Related papers: MediaPipe Hands: On-device Real-time Hand Tracking
This article aims to present a novel sensor-based continuous hand gesture recognition algorithm by long short-term memory (LSTM). Only the basic accelerators and/or gyroscopes are required by the algorithm. Given a sequence of input sensory…
Surgery monitoring in Mixed Reality (MR) environments has recently received substantial focus due to its importance in image-based decisions, skill assessment, and robot-assisted surgery. Tracking hands and articulated surgical instruments…
Recent advancements in prosthetic technology have increasingly focused on enhancing dexterity and autonomy through intelligent control systems. Vision-based approaches offer promising results for enabling prosthetic hands to interact more…
In augmented and virtual reality (AR/VR) experiences, a user's arms and hands can provide a convenient and tactile surface for touch input. Prior work has shown on-body input to have significant speed, accuracy, and ergonomic benefits over…
We develop a system for modeling hand-object interactions in 3D from RGB images that show a hand which is holding a novel object from a known category. We design a Convolutional Neural Network (CNN) for Hand-held Object Pose and Shape…
Hand motion capture is a popular research field, recently gaining more attention due to the ubiquity of RGB-D sensors. However, even most recent approaches focus on the case of a single isolated hand. In this work, we focus on hands that…
Humans grasp unfamiliar objects by combining an initial visual estimate with tactile and proprioceptive feedback during interaction. We present ShapeGrasp, a robotic implementation of this approach. The proposed method is an iterative…
With the advancement in computing and robotics, it is necessary to develop fluent and intuitive methods for interacting with digital systems, AR/VR interfaces, and physical robotic systems. Hand movement recognition is widely used to enable…
Every hand-object interaction begins with contact. Despite predicting the contact state between hands and objects is useful in understanding hand-object interactions, prior methods on hand-object analysis have assumed that the interacting…
General object grasping is an important yet unsolved problem in the field of robotics. Most of the current methods either generate grasp poses with few DoF that fail to cover most of the success grasps, or only take the unstable depth image…
Interaction in virtual reality (VR) environments is essential to achieve a pleasant and immersive experience. Most of the currently existing VR applications, lack of robust object grasping and manipulation, which are the cornerstone of…
We present a simple, real-time approach for pupil tracking from live video on mobile devices. Our method extends a state-of-the-art face mesh detector with two new components: a tiny neural network that predicts positions of the pupils in…
To bridge the physical and virtual worlds for rapidly developed VR/AR applications, the ability to realistically drive 3D full-body avatars is of great significance. Although real-time body tracking with only the head-mounted displays…
Ultrasound imaging of the forearm has demonstrated significant potential for accurate hand gesture classification. Despite this progress, there has been limited focus on developing a stand-alone end- to-end gesture recognition system which…
Modern smartphones can continuously stream multi-megapixel RGB images at 60Hz, synchronized with high-quality 3D pose information and low-resolution LiDAR-driven depth estimates. During a snapshot photograph, the natural unsteadiness of the…
3D hand tracking from a monocular video is a very challenging problem due to hand interactions, occlusions, left-right hand ambiguity, and fast motion. Most existing methods rely on RGB inputs, which have severe limitations under low-light…
Hand tracking is an important aspect of human-computer interaction and has a wide range of applications in extended reality devices. However, current hand motion capture methods suffer from various limitations. For instance, visual-based…
This paper addresses the scarcity of low-cost but high-dexterity platforms for collecting real-world multi-fingered robot manipulation data towards generalist robot autonomy. To achieve it, we propose the RAPID Hand, a co-optimized hardware…
This paper presents an approach to forecast future presence and location of human hands and objects. Given an image frame, the goal is to predict what objects will appear in the future frame (e.g., 5 seconds later) and where they will be…
Reliably planning fingertip grasps for multi-fingered hands lies as a key challenge for many tasks including tool use, insertion, and dexterous in-hand manipulation. This task becomes even more difficult when the robot lacks an accurate…