Related papers: A study on more realistic room simulation for far-…
We present ReverbFX, a new room impulse response (RIR) dataset designed for singing voice dereverberation research. Unlike existing datasets based on real recorded RIRs, ReverbFX features a diverse collection of RIRs captured from various…
The availability of realistic simulated corpora is of key importance for the future progress of distant speech recognition technology. The reliability, flexibility and low computational cost of a data simulation process may ultimately allow…
Room impulse responses are a core resource for dereverberation, robust speech recognition, source localization, and room acoustics estimation. We present RIR-Mega, a large collection of simulated RIRs described by a compact, machine…
The reverberation time (T60) and the direct-to-reverberant ratio (DRR) are commonly used to characterize room acoustic environments. Both parameters can be measured from an acoustic impulse response (AIR) or using blind estimation methods…
Depth cameras are an interesting modality for capturing vital signs such as respiratory rate. Plenty approaches exist to extract vital signs in a controlled setting, but in order to apply them more flexibly for example in multi-camera…
Different methods can be employed to render virtual reverberation, often requiring substantial information about the room's geometry and the acoustic characteristics of the surfaces. However, fully comprehensive approaches that account for…
The acoustic environment can degrade speech quality during communication (e.g., video call, remote presentation, outside voice recording), and its impact is often unknown. Objective metrics for speech quality have proven challenging to…
Generating audio that is acoustically consistent with a scene is essential for immersive virtual environments. Recent neural acoustic field methods enable spatially continuous sound rendering but remain scene-specific, requiring dense audio…
Knowing the geometry of a space is desirable for many applications, e.g. sound source localization, sound field reproduction or auralization. In circumstances where only acoustic signals can be obtained, estimating the geometry of a room is…
Several established parameters and metrics have been used to characterize the acoustics of a room. The most important are the Direct-To-Reverberant Ratio (DRR), the Reverberation Time (T60) and the reflection coefficient. The acoustic…
We introduce a computationally efficient and tunable feedback delay network (FDN) architecture for real-time room impulse response (RIR) rendering that addresses the computational and latency challenges inherent in traditional convolution…
Recent research using Reinforcement Learning (RL) to learn autonomous control for spacecraft operations has shown great success. However, a recent study showed their performance could be improved by changing the action space, i.e. control…
Acoustic environment characterization opens doors for sound reproduction innovations, smart EQing, speech enhancement, hearing aids, and forensics. Reverberation time, clarity, and direct-to-reverberant ratio are acoustic parameters that…
Smart glasses are increasingly recognized as a key medium for augmented reality, offering a hands-free platform with integrated microphones and non-ear-occluding loudspeakers to seamlessly mix virtual sound sources into the real-world…
How would the sound in a studio change with a carpeted floor and acoustic tiles on the walls? We introduce the task of material-controlled acoustic profile generation, where, given an indoor scene with specific audio-visual characteristics,…
The scarcity of large-scale classroom speech data has hindered the development of AI-driven speech models for education. Classroom datasets remain limited and not publicly available, and the absence of dedicated classroom noise or Room…
Room impulse responses (RIRs) are essential for many acoustic signal processing tasks, yet measuring them densely across space is often impractical. In this work, we propose RIR-Former, a grid-free, one-step feed-forward model for RIR…
The materials of surfaces in a room play an important room in shaping the auditory experience within them. Different materials absorb energy at different levels. The level of absorption also varies across frequencies. This paper…
Sound reflections and late reverberation alter energetic and binaural cues of a target source, thereby affecting it's detection in noise. Two experiments investigated detection of harmonic complex tones, centered around 500 Hz, in noise in…
Modeling room acoustics in a field setting involves some degree of blind parameter estimation from noisy and reverberant audio. Modern approaches leverage convolutional neural networks (CNNs) in tandem with time-frequency representation.…