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We study a truthful facility location problem where one out of $k\geq2$ available facilities must be built at a location chosen from a set of candidate ones in the interval $[0,1]$. This decision aims to accommodate a set of agents with…

Computer Science and Game Theory · Computer Science 2025-05-07 Panagiotis Kanellopoulos , Alexandros A. Voudouris

We consider job scheduling settings, with multiple machines, where jobs arrive online and choose a machine selfishly so as to minimize their cost. Our objective is the classic makespan minimization objective, which corresponds to the…

Computer Science and Game Theory · Computer Science 2017-05-08 Michal Feldman , Amos Fiat , Alan Roytman

This paper investigates the non-clairvoyant parallel machine scheduling problem with prediction, with the objective of minimizing the makespan. Improved lower bounds for the problem and competitive ratios of online algorithms with respect…

Data Structures and Algorithms · Computer Science 2025-04-16 Tianqi Chen , Zhiyi Tan

Makespan minimization on identical machines is a fundamental problem in online scheduling. The goal is to assign a sequence of jobs to $m$ identical parallel machines so as to minimize the maximum completion time of any job. Already in the…

Data Structures and Algorithms · Computer Science 2021-10-28 Susanne Albers , Maximilian Janke

We study approximation algorithms for the problem of minimizing the makespan on a set of machines with uncertainty on the processing times of jobs. In the model we consider, which goes back to~\cite{BertsimasS03}, once the schedule is…

Data Structures and Algorithms · Computer Science 2019-05-22 Marin Bougeret , Klaus Jansen , Michael Poss , Lars Rohwedder

In the online load balancing problem on related machines, we have a set of jobs (with different sizes) arriving online, and we need to assign each job to a machine immediately upon its arrival, so as to minimize the makespan, i.e., the…

Data Structures and Algorithms · Computer Science 2019-09-11 Bo Li , Minming Li , Xiaowei Wu

We study envy-free mechanisms for scheduling tasks on unrelated machines (agents) that approximately minimize the makespan. For indivisible tasks, we put forward an envy-free poly-time mechanism that approximates the minimal makespan to…

Computer Science and Game Theory · Computer Science 2009-09-08 Edith Cohen , Michal Feldman , Amos Fiat , Haim Kaplan , Svetlana Olonetsky

In 1976, Coffman and Sethi conjectured that a natural extension of LPT list scheduling to the bicriteria scheduling problem of minimizing makespan over flowtime optimal schedules, called LD algorithm, has a simple worst-case performance…

Data Structures and Algorithms · Computer Science 2013-12-18 Peruvemba Sundaram Ravi , Levent Tuncel , Michael Huang

We study the problem of scheduling $m$ tasks to $n$ selfish, unrelated machines in order to minimize the makespan, where the execution times are independent random variables, identical across machines. We show that the VCG mechanism, which…

Computer Science and Game Theory · Computer Science 2017-03-30 Yiannis Giannakopoulos , Maria Kyropoulou

We study the problem of scheduling $n$ independent moldable tasks on $m$ processors that arises in large-scale parallel computations. When tasks are monotonic, the best known result is a $(\frac{3}{2}+\epsilon)$-approximation algorithm for…

Data Structures and Algorithms · Computer Science 2023-03-30 Xiaohu Wu , Patrick Loiseau

We consider the problem of minimizing the weighted makespan on a single machine with restarts. Restarts are similar to preemptions but weaker: a job can be interrupted, but then it has to be run again from the start instead of resuming at…

Data Structures and Algorithms · Computer Science 2025-10-13 Aflatoun Amouzandeh , Klaus Jansen , Lis Pirotton , Rob van Stee , Corinna Wambsganz

In this paper, we consider the online version of the machine minimization problem (introduced by Chuzhoy et al., FOCS 2004), where the goal is to schedule a set of jobs with release times, deadlines, and processing lengths on a minimum…

Discrete Mathematics · Computer Science 2014-03-06 Nikhil Devanur , Konstantin Makarychev , Debmalya Panigrahi , Grigory Yaroslavtsev

We consider a standard distributed optimisation setting where $N$ machines, each holding a $d$-dimensional function $f_i$, aim to jointly minimise the sum of the functions $\sum_{i = 1}^N f_i (x)$. This problem arises naturally in…

Machine Learning · Computer Science 2021-12-08 Dan Alistarh , Janne H. Korhonen

We study fair mechanisms for the classic job scheduling problem on unrelated machines with the objective of minimizing the makespan. This problem is equivalent to minimizing the egalitarian social cost in the fair division of chores. The…

Computer Science and Game Theory · Computer Science 2024-12-12 Michal Feldman , Jugal Garg , Vishnu V. Narayan , Tomasz Ponitka

We provide polynomial-time approximately optimal Bayesian mechanisms for makespan minimization on unrelated machines as well as for max-min fair allocations of indivisible goods, with approximation factors of $2$ and $\min\{m-k+1,…

Computer Science and Game Theory · Computer Science 2014-05-26 Constantinos Daskalakis , S. Matthew Weinberg

Enhancing resilience in multi-agent systems in the face of selfish agents is an important problem that requires further characterisation. This work develops a truthful mechanism that avoids self-interested and strategic agents maliciously…

Systems and Control · Electrical Eng. & Systems 2025-07-29 Tianyi Zhong , David Angeli

A longstanding open problem in Algorithmic Mechanism Design is to design computationally-efficient truthful mechanisms for (approximately) maximizing welfare in combinatorial auctions with submodular bidders. The first such mechanism was…

Computer Science and Game Theory · Computer Science 2019-11-11 Sepehr Assadi , Sahil Singla

We study a fair division problem with indivisible items, namely the computation of maximin share allocations. Given a set of $n$ players, the maximin share of a single player is the best she can guarantee to herself, if she would partition…

Computer Science and Game Theory · Computer Science 2016-05-16 Georgios Amanatidis , Georgios Birmpas , Evangelos Markakis

We consider incentive compatible mechanisms for a domain that is very close to the domain of scheduling $n$ unrelated machines: the single exception is that the valuation of just one machine is submodular. For the scheduling problem with…

Computer Science and Game Theory · Computer Science 2019-07-31 George Christodoulou , Elias Koutsoupias , Annamaria Kovacs

We consider a problem where agents have private positions on a line, and public approval preferences over two facilities, and their cost is the maximum distance from their approved facilities. The goal is to decide the facility locations to…

Computer Science and Game Theory · Computer Science 2023-12-19 Mohammad Lotfi , Alexandros A. Voudouris