Related papers: The localization number of designs
The 'Cheating Robot' version of Cops and Robbers is played on a finite, simple, connected graph. The players move in the same time period. However, before moving, the robot observes to which vertices the cops are moving and it is fast…
We show that the expected time for a smart "cop" to catch a drunk "robber" on an $n$-vertex graph is at most $n + {\rm o}(n)$. More precisely, let $G$ be a simple, connected, undirected graph with distinguished points $u$ and $v$ among its…
We define the $d$-defective incidence chromatic number of a graph, generalizing the notion of incidence chromatic number, and determine it for some classes of graphs including trees, complete bipartite graphs, complete graphs, and…
We show that there is a deterministic local algorithm (constant-time distributed graph algorithm) that finds a 5-approximation of a minimum dominating set on outerplanar graphs. We show there is no such algorithm that finds a…
A set of edges $\Gamma$ of a graph $G$ is an edge dominating set if every edge of $G$ intersects at least one edge of $\Gamma$, and the edge domination number $\gamma_e(G)$ is the smallest size of an edge dominating set. Expanding on work…
The game of Cops and Robbers is a well known game played on graphs. In this paper we consider the class of graphs of bounded diameter. We improve the strategy of cops and previously used probabilistic method which results in an improved…
The following optimal stopping problem is considered. The vertices of a graph $G$ are revealed one by one, in a random order, to a selector. He aims to stop this process at a time $t$ that maximizes the expected number of connected…
A gambler moves between the vertices $1, \ldots, n$ of a graph using the probability distribution $p_{1}, \ldots, p_{n}$. Multiple cops pursue the gambler on the graph, only being able to move between adjacent vertices. We investigate the…
(abstract shortened to meet arxiv's length requirements) We investigate two variants of the classical Cops and robber game in graphs, recently introduced by Lee, Mart\'inez-Pedroza, and Rodr\'iguez-Quinche. The two versions are played in…
Let $G$ be a graph of a network system with vertices, $V(G)$, representing physical locations and edges, $E(G)$, representing informational connectivity. A \emph{locating-dominating (LD)} set $S \subseteq V(G)$ is a subset of vertices…
\textit{Pursuit-evasion games} have been intensively studied for several decades due to their numerous applications in artificial intelligence, robot motion planning, database theory, distributed computing, and algorithmic theory.…
Cops and robbers is a pursuit-evasion game played on graphs. We completely classify the cop numbers for $n \times n$ knight graphs and queen graphs. This completes the classification of the cop numbers for all $n \times n$ classical chess…
Given a graph $G$, an {\em obstacle representation} of $G$ is a set of points in the plane representing the vertices of $G$, together with a set of connected obstacles such that two vertices of $G$ are joined by an edge if and only if the…
We consider a graph-structured change point problem in which we observe a random vector with piecewise constant but unknown mean and whose independent, sub-Gaussian coordinates correspond to the $n$ nodes of a fixed graph. We are interested…
We explore a variant of the game of Cops and Robber introduced by Bonato et al.~where the robber is invisible unless outside the common neighbourhood of the cops. The hyperopic cop number is analogous to the cop number and we investigate…
We consider problems of the following type: given a graph $G$, how many edges are needed in the worst case for a sparse subgraph $H$ that approximately preserves distances between a given set of node pairs $P$? Examples include pairwise…
In the game of Cops and Robbers, the capture time of a graph is the minimum number of moves needed by the cops to capture the robber, assuming optimal play. We prove that the capture time of the $n$-dimensional hypercube is $\Theta (n\ln…
The game of Cops and Robbers is a well known pursuit-evasion game played on graphs. It has been proved \cite{bounded_degree} that cubic graphs can have arbitrarily large cop number $c(G)$, but the known constructions show only that the set…
A dominating set of a graph $G$ is a set $D \subseteq V(G)$ such that every vertex in $V(G) \setminus D$ is adjacent to at least one vertex in $D$. A set $L\subseteq V(G)$ is a locating set of $G$ if every vertex in $V(G) \setminus L$ has…
We compare two kinds of pursuit-evasion games played on graphs. In Cops and Robbers, the cops can move strategically to adjacent vertices as they please, while in a new variant, called deterministic Zombies and Survivors, the zombies (the…