Related papers: Functorial Language Games for Question Answering
We propose a quantum-like description of markets and economics. The approach has roots in the recently developed quantum game theory.
In this paper, we consider the syntactic properties of languages emerged in referential games, using unsupervised grammar induction (UGI) techniques originally designed to analyse natural language. We show that the considered UGI techniques…
The analysis of games played on graph-like structures is of increasing importance due to the prevalence of social networks, both virtual and physical, in our daily life. As well as being relevant in computer science, mathematical analysis…
Infinite-state games are a commonly used model for the synthesis of reactive systems with unbounded data domains. Symbolic methods for solving such games need to be able to construct intricate arguments to establish the existence of winning…
In this paper, we show that investigating the interaction of conversational type (often known as language game or speech genre) with the character types of the interlocutors is worthwhile. We present a method of calculating the decision…
Recognizable languages of finite words are part of every computer science cursus, and they are routinely described as a cornerstone for applications and for theory. We would like to briefly explore why that is, and how this word-related…
In this paper, we deal with some specific domains of applications to game theory. This is one of the major class of models in the new approaches of modelling in the economic domain. For that, we use genetic automata which allow to buid…
In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…
The paper relates two variants of semantic models for natural language, logical functional models and compositional distributional vector space models, by transferring the logic and reasoning from the logical to the distributional models.…
We prove a Goldblatt-Thomason theorem for dialgebraic intuitionistic logics, and instantiate it to Goldblatt-Thomason theorems for a wide variety of modal intuitionistic logics from the literature.
We describe two systems currently being developed that use large language models for the automatized correction of (i) exercises in translating back and forth between natural language and the languages of propositional logic and first-order…
In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…
A matrix-based framework for Bayesian games is presented, using semi-tensor product of matrices. Static Bayesian games are considered first. Matrix expression of Bayesian games is proposed. Three kinds of conversions, which convert Bayesian…
In this paper we study the complexity of strategic argumentation for dialogue games. A dialogue game is a 2-player game where the parties play arguments. We show how to model dialogue games in a skeptical, non-monotonic formalism, and we…
We study a game for recognising formal languages, in which two players with imperfect information need to coordinate on a common decision, given private input words correlated by a finite graph. The players have a joint objective to avoid…
Formal grammars are extensively used in Computer Science and related fields to study the rules which govern production of a language. The use of these grammars can be extended beyond mere language production. One possibility is to view…
In recent work, semantic games of independence-friendly logic were studied in strategic form in terms of (mixed strategy) Nash equilibria. The class of strategic games of independence-friendly logic is contained in the class of win-loss,…
The Naming Game has been studied to explore the role of self-organization in the development and negotiation of linguistic conventions. In this paper, we define an automata networks approach to the Naming Game. Two problems are faced: (1)…
We construct numerical approximations for Mean Field Games with fractional or nonlocal diffusions. The schemes are based on semi-Lagrangian approximations of the underlying control problems/games along with dual approximations of the…
Effectivity functions are the basic formalism for investigating the semantics game logic. We discuss algebraic properties of stochastic effectivity functions, in particular the relationship to stochastic relations, morphisms and congruences…