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Specification gaming is a critical failure mode of LLM agents. Despite this, there has been little systematic research into when it arises and what drives it. To address this, we build and open source a diverse suite of tasks where models…

Artificial Intelligence · Computer Science 2026-05-05 Kei Nishimura-Gasparian , Robert McCarthy , David Lindner

Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and…

Artificial Intelligence · Computer Science 2024-12-04 Graham Todd , Alexander Padula , Matthew Stephenson , Éric Piette , Dennis J. N. J. Soemers , Julian Togelius

Rationalization is to employ a generator and a predictor to construct a self-explaining NLP model in which the generator selects a subset of human-intelligible pieces of the input text to the following predictor. However, rationalization…

Machine Learning · Computer Science 2023-07-25 Wei Liu , Haozhao Wang , Jun Wang , Ruixuan Li , Xinyang Li , Yuankai Zhang , Yang Qiu

When applying reinforcement learning--typically through GRPO--to large vision-language model reasoning struggles to effectively scale reasoning length or generates verbose outputs across all tasks with only marginal gains in accuracy. To…

Computation and Language · Computer Science 2025-10-24 Wenyi Xiao , Leilei Gan

Reasoning high-level abstractions from bit-blasted Boolean networks (BNs) such as gate-level netlists can significantly benefit functional verification, logic minimization, datapath synthesis, malicious logic identification, etc. Mostly,…

Hardware Architecture · Computer Science 2023-06-13 Nan Wu , Yingjie Li , Cong Hao , Steve Dai , Cunxi Yu , Yuan Xie

Reinforcement Learning (RL) can directly enhance the reasoning capabilities of large language models without extensive reliance on Supervised Fine-Tuning (SFT). In this work, we revisit the traditional Policy Gradient (PG) mechanism and…

Machine Learning · Computer Science 2026-02-04 Xiangxiang Chu , Hailang Huang , Xiao Zhang , Fei Wei , Yong Wang

Despite recent advances in Language Reasoning Models (LRMs), most research focuses solely on English, even though many models are pretrained on multilingual data. In this work, we investigate: Is English the most token-efficient language…

Computation and Language · Computer Science 2025-07-02 Sanchit Ahuja , Praneetha Vaddamanu , Barun Patra

Real Time Strategy (RTS) games provide complex domain to test the latest artificial intelligence (AI) research. In much of the literature, AI systems have been limited to playing one game. Although, this specialization has resulted in…

Artificial Intelligence · Computer Science 2014-01-22 Roy Hayes , Peter Beling , William Scherer

Routing games are used to to understand the impact of individual users' decisions on network efficiency. Most prior work on routing games uses a simplified model of network flow where all flow exists simultaneously, and users care about…

Computer Science and Game Theory · Computer Science 2015-03-17 Umang Bhaskar , Lisa Fleischer , Elliot Anshelevich

Recent Large Reasoning Language Models (LRLMs) employ long chain-of-thought reasoning with complex reflection behaviors, typically signaled by specific trigger words (e.g., "Wait" and "Alternatively") to enhance performance. However, these…

Computation and Language · Computer Science 2025-11-18 Jiameng Huang , Baijiong Lin , Guhao Feng , Jierun Chen , Di He , Lu Hou

Scaling test-time compute is crucial for enhancing the reasoning capabilities of large language models (LLMs). Existing approaches typically employ reinforcement learning (RL) to maximize a verifiable reward obtained at the end of reasoning…

Machine Learning · Computer Science 2025-11-10 Penghui Qi , Zichen Liu , Tianyu Pang , Chao Du , Wee Sun Lee , Min Lin

LLM-based conversational AI agents struggle to maintain coherent behavior over long horizons due to limited context. While RAG-based approaches are increasingly adopted to overcome this limitation by storing interactions in external memory…

Artificial Intelligence · Computer Science 2026-05-13 Jiazhou Liang , Armin Toroghi , Yifan Simon Liu , Faeze Moradi Kalarde , Liam Gallagher , Scott Sanner

Large language models excel on static benchmarks, but their ability as self-learning agents in dynamic environments remains unclear. We evaluate three prompting strategies: self-reflection, heuristic mutation, and planning across dynamic…

Artificial Intelligence · Computer Science 2025-08-12 Annie Wong , Thomas Bäck , Aske Plaat , Niki van Stein , Anna V. Kononova

In the context of strategic games, we provide an axiomatic proof of the statement Common knowledge of rationality implies that the players will choose only strategies that survive the iterated elimination of strictly dominated strategies.…

Computer Science and Game Theory · Computer Science 2010-06-28 Jonathan A. Zvesper , Krzysztof R. Apt

Tic Tac Toe is amongst the most well-known games. It has already been shown that it is a biased game, giving more chances to win for the first player leaving only a draw or a loss as possibilities for the opponent, assuming both the players…

Artificial Intelligence · Computer Science 2023-03-15 Bhavuk Kalra

This study aims to optimize the existing retrieval-augmented generation model (RAG) by introducing a graph structure to improve the performance of the model in dealing with complex knowledge reasoning tasks. The traditional RAG model has…

Information Retrieval · Computer Science 2024-11-07 Yuxin Dong , Shuo Wang , Hongye Zheng , Jiajing Chen , Zhenhong Zhang , Chihang Wang

Automated game design (AGD), the study of automatically generating game rules, has a long history in technical games research. AGD approaches generally rely on approximations of human play, either objective functions or AI agents. Despite…

Artificial Intelligence · Computer Science 2023-10-06 Johor Jara Gonzalez , Seth Cooper , Matthew Guzdial

In this paper, we introduce Rule-Guided Feedback (RGF), a framework designed to enhance Large Language Model (LLM) performance through structured rule adherence and strategic information seeking. RGF implements a teacher-student paradigm…

Computation and Language · Computer Science 2025-03-17 Aissatou Diallo , Antonis Bikakis , Luke Dickens , Anthony Hunter , Rob Miller

We present a generative optimization approach for learning game-playing agents, where policies are represented as Python programs and refined using large language models (LLMs). Our method treats decision-making policies as self-evolving…

Machine Learning · Computer Science 2025-08-28 Zhiyi Kuang , Ryan Rong , YuCheng Yuan , Allen Nie

Game theory is a powerful framework for reasoning about strategic interactions, with applications in domains ranging from day-to-day life to international politics. However, applying formal reasoning tools in such contexts is challenging,…

Artificial Intelligence · Computer Science 2024-10-15 Agnieszka Mensfelt , Kostas Stathis , Vince Trencsenyi
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