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We study online learning and equilibrium computation in games with polyhedral decision sets, a property shared by both normal-form games and extensive-form games (EFGs), when the learning agent is restricted to using a best-response oracle.…

Computer Science and Game Theory · Computer Science 2023-12-07 Darshan Chakrabarti , Gabriele Farina , Christian Kroer

In strategy games, one of the most important aspects of game design is maintaining a sense of challenge for players. Many mobile titles feature quick gameplay loops that allow players to progress steadily, requiring an abundance of levels…

Machine Learning · Computer Science 2024-06-13 Joakim Bergdahl , Alessandro Sestini , Linus Gisslén

We introduce a recursive AlphaZero-style Monte--Carlo tree search algorithm, "RMCTS". The advantage of RMCTS over AlphaZero's MCTS-UCB is speed. In RMCTS, the search tree is explored in a breadth-first manner, so that network inferences…

Artificial Intelligence · Computer Science 2026-01-12 Keith Frankston , Benjamin Howard

The problem of coordination without a priori information about the environment is important in robotics. Applications vary from formation control to search and rescue. This paper considers the problem of search by a group of solitary…

Robotics · Computer Science 2019-05-28 Jordan F. Masakuna , Simukai W. Utete , Steve Kroon

Mean Field Games (MFGs) have been introduced to efficiently approximate games with very large populations of strategic agents. Recently, the question of learning equilibria in MFGs has gained momentum, particularly using model-free…

A generally intelligent agent must be able to teach itself how to solve problems in complex domains with minimal human supervision. Recently, deep reinforcement learning algorithms combined with self-play have achieved superhuman…

Artificial Intelligence · Computer Science 2018-05-22 Stephen McAleer , Forest Agostinelli , Alexander Shmakov , Pierre Baldi

Successfully navigating a complex environment to obtain a desired outcome is a difficult task, that up to recently was believed to be capable only by humans. This perception has been broken down over time, especially with the introduction…

Machine Learning · Computer Science 2019-11-12 Joshua Hare

Solving a reinforcement learning problem typically involves correctly prespecifying the reward signal from which the algorithm learns. Here, we approach the problem of reward signal design by using an evolutionary approach to perform a…

Multiagent Systems · Computer Science 2021-05-19 Rafal Muszynski , Katja Hofmann , Jun Wang

This work studies an algorithm, which we call magnetic mirror descent, that is inspired by mirror descent and the non-Euclidean proximal gradient algorithm. Our contribution is demonstrating the virtues of magnetic mirror descent as both an…

Recent breakthroughs in AI for multi-agent games like Go, Poker, and Dota, have seen great strides in recent years. Yet none of these games address the real-life challenge of cooperation in the presence of unknown and uncertain teammates.…

Machine Learning · Computer Science 2019-06-07 Jack Serrino , Max Kleiman-Weiner , David C. Parkes , Joshua B. Tenenbaum

Agentic search -- the task of training agents that iteratively reason, issue queries, and synthesize retrieved information to answer complex questions -- has achieved remarkable progress through reinforcement learning (RL). However,…

Artificial Intelligence · Computer Science 2026-04-23 Hansi Zeng , Liam Collins , Bhuvesh Kumar , Neil Shah , Hamed Zamani

Few classical games have been regarded as such significant benchmarks of artificial intelligence as to have justified training costs in the millions of dollars. Among these, Stratego -- a board wargame exemplifying the challenge of…

Machine Learning · Computer Science 2025-11-11 Samuel Sokota , Eugene Vinitsky , Hengyuan Hu , J. Zico Kolter , Gabriele Farina

Much current research in AI and games is being devoted to Monte Carlo search (MCS) algorithms. While the quest for a single unified MCS algorithm that would perform well on all problems is of major interest for AI, practitioners often know…

Artificial Intelligence · Computer Science 2015-03-20 Francis Maes , David Lupien St-Pierre , Damien Ernst

Since the introduction of zero-determinant strategies, extortionate strategies have received considerable interest. While an interesting class of strategies, the definitions of extortionate strategies are algebraically rigid, apply only to…

Computer Science and Game Theory · Computer Science 2019-04-02 Vincent A. Knight , Marc Harper , Nikoleta E. Glynatsi , Jonathan Gillard

Reinforcement Learning (RL) has been able to solve hard problems such as playing Atari games or solving the game of Go, with a unified approach. Yet modern deep RL approaches are still not widely used in real-world applications. One reason…

Machine Learning · Computer Science 2021-03-08 Achraf Azize , Othman Gaizi

Adversarial optimization algorithms that explicitly search for flaws in agents' policies have been successfully applied to finding robust and diverse policies in multi-agent settings. However, the success of adversarial optimization has…

Artificial Intelligence · Computer Science 2025-11-13 Niklas Lauffer , Ameesh Shah , Micah Carroll , Sanjit A. Seshia , Stuart Russell , Michael Dennis

Goal-achieving problems are puzzles that set up a specific situation with a clear objective. An example that is well-studied is the category of life-and-death (L&D) problems for Go, which helps players hone their skill of identifying region…

Artificial Intelligence · Computer Science 2024-12-17 Chung-Chin Shih , Ti-Rong Wu , Ting Han Wei , I-Chen Wu

AlphaZero, an approach to reinforcement learning that couples neural networks and Monte Carlo tree search (MCTS), has produced state-of-the-art strategies for traditional board games like chess, Go, shogi, and Hex. While researchers and…

Artificial Intelligence · Computer Science 2022-11-29 Charles Lovering , Jessica Zosa Forde , George Konidaris , Ellie Pavlick , Michael L. Littman

Exploration is widely regarded as one of the most challenging aspects of reinforcement learning (RL), with many naive approaches succumbing to exponential sample complexity. To isolate the challenges of exploration, we propose a new…

Machine Learning · Computer Science 2020-02-10 Chi Jin , Akshay Krishnamurthy , Max Simchowitz , Tiancheng Yu

Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge success in challenging domains, such as chess and Go, where a…

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