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Predicting the outcome of sports events is a hard task. We quantify this difficulty with a coefficient that measures the distance between the observed final results of sports leagues and idealized perfectly balanced competitions in terms of…

Machine Learning · Computer Science 2017-11-27 Raquel YS Aoki , Renato M Assuncao , Pedro OS Vaz de Melo

We propose a distributed algorithm for multiagent systems that aim to optimize a common objective when agents differ in their estimates of the objective-relevant state of the environment. Each agent keeps an estimate of the environment and…

Systems and Control · Electrical Eng. & Systems 2019-12-10 Sina Arefizadeh , Ceyhun Eksin

The Kelly or proportional allocation mechanism is a simple and efficient auction-based scheme that distributes an infinitely divisible resource proportionally to the agents bids. When agents are aware of the allocation rule, their…

Computer Science and Game Theory · Computer Science 2026-03-27 Younes Ben Mazziane , Cleque-Marlain Mboulou Moutoubi , Eitan Altman , Francesco De Pellegrini

Identifying statistical regularities in solutions to some tasks in multi-task reinforcement learning can accelerate the learning of new tasks. Skill learning offers one way of identifying these regularities by decomposing pre-collected…

Machine Learning · Computer Science 2022-12-12 Yiding Jiang , Evan Zheran Liu , Benjamin Eysenbach , Zico Kolter , Chelsea Finn

A protocol for distributed estimation of discrete distributions is proposed. Each agent begins with a single sample from the distribution, and the goal is to learn the empirical distribution of the samples. The protocol is based on a simple…

Optimization and Control · Mathematics 2014-06-06 Anand D. Sarwate , Tara Javidi

When a game involves many agents or when communication between agents is not possible, it is useful to resort to distributed learning where each agent acts in complete autonomy without any information on the other agents' situations.…

Optimization and Control · Mathematics 2025-09-24 Jérôme Taupin , Xavier Leturc , Christophe J. Le Martret

This paper develops metrics from a social network perspective that are directly translatable to the outcome of a basketball game. We extend a state-of-the-art multi-resolution stochastic process approach to modeling basketball by modeling…

Applications · Statistics 2019-10-01 Fan Bu , Sonia Xu , Katherine Heller , Alexander Volfovsky

We consider clustering player behavior and learning the optimal team composition for multiplayer online games. The goal is to determine a set of descriptive play style groupings and learn a predictor for win/loss outcomes. The predictor…

Social and Information Networks · Computer Science 2015-03-10 Hao Yi Ong , Sunil Deolalikar , Mark Peng

The theory of learning in games has extensively studied situations where agents respond dynamically to each other by optimizing a fixed utility function. However, in many settings of interest, agent utility functions themselves vary as a…

Multiagent Systems · Computer Science 2021-10-01 Brandon C. Collins , Lisa Hines , Gia Barboza , Philip N. Brown

We study the problem of cooperative inference where a group of agents interact over a network and seek to estimate a joint parameter that best explains a set of observations. Agents do not know the network topology or the observations of…

Optimization and Control · Mathematics 2017-04-11 Angelia Nedić , Alex Olshevsky , César A. Uribe

In many real-world applications, multiple agents seek to learn how to perform highly related yet slightly different tasks in an online bandit learning protocol. We formulate this problem as the $\epsilon$-multi-player multi-armed bandit…

Machine Learning · Computer Science 2021-07-21 Zhi Wang , Chicheng Zhang , Manish Kumar Singh , Laurel D. Riek , Kamalika Chaudhuri

This paper studies two important signal processing aspects of equilibrium behavior in non-cooperative games arising in social networks, namely, reinforcement learning and detection of equilibrium play. The first part of the paper presents a…

Computer Science and Game Theory · Computer Science 2015-01-07 Omid Namvar Gharehshiran , William Hoiles , Vikram Krishnamurthy

High performance machine learning models have become highly dependent on the availability of large quantity and quality of training data. To achieve this, various central agencies such as the government have suggested for different data…

Machine Learning · Computer Science 2019-11-27 Zhiliang Chen

We study density estimation from pairwise comparisons, motivated by expert knowledge elicitation and learning from human feedback. We relate the unobserved target density to a tempered winner density (marginal density of preferred choices),…

Machine Learning · Computer Science 2026-03-26 Petrus Mikkola , Luigi Acerbi , Arto Klami

We consider the framework of average aggregative games, where the cost function of each agent depends on his own strategy and on the average population strategy. We focus on the case in which the agents are coupled not only via their cost…

Systems and Control · Computer Science 2017-10-18 Francesca Parise , Basilio Gentile , John Lygeros

We present an extensive statistical analysis of the results of all sports competitions in five major sports leagues in England and the United States. We characterize the parity among teams by the variance in the winning fraction from…

Physics and Society · Physics 2007-05-23 E. Ben-Naim , F. Vazquez , S. Redner

The Bradley-Terry-Luce (BTL) model is one of the most widely used models for ranking a collection of items or agents based on pairwise comparisons among them. Given $n$ agents, the BTL model endows each agent $i$ with a latent skill score…

Machine Learning · Computer Science 2025-12-03 Anuran Makur , Japneet Singh

"The chance to win given a certain move" is an easily obtainable quantity from data and often quoted in gaming statistics. It is also the fundamental quantity that reinforcement learning AI bases on. Unfortunately, this conditional…

Physics and Society · Physics 2018-03-16 I-Sheng Yang

Understanding, predicting, and learning from other people's actions are fundamental human social-cognitive skills. Little is known about how and when we consider other's actions and outcomes when making our own decisions. We developed a…

Neurons and Cognition · Quantitative Biology 2019-05-21 Julia Anna Adrian , Siddharth Siddharth , Syed Zain Ali Baquar , Tzyy-Ping Jung , Gedeon Deák

We study nondeterministic strategies in parity games with the aim of computing a most permissive winning strategy. Following earlier work, we measure permissiveness in terms of the average number/weight of transitions blocked by the…

Logic in Computer Science · Computer Science 2013-01-14 Patricia Bouyer , Nicolas Markey , Jörg Olschewski , Michael Ummels