Related papers: Investigating Performance and Usage of Input Metho…
Have you ever typed particularly powerful on your keyboard, maybe even harsh, to write and send a message with some emphasis of your emotional state or message? Did it work? Probably not. It didn't affect how you typed or interacted with…
Soft robotic fingers can improve adaptability in grasping and manipulation, compensating for geometric variation in object or environmental contact, but today lack force capacity and fine dexterity. Integrated tactile sensors can provide…
Human-computer interaction relies on mouse/touchpad, keyboard, and screen, but tools have recently been developed that engage sound, smell, touch, muscular resistance, voice dialogue, balance, and multiple senses at once. How might these…
In this paper, we study shortlists as an interface component for recommender systems with the dual goal of supporting the user's decision process, as well as improving implicit feedback elicitation for increased recommendation quality. A…
A key property of reasoning systems is the ability to make sharp decisions on their input data. For contemporary AI systems, a key carrier of sharp behaviour is the softmax function, with its capability to perform differentiable query-key…
Keystroke dynamics is a behavioural biometric utilised for user identification and authentication. We propose a new set of features based on the distance between keys on the keyboard, a concept that has not been considered before in…
The authentication field is evolving towards mechanisms able to keep users continuously authenticated without the necessity of remembering or possessing authentication credentials. While existing continuous authentication systems have…
As the adoption of federated learning increases for learning from sensitive data local to user devices, it is natural to ask if the learning can be done using implicit signals generated as users interact with the applications of interest,…
Vision-language models have recently shown great potential on many tasks in computer vision. Meanwhile, prior work demonstrates prompt tuning designed for vision-language models could acquire superior performance on few-shot image…
Hand gesture is a new and promising interface for locomotion in virtual environments. While several previous studies have proposed different hand gestures for virtual locomotion, little is known about their differences in terms of…
As virtual reality (VR) continues to evolve, traditional input methods such as handheld controllers and gesture systems often face challenges with precision, social accessibility, and user fatigue. These limitations motivate the exploration…
Soft robots can exhibit better performance in specific tasks compared to conventional robots, particularly in healthcare-related tasks. However, the field of soft robotics is still young, and designing them often involves mimicking natural…
This work presents NeuroTouch, an optical-based tactile sensor that combines a highly deformable dome-shaped soft material with an integrated neuromorphic camera, leveraging frame-based and dynamic vision for gesture detection. Our approach…
One of the open questions in the field of interaction design is "what inputs or interaction techniques should be used with augmented reality devices?" The transition from a touchpad and a keyboard to a multi-touch device was relatively…
In this paper we tried to focus on some of the problems with the mobile keypad and text entering in these devices, and tried to give some possible suggestions. We mainly took some of the basic Human Computer Interaction principles and some…
Large self-supervised pre-trained speech models require computationally expensive fine-tuning for downstream tasks. Soft prompt tuning offers a simple parameter-efficient alternative by utilizing minimal soft prompt guidance, enhancing…
Scrolling is an essential interaction technique enabling users to display previously off-screen content. Existing evaluation models for scrolling are often entangled with the selection of content, e.g., when scrolling on the phone for…
This paper proposed a novel method to replace the traditional mouse controller by using Microsoft Kinect Sensor to realize the functional implementation on human-machine interaction. With human hand gestures and movements, Kinect Sensor…
Exoskeletons and orthoses are wearable mobile systems providing mechanical benefits to the users. Despite significant improvements in the last decades, the technology is not fully mature to be adopted for strenuous and non-programmed tasks.…
Effective machine learning models learn both robust features that directly determine the outcome of interest (e.g., an object with wheels is more likely to be a car), and shortcut features (e.g., an object on a road is more likely to be a…