Related papers: PrimiTect: Fast Continuous Hough Voting for Primit…
Building on the success of recent discriminative mid-level elements, we propose a surprisingly simple approach for object detection which performs comparable to the current state-of-the-art approaches on PASCAL VOC comp-3 detection…
As we begin to consider modeling large, realistic 3D building scenes, it becomes necessary to consider a more compact representation over the polygonal mesh model. Due to the large amounts of annotated training data, which is costly to…
Point pair features are a popular representation for free form 3D object detection and pose estimation. In this paper, their performance in an industrial random bin picking context is investigated. A new method to generate representative…
Trajectory similarity retrieval is an important part of spatiotemporal data mining, however, existing methods have the following limitations: traditional metrics are computationally expensive, while learning-based methods suffer from…
Early object detection (OD) is a crucial task for the safety of many dynamic systems. Current OD algorithms have limited success for small objects at a long distance. To improve the accuracy and efficiency of such a task, we propose a novel…
Object detection and instance segmentation are dominated by region-based methods such as Mask RCNN. However, there is a growing interest in reducing these problems to pixel labeling tasks, as the latter could be more efficient, could be…
One of the most challenging tasks in microarray image analysis is spot segmentation. A solution to this problem is to provide an algorithm than can be used to find any spot within the microarray image. Circular Hough Transformation (CHT) is…
Reconstructing 3D object from a single image (RGB or depth) is a fundamental problem in visual scene understanding and yet remains challenging due to its ill-posed nature and complexity in real-world scenes. To address those challenges, we…
Neural graphics primitives are faster and achieve higher quality when their neural networks are augmented by spatial data structures that hold trainable features arranged in a grid. However, existing feature grids either come with a large…
We propose an alternative formulation of the well-known Hough transform to detect lines in point clouds. Replacing the discretized voting scheme of the classical Hough transform by a continuous score function, its persistent features in the…
The main challenge in 3D object detection from LiDAR point clouds is achieving real-time performance without affecting the reliability of the network. In other words, the detecting network must be confident enough about its predictions. In…
Selection functionality is as fundamental to vector graphics as it is for raster data. But vector selection is quite different: instead of pixel-level labeling, we make a binary decision to include or exclude each vector primitive. In the…
Robotic agents need to understand how to interact with objects in their environment, both autonomously and during human-robot interactions. Affordance detection on 3D point clouds, which identifies object regions that allow specific…
This paper considers the problem of grasp pose detection in point clouds. We follow a general algorithmic structure that first generates a large set of 6-DOF grasp candidates and then classifies each of them as a good or a bad grasp. Our…
In this paper, we focus on estimating the 6D pose of objects in point clouds. Although the topic has been widely studied, pose estimation in point clouds remains a challenging problem due to the noise and occlusion. To address the problem,…
This paper presents a framework designed for the multi-object detection purposes and adjusted for the application of product search on the market shelves. The framework uses a single feedback loop and a pattern resizing mechanism to…
Creation of collision objects for 3D models is a time-consuming task, requiring modelers to manually place primitives such as bounding boxes, capsules, spheres, and other convex primitives to approximate complex meshes. While there has been…
Hyperdimensional (HD) computing offers an attractive alternative to deep networks for edge learning due to its simplicity, fast prototype-based inference, and compatibility with online updates. However, standard pixel-based HD encoders are…
Humans show high-level of abstraction capabilities in games that require quickly communicating object information. They decompose the message content into multiple parts and communicate them in an interpretable protocol. Toward equipping…
Affordance detection from visual input is a fundamental step in autonomous robotic manipulation. Existing solutions to the problem of affordance detection rely on convolutional neural networks. However, these networks do not consider the…