English

RealClass: A Framework for Classroom Speech Simulation with Public Datasets and Game Engines

Sound 2025-10-03 v1 Artificial Intelligence Audio and Speech Processing

Abstract

The scarcity of large-scale classroom speech data has hindered the development of AI-driven speech models for education. Classroom datasets remain limited and not publicly available, and the absence of dedicated classroom noise or Room Impulse Response (RIR) corpora prevents the use of standard data augmentation techniques. In this paper, we introduce a scalable methodology for synthesizing classroom noise and RIRs using game engines, a versatile framework that can extend to other domains beyond the classroom. Building on this methodology, we present RealClass, a dataset that combines a synthesized classroom noise corpus with a classroom speech dataset compiled from publicly available corpora. The speech data pairs a children's speech corpus with instructional speech extracted from YouTube videos to approximate real classroom interactions in clean conditions. Experiments on clean and noisy speech show that RealClass closely approximates real classroom speech, making it a valuable asset in the absence of abundant real classroom speech.

Keywords

Cite

@article{arxiv.2510.01462,
  title  = {RealClass: A Framework for Classroom Speech Simulation with Public Datasets and Game Engines},
  author = {Ahmed Adel Attia and Jing Liu and Carol Espy Wilson},
  journal= {arXiv preprint arXiv:2510.01462},
  year   = {2025}
}

Comments

arXiv admin note: substantial text overlap with arXiv:2506.09206

R2 v1 2026-07-01T06:11:56.803Z