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This report focuses on the architecture and performance of the Intelligence Processing Unit (IPU), a novel, massively parallel platform recently introduced by Graphcore and aimed at Artificial Intelligence/Machine Learning (AI/ML)…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-12-10 Zhe Jia , Blake Tillman , Marco Maggioni , Daniele Paolo Scarpazza

The performance of CBIR algorithms is usually measured on an isolated workstation. In a real-world environment the algorithms would only constitute a minor component among the many interacting components. The Internet dramati-cally changes…

Information Retrieval · Computer Science 2015-06-25 Neil J. Gunther , Giordano B. Beretta

There is increased interest in using generative AI to create 3D spaces for Virtual Reality (VR) applications. However, today's models produce artificial environments, falling short of supporting collaborative tasks that benefit from…

Artificial Intelligence · Computer Science 2024-09-24 Nels Numan , Shwetha Rajaram , Balasaravanan Thoravi Kumaravel , Nicolai Marquardt , Andrew D. Wilson

3D scanning is a complex multistage process that generates a point cloud of an object typically containing damaged parts due to occlusions, reflections, shadows, scanner motion, specific properties of the object surface, imperfect…

Computer Vision and Pattern Recognition · Computer Science 2022-01-07 Taras Rumezhak , Oles Dobosevych , Rostyslav Hryniv , Vladyslav Selotkin , Volodymyr Karpiv , Mykola Maksymenko

We present a comparative analysis of the maximum performance achieved by the Linpack benchmark on compute intensive hardware publicly available from multiple cloud providers. We study both performance within a single compute node, and…

Performance · Computer Science 2018-07-17 Mohammad Mohammadi , Timur Bazhirov

Massive datasets and high-capacity models have driven many recent advancements in computer vision and natural language understanding. This work presents a platform to enable similar success stories in Embodied AI. We propose ProcTHOR, a…

Point cloud registration involves aligning one point cloud with another or with a three-dimensional (3D) model, enabling the integration of multimodal data into a unified representation. This is essential in applications such as…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Mehdi Maboudi , Said Harb , Jackson Ferrao , Kourosh Khoshelham , Yelda Turkan , Karam Mawas

We introduce BenchBot, a novel software suite for benchmarking the performance of robotics research across both photorealistic 3D simulations and real robot platforms. BenchBot provides a simple interface to the sensorimotor capabilities of…

Robotics · Computer Science 2020-08-04 Ben Talbot , David Hall , Haoyang Zhang , Suman Raj Bista , Rohan Smith , Feras Dayoub , Niko Sünderhauf

Recently, widespread 3D graphics (e.g., point clouds and meshes) have drawn considerable efforts from academia and industry to assess their perceptual quality by conducting subjective experiments. However, lacking a handy software for 3D…

Human-Computer Interaction · Computer Science 2023-08-09 Songlin Fan , Wei Gao

With the maturity of depth sensors, the vulnerability of 3D point cloud models has received increasing attention in various applications such as autonomous driving and robot navigation. Previous 3D adversarial attackers either follow the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-16 Yunbo Tao , Daizong Liu , Pan Zhou , Yulai Xie , Wei Du , Wei Hu

The rapid pace of recent research in AI has been driven in part by the presence of fast and challenging simulation environments. These environments often take the form of games; with tasks ranging from simple board games, to competitive…

Continuous cloud service performance benchmarking is essential for detecting performance bugs early before deploying them to production. However, detecting performance regressions using application benchmarks, which usually treat the system…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-19 Sebastian Koch , Nils Japke , David Bermbach

Significant investments to upgrade and construct large-scale scientific facilities demand commensurate investments in R&D to design algorithms and computing approaches to enable scientific and engineering breakthroughs in the big data era.…

We introduce a novel robust hybrid 3D face tracking framework from RGBD video streams, which is capable of tracking head pose and facial actions without pre-calibration or intervention from a user. In particular, we emphasize on improving…

Computer Vision and Pattern Recognition · Computer Science 2015-07-13 Hai X. Pham , Chongyu Chen , Luc N. Dao , Vladimir Pavlovic , Jianfei Cai , Tat-jen Cham

Cloud-based software systems are increasingly becoming complex and operating in highly dynamic environments. Self-adaptivity and self-awareness have recently emerged to cope with such level of dynamicity and scalability. Meanwhile,…

Software Engineering · Computer Science 2019-12-12 Maria Salama , Rami Bahsoon , Rajkumar Buyya

The Animal-AI Environment is a unique game-based research platform designed to facilitate collaboration between the artificial intelligence and comparative cognition research communities. In this paper, we present the latest version of the…

Cloud computing is gaining popularity in the 3D Animation industry for rendering the 3D images. Rendering is an inevitable task in creating the 3d animated scenes. It is a process where the scene files to be animated is read and converted…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-05-26 Ruby Annette , Aisha Banu

Can cloud computing infrastructures provide HPC-competitive performance for scientific applications broadly? Despite prolific related literature, this question remains open. Answers are crucial for designing future systems and democratizing…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-03-09 Giulia Guidi , Marquita Ellis , Aydin Buluc , Katherine Yelick , David Culler

In this paper we investigate an emerging application, 3D scene understanding, likely to be significant in the mobile space in the near future. The goal of this exploration is to reduce execution time while meeting our quality of result…

Computer Vision and Pattern Recognition · Computer Science 2017-03-23 Luigi Nardi , Bruno Bodin , Sajad Saeedi , Emanuele Vespa , Andrew J. Davison , Paul H. J. Kelly

Artificial intelligence (AI) has enabled agents to master complex video games, from first-person shooters like Counter-Strike to real-time strategy games such as StarCraft II and racing games like Gran Turismo. While these achievements are…