Related papers: Confining the Robber on Cographs
We study the problem of cops and robbers on the grid where the robber is allowed to move faster than the cops. It is well known that two cops are necessary and sufficient to catch the robber on any finite grid when the robber has unit…
We study the zero-visibility cops and robbers game, where the robber is invisible to the cops until they are caught. This differs from the classic game where full information about the robber's location is known at any time. A previously…
The traditional game of cops and robbers is played on undirected graph. Recently, the same game played on directed graph is getting attention by more and more people. We knew that if we forbid some subgraph we can bound the cop number of…
In this paper we analyze a variant of the pursuit-evasion game on a graph $G$ where the intruder occupies a vertex, is allowed to move to adjacent vertices or remain in place, and is 'invisible' to the searcher, meaning that the searcher…
We introduce two variations of the cops and robber game on graphs. These games yield two invariants in $\mathbb{Z}_+\cup\{\infty\}$ for any connected graph $\Gamma$, the {weak cop number $\mathsf{wcop}(\Gamma)$} and the {strong cop number…
We define new graph parameters, called flip-width, that generalize treewidth, degeneracy, and generalized coloring numbers for sparse graphs, and clique-width and twin-width for dense graphs. The flip-width parameters are defined using…
A cograph is a simple graph which contains no path on 4 vertices as an induced subgraph. The vicinal preorder on the vertex set of a graph is defined in terms of inclusions among the neighborhoods of vertices. The minimum number of chains…
We consider the Cops and Robber pursuit-evasion game when the edge-set of the graph is allowed to change in time, possibly at every round. Specifically, the game is played on an infinite periodic sequence $\mathcal{G} = (G_0, \dots,…
The bondage number of a graph is the smallest number of its edges whose removal results in a graph having a larger domination number. We provide constant upper bounds for the bondage number of graphs on topological surfaces, improve upper…
A cop tries to capture a robber in a topological space $X$ being unable to see him. For which spaces $X$ does the cop have a strategy which allows him to capture the robber independently of his efforts to escape? In other words, when is…
We consider several variants of the classical Cops and Robbers game. We treat the version where the robber can move R > 1 edges at a time, establishing a general upper bound of N / \alpha ^{(1-o(1))\sqrt{log_\alpha N}}, where \alpha = 1 +…
In this paper we study the concurrent cops and robber (CCCR) game. CCCR follows the same rules as the classical, turn-based game, except for the fact that the players move simultaneously. The cops' goal is to capture the robber and the…
Recently, there have been found new relations between the zero forcing number and the minimum rank of a graph with the algebraic co-rank. We continue on this direction by giving a characterization of the graphs with real algebraic co-rank…
In the `Covering' pursuit game on a graph, a robber and a set of cops play alternately, with the cops each moving to an adjacent vertex (or not moving) and the robber moving to a vertex at distance at most 2 from his current vertex. The aim…
We consider the effect on the length of the game of Cops and Robbers when more cops are added to the game play. In Overprescribed Cops and Robbers, as more cops are added, the capture time (the minimum length of the game assuming optimal…
We prove that the cop number of a $2K_2$-free graph is at most $2$ if it has diameter $3$ or does not have an induced cycle of length $k$, where $k \ \in \{3,4,5\}$. We conjecture that the cop number of every $2K_2$-free graph is at most…
The game of Cops and Robbers is a pursuit-evasion game on graphs that has been extensively studied in finite settings, particularly through the concept of cop number. In this paper, we explore infinite variants of the game, focusing on the…
We consider a variation of Cops and Robber, introduced in [D. Cox and A. Sanaei, The damage number of a graph, [Aust. J. of Comb. 75(1) (2019) 1-16] where vertices visited by a robber are considered damaged and a single cop aims to minimize…
Cops and robbers is a pursuit-evasion game played on graphs. We completely classify the cop numbers for $n \times n$ knight graphs and queen graphs. This completes the classification of the cop numbers for all $n \times n$ classical chess…
We study the Localization game on locally finite graphs trees, where each of the countably many vertices have finite degree. In contrast to the finite case, we construct a locally finite tree with localization number $n$ for any choice of…