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Video game playing is an extremely structured domain where algorithmic decision-making can be tested without adverse real-world consequences. While prevailing methods rely on image inputs to avoid the problem of hand-crafting state space…

Machine Learning · Computer Science 2024-09-24 Abhishek Jaiswal , Nisheeth Srivastava

The method of random projections has become very popular for large-scale applications in statistical learning, information retrieval, bio-informatics and other applications. Using a well-designed coding scheme for the projected data, which…

Machine Learning · Computer Science 2013-08-12 Ping Li , Michael Mitzenmacher , Anshumali Shrivastava

As robots and other intelligent agents move from simple environments and problems to more complex, unstructured settings, manually programming their behavior has become increasingly challenging and expensive. Often, it is easier for a…

Robotics · Computer Science 2018-11-19 Takayuki Osa , Joni Pajarinen , Gerhard Neumann , J. Andrew Bagnell , Pieter Abbeel , Jan Peters

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

Human-Computer Interaction · Computer Science 2018-11-27 Heinrich Söbke , Maria Reichelt

Learning to program could possibly be analogous to acquiring expertise in abstract mathematics, which may be boring or dull for a majority of students. Thus, among the countless options to approach learning coding [1-14], acquiring concepts…

Computers and Society · Computer Science 2019-03-14 Kailash Chandra , Shyamal Suhana Chandra

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

Solving parity games, which are equivalent to modal $\mu$-calculus model checking, is a central algorithmic problem in formal methods. Besides the standard computation model with the explicit representation of games, another important…

Computer Science and Game Theory · Computer Science 2019-09-12 Krishnendu Chatterjee , Wolfgang Dvořák , Monika Henzinger , Alexander Svozil

Algorithmic thinking is a central concept in the context of computational thinking, and it is commonly taught by computer programming. A recent trend is to introduce basic programming concepts already very early on at primary school level.…

Computers and Society · Computer Science 2021-08-17 Nina Körber , Lisa Bailey , Luisa Greifenstein , Gordon Fraser , Barbara Sabitzer , Marina Rottenhofer

Incorporating computer programming exercises in introductory physics is a delicate task that involves a number of choices that may have a strong affect on student learning. We present an approach that speaks to a number of common concerns…

Recently, introducing computer science and educational robots in compulsory education has received increasing attention. However, the use of screens in classrooms is often met with resistance, especially in primary school. To address this…

We study the problem of programmatic reinforcement learning, in which policies are represented as short programs in a symbolic language. Programmatic policies can be more interpretable, generalizable, and amenable to formal verification…

Machine Learning · Computer Science 2021-01-21 Abhinav Verma , Hoang M. Le , Yisong Yue , Swarat Chaudhuri

This application for learning APPROXIMATION ALGORITHM has been designed in Java which will make user comfortable in learning the very complex subject "NP-Completeness" and the solution to NP-Complete problem using approximation algorithm.

Data Structures and Algorithms · Computer Science 2014-01-13 Chiranjeev Kumar

Background: In times when the ability to program is becoming increasingly important, it is still difficult to teach students to become successful programmers. One remarkable aspect are recent findings from neuro-imaging studies, which…

Computers and Society · Computer Science 2024-02-06 Elisa Madeleine Hartmann , Annabelle Bergum , Dominik Gorgosch , Norman Peitek , Sven Apel , Janet Siegmund

One the major challenges in undergraduate computing programs is the learning of object-oriented programming (OOP). This paradigm has a variety of concepts with an abstraction level usually high for most beginners, even the ones who already…

The projection games (aka Label-Cover) problem is of great importance to the field of approximation algorithms, since most of the NP-hardness of approximation results we know today are reductions from Label-Cover. In this paper we design…

Data Structures and Algorithms · Computer Science 2015-11-17 Pasin Manurangsi , Dana Moshkovitz

The desire to make applications and machines more intelligent and the aspiration to enable their operation without human interaction have been driving innovations in neural networks, deep learning, and other machine learning techniques.…

Machine Learning · Computer Science 2022-09-30 Fadi AlMahamid , Katarina Grolinger

Contribution: In this study, an alternative educational approach for introducing quantum computing to a wider audience is highlighted. The proposed methodology considers quantum computing as a generalized probability theory rather than a…

Physics Education · Physics 2021-05-31 Özlem Salehi , Zeki Seskir , İlknur Tepe

We present a general class of machine learning algorithms called parametric matrix models. In contrast with most existing machine learning models that imitate the biology of neurons, parametric matrix models use matrix equations that…

Machine Learning · Computer Science 2025-01-07 Patrick Cook , Danny Jammooa , Morten Hjorth-Jensen , Daniel D. Lee , Dean Lee

Distance metric learning is a branch of machine learning that aims to learn distances from the data, which enhances the performance of similarity-based algorithms. This tutorial provides a theoretical background and foundations on this…

Machine Learning · Computer Science 2020-08-20 Juan Luis Suárez-Díaz , Salvador García , Francisco Herrera

In this work, we show a methodology aimed to improve the quality of the assessment process for subjects related to basic programming. The method takes into account the relevance of the items and the students answers to follow different…

Computers and Society · Computer Science 2014-03-07 P. Molins-Ruano , C. González-Sacristán , F. Díez , P. Rodriguez , G. M. Sacha
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