Related papers: The localization number of designs
We study a variant of the classical Cops and Robbers game with one cop and one robber, in which the cop follows a fixed walk on the graph, a patrol, that is chosen before the game begins, while the robber is omniscient, he knows the entire…
The problems of determining the minimum-sized \emph{identifying}, \emph{locating-dominating} and \emph{open locating-dominating codes} of an input graph are special search problems that are challenging from both theoretical and…
We study a variant of the classical cop-robber game played on compact metric graphs, where each edge is assigned a positive length and identified with a real interval of corresponding length. In this setting, both the cop and the robber…
We study multi-armed bandits under network interference, where each unit's reward depends on its own treatment and those of its neighbors in a given graph. This induces an exponentially large action space, making standard approaches…
In the literature, several identification problems in graphs have been studied, of which, the most widely studied are the ones based on dominating sets as a tool of identification. Hereby, the objective is to separate any two vertices of a…
We consider a variant of Cops and Robbers in which the robber may traverse as many edges as he likes in each turn, with the constraint that he cannot pass through any vertex occupied by a cop. We study this model on several classes of…
A set $D \subseteq V$ for the graph $G=(V, E)$ is called a dominating set if any vertex $v\in V\setminus D$ has at least one neighbor in $D$. Fomin et al.[9] gave an algorithm for enumerating all minimal dominating sets with $n$ vertices in…
In the game of cops and robber, the cops try to capture a robber moving on the vertices of the graph. The minimum number of cops required to win on a given graph $G$ is called the cop number of $G$. The biggest open conjecture in this area…
We consider a variation of Cops and Robber, introduced in [D. Cox and A. Sanaei, The damage number of a graph, [Aust. J. of Comb. 75(1) (2019) 1-16] where vertices visited by a robber are considered damaged and a single cop aims to minimize…
Given a graph $G$, the (graph theory) general position problem is to find the maximum number of vertices such that no three vertices lie on a common geodesic. This graph invariant is called the general position number (gp-number for short)…
A $\textit{sigma partitioning}$ of a graph $G$ is a partition of the vertices into sets $P_1, \ldots, P_k$ such that for every two adjacent vertices $u$ and $v$ there is an index $i$ such that $u$ and $v$ have different numbers of neighbors…
An incidence in a graph $G$ is a pair $(v,e)$ where $v$ is a vertex of $G$ and $e$ is an edge of $G$ incident to $v$. Two incidences $(v,e)$ and $(u,f)$ are adjacent if at least one of the following holds: $(a)$ $v = u$, $(b)$ $e = f$, or…
We investigate a cops and robber game on directed graphs, where the robber moves along the arcs of the graph, while the cops can select any position at each time step. Our main focus is on the cop number: the minimum number of cops required…
We consider a variation of the Cops and Robber game where the cops can only see the robber when the distance between them is at most a fixed parameter $\ell$. We consider the basic consequences of this definition for some simple graph…
Coding schemes with extremely low computational complexity are required for particular applications, such as wireless body area networks, in which case both very high data accuracy and very low power-consumption are required features. In…
Coloring unit-disk graphs efficiently is an important problem in the global and distributed setting, with applications in radio channel assignment problems when the communication relies on omni-directional antennas of the same power. In…
Cops and robbers is a vertex-pursuit game played on graphs. In the classical cops-and-robbers game, a set of cops and a robber occupy the vertices of the graph and move alternately along the graph's edges with perfect information about each…
We introduce a new graphical bilinear bandit problem where a learner (or a \emph{central entity}) allocates arms to the nodes of a graph and observes for each edge a noisy bilinear reward representing the interaction between the two end…
The distinguishing number $D(G)$ of a graph $G$ is the least integer $d$ such that $G$ has a vertex labeling with $d$ labels that is preserved only by a trivial automorphism. The distinguishing stability, of a graph $G$ is denoted by…
A set S of vertices of a graph G is a dominating set of G if every vertex u of G is either in S or it has a neighbour in S. In other words, S is dominating if the sets S\cap N[u] where u \in V(G) and N[u] denotes the closed neighbourhood of…