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Related papers: ReenactNet: Real-time Full Head Reenactment

200 papers

Synthesizing realistic videos of humans using neural networks has been a popular alternative to the conventional graphics-based rendering pipeline due to its high efficiency. Existing works typically formulate this as an image-to-image…

In this paper, we present our method for neural face reenactment, called HyperReenact, that aims to generate realistic talking head images of a source identity, driven by a target facial pose. Existing state-of-the-art face reenactment…

Computer Vision and Pattern Recognition · Computer Science 2023-07-21 Stella Bounareli , Christos Tzelepis , Vasileios Argyriou , Ioannis Patras , Georgios Tzimiropoulos

We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Mengyi Shan , Shouchieh Chang , Ziqian Bai , Shichen Liu , Yinda Zhang , Luchuan Song , Rohit Pandey , Sean Fanello , Zeng Huang

To enable realistic shape (e.g. pose and expression) transfer, existing face reenactment methods rely on a set of target faces for learning subject-specific traits. However, in real-world scenario end-users often only have one target face…

Computer Vision and Pattern Recognition · Computer Science 2019-08-12 Yunxuan Zhang , Siwei Zhang , Yue He , Cheng Li , Chen Change Loy , Ziwei Liu

In this paper, we propose a novel learning approach for feed-forward one-shot 4D head avatar synthesis. Different from existing methods that often learn from reconstructing monocular videos guided by 3DMM, we employ pseudo multi-view videos…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Yu Deng , Duomin Wang , Baoyuan Wang

In this paper, we introduce a neural rendering pipeline for transferring the facial expressions, head pose, and body movements of one person in a source video to another in a target video. We apply our method to the challenging case of Sign…

Computer Vision and Pattern Recognition · Computer Science 2023-05-31 Christina O. Tze , Panagiotis P. Filntisis , Athanasia-Lida Dimou , Anastasios Roussos , Petros Maragos

The one-shot talking-head synthesis task aims to animate a source image to another pose and expression, which is dictated by a driving frame. Recent methods rely on warping the appearance feature extracted from the source, by using motion…

Computer Vision and Pattern Recognition · Computer Science 2023-05-01 Kangning Liu , Yu-Chuan Su , Wei , Hong , Ruijin Cang , Xuhui Jia

We propose the first approach to automatically and jointly synthesize both the synchronous 3D conversational body and hand gestures, as well as 3D face and head animations, of a virtual character from speech input. Our algorithm uses a CNN…

Computer Vision and Pattern Recognition · Computer Science 2021-02-16 Ikhsanul Habibie , Weipeng Xu , Dushyant Mehta , Lingjie Liu , Hans-Peter Seidel , Gerard Pons-Moll , Mohamed Elgharib , Christian Theobalt

Character Animation aims to generating character videos from still images through driving signals. Currently, diffusion models have become the mainstream in visual generation research, owing to their robust generative capabilities. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-14 Li Hu , Xin Gao , Peng Zhang , Ke Sun , Bang Zhang , Liefeng Bo

In this paper, we propose a novel approach to convert given speech audio to a photo-realistic speaking video of a specific person, where the output video has synchronized, realistic, and expressive rich body dynamics. We achieve this by…

Computer Vision and Pattern Recognition · Computer Science 2020-10-12 Miao Liao , Sibo Zhang , Peng Wang , Hao Zhu , Xinxin Zuo , Ruigang Yang

This paper presents a generative adversarial learning-based human upper body video synthesis approach to generate an upper body video of target person that is consistent with the body motion, face expression, and pose of the person in…

Computer Vision and Pattern Recognition · Computer Science 2019-09-13 Zhaoxiang Liu , Huan Hu , Zipeng Wang , Kai Wang , Jinqiang Bai , Shiguo Lian

Over the last few decades, many aspects of human life have been enhanced with virtual domains, from the advent of digital assistants such as Amazon's Alexa and Apple's Siri to the latest metaverse efforts of the rebranded Meta. These trends…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Siddarth Ravichandran , Ondřej Texler , Dimitar Dinev , Hyun Jae Kang

Video-to-video synthesis (vid2vid) aims for converting high-level semantic inputs to photorealistic videos. While existing vid2vid methods can achieve short-term temporal consistency, they fail to ensure the long-term one. This is because…

Computer Vision and Pattern Recognition · Computer Science 2020-07-17 Arun Mallya , Ting-Chun Wang , Karan Sapra , Ming-Yu Liu

Recent years have seen a tremendous improvement in the quality of video generation and editing approaches. While several techniques focus on editing appearance, few address motion. Current approaches using text, trajectories, or bounding…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Manuel Kansy , Jacek Naruniec , Christopher Schroers , Markus Gross , Romann M. Weber

Creating plausible virtual actors from images of real actors remains one of the key challenges in computer vision and computer graphics. Marker-less human motion estimation and shape modeling from images in the wild bring this challenge to…

Computer Vision and Pattern Recognition · Computer Science 2020-01-22 Thiago L. Gomes , Renato Martins , João Ferreira , Erickson R. Nascimento

Transferring human motion and appearance between videos of human actors remains one of the key challenges in Computer Vision. Despite the advances from recent image-to-image translation approaches, there are several transferring contexts…

Computer Vision and Pattern Recognition · Computer Science 2021-04-29 Thiago L. Gomes , Renato Martins , João Ferreira , Rafael Azevedo , Guilherme Torres , Erickson R. Nascimento

Human head detection, keypoint estimation, and 3D head model fitting are essential tasks with many applications. However, traditional real-world datasets often suffer from bias, privacy, and ethical concerns, and they have been recorded in…

Computer Vision and Pattern Recognition · Computer Science 2024-12-06 Orest Kupyn , Eugene Khvedchenia , Christian Rupprecht

Novel-View Human Action Synthesis aims to synthesize the movement of a body from a virtual viewpoint, given a video from a real viewpoint. We present a novel 3D reasoning to synthesize the target viewpoint. We first estimate the 3D mesh of…

Computer Vision and Pattern Recognition · Computer Science 2020-10-09 Mohamed Ilyes Lakhal , Davide Boscaini , Fabio Poiesi , Oswald Lanz , Andrea Cavallaro

We present a novel learning-based framework for face reenactment. The proposed method, known as ReenactGAN, is capable of transferring facial movements and expressions from monocular video input of an arbitrary person to a target person.…

Computer Vision and Pattern Recognition · Computer Science 2018-07-31 Wayne Wu , Yunxuan Zhang , Cheng Li , Chen Qian , Chen Change Loy

We present LARNet, a novel end-to-end approach for generating human action videos. A joint generative modeling of appearance and dynamics to synthesize a video is very challenging and therefore recent works in video synthesis have proposed…

Computer Vision and Pattern Recognition · Computer Science 2021-10-28 Naman Biyani , Aayush J Rana , Shruti Vyas , Yogesh S Rawat