in the course of technological development, creating what one might call "artificial intelligence literature" (AI…

Computers and Society · Computer Science 2022-01-10 Tianhua Zhu

Recent advancements in generative artificial intelligence (generative AI) technologies have transformed the computer science discipline of natural language processing. However, generative AI retains the anthropomorphic model of simulating…

Computers and Society · Computer Science 2026-03-03 Dejan Grba , Vladimir Todorović

Generative models reliant on sequential autoregression have been at the forefront of language generation for an extensive period, particularly following the introduction of widely acclaimed transformers. Despite its excellent performance,…

Computation and Language · Computer Science 2024-06-21 Yaguang Li , Xin Chen

We explore story generation: creative systems that can build coherent and fluent passages of text about a topic. We collect a large dataset of 300K human-written stories paired with writing prompts from an online forum. Our dataset enables…

Computation and Language · Computer Science 2018-05-15 Angela Fan , Mike Lewis , Yann Dauphin

Language models are increasingly attracting interest from writers. However, such models lack long-range semantic coherence, limiting their usefulness for longform creative writing. We address this limitation by applying language models…

Human-Computer Interaction · Computer Science 2022-09-30 Piotr Mirowski , Kory W. Mathewson , Jaylen Pittman , Richard Evans

Neural language model-based approaches to automated story generation suffer from two important limitations. First, language model-based story generators generally do not work toward a given goal or ending. Second, they often lose coherence…

Computation and Language · Computer Science 2021-12-08 Louis Castricato , Spencer Frazier , Jonathan Balloch , Nitya Tarakad , Mark Riedl

The main aim of this paper is to introduce automated generation of scripted dialogue as a worthwhile topic of investigation. In particular the fact that scripted dialogue involves two layers of communication, i.e., uni-directional…

Computation and Language · Computer Science 2007-05-23 Paul Piwek , Kees van Deemter

Shortage of available training data is holding back progress in the area of automated error detection. This paper investigates two alternative methods for artificially generating writing errors, in order to create additional resources. We…

Computation and Language · Computer Science 2017-07-18 Marek Rei , Mariano Felice , Zheng Yuan , Ted Briscoe

We present ReTracing, a multi-agent embodied performance art that adopts an archaeological approach to examine how artificial intelligence shapes, constrains, and produces bodily movement. Drawing from science-fiction novels, the project…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Yitong Wang , Yue Yao

Algorithms for text-generation in dialogue can be misguided. For example, in task-oriented settings, reinforcement learning that optimizes only task-success can lead to abysmal lexical diversity. We hypothesize this is due to poor…

Computation and Language · Computer Science 2022-10-17 Anthony Sicilia , Malihe Alikhani

In this paper, we propose an AI based approach to Trailer Generation in the form of short videos for online educational courses. Trailers give an overview of the course to the learners and help them make an informed choice about the courses…

Computation and Language · Computer Science 2023-01-11 Prakhar Mishra , Chaitali Diwan , Srinath Srinivasa , G. Srinivasaraghavan

Storytelling plays a central role in human socializing and entertainment. However, much of the research on automatic storytelling generation assumes that stories will be generated by an agent without any human interaction. In this paper, we…

Computation and Language · Computer Science 2020-11-23 Eric Nichols , Leo Gao , Randy Gomez

This paper shows how to construct genre patterns, whose purpose is to guide interactive story composition in a way that enforces thematic consistency. To start the discussion we argue, based on previous seminal works, for the existence of…

Computation and Language · Computer Science 2025-01-15 Edirlei Soares de Lima , Margot M. E. Neggers , Antonio L. Furtado
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