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The field of 360-degree omnidirectional understanding has been receiving increasing attention for advancing spatial intelligence. However, the lack of large-scale and diverse data remains a major limitation. In this work, we propose…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Xian Ge , Yuling Pan , Yuhang Zhang , Xiang Li , Weijun Zhang , Dizhe Zhang , Zhaoliang Wan , Xin Lin , Xiangkai Zhang , Juntao Liang , Jason Li , Wenjie Jiang , Bo Du , Ming-Hsuan Yang , Lu Qi

In this paper, we present EdgeRelight360, an approach for real-time video portrait relighting on mobile devices, utilizing text-conditioned generation of 360-degree high dynamic range image (HDRI) maps. Our method proposes a diffusion-based…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Min-Hui Lin , Mahesh Reddy , Guillaume Berger , Michel Sarkis , Fatih Porikli , Ning Bi

Existing deep video models are limited by specific tasks, fixed input-output spaces, and poor generalization capabilities, making it difficult to deploy them in real-world scenarios. In this paper, we present our vision for multimodal and…

Computer Vision and Pattern Recognition · Computer Science 2023-05-02 Junke Wang , Dongdong Chen , Chong Luo , Xiyang Dai , Lu Yuan , Zuxuan Wu , Yu-Gang Jiang

Virtual flood experience systems, which enable users to vividly experience flooding, are attracting increasing attention as effective tools for communicating flood risks. However, existing systems typically rely on virtual cities that do…

Multimedia · Computer Science 2026-04-23 Tatsuro Banno , Koki Kawada , Mizuki Takenawa , Masatoshi Denda , Kiyoharu Aizawa

Video super-resolution (VSR) is a prominent research topic in low-level computer vision, where deep learning technologies have played a significant role. The rapid progress in deep learning and its applications in VSR has led to a…

Image and Video Processing · Electrical Eng. & Systems 2025-06-05 Arbind Agrahari Baniya , Tsz-Kwan Lee , Peter Eklund , Sunil Aryal

IT offers some benefits and collaborations in various sectors. This research focuses on exploring higher education subjects via social technology, YouTube. YouTube is the world largest video based contents application in the world. Current…

Computers and Society · Computer Science 2017-08-17 Leon Andretti Abdillah

Fully immersive experiences that tightly integrate 6-DoF visual and auditory interaction are essential for virtual and augmented reality. While such experiences can be achieved through computer-generated content, constructing them directly…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Zhengxian Yang , Shengqi Wang , Shi Pan , Hongshuai Li , Haoxiang Wang , Lin Li , Guanjun Li , Zhengqi Wen , Borong Lin , Jianhua Tao , Tao Yu

Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to create a unified perception of the virtual world. In this…

Human-Computer Interaction · Computer Science 2024-05-24 Daniel Martin , Sandra Malpica , Diego Gutierrez , Belen Masia , Ana Serrano

In this work, we present an integrated system for spatiotemporal summarization of 360-degrees videos. The video summary production mainly involves the detection of salient events and their synopsis into a concise summary. The analysis…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Ioannis Kontostathis , Evlampios Apostolidis , Vasileios Mezaris

This paper presents a web-based tool that facilitates the production of tailored summaries for online sharing on social media. Through an interactive user interface, it supports a ``one-click'' video summarization process. Based on the…

Computer Vision and Pattern Recognition · Computer Science 2023-12-06 Evlampios Apostolidis , Konstantinos Apostolidis , Vasileios Mezaris

The increasing availability of digital tools for education offers significant opportunities to enhance teaching practices and student engagement. This study presents a structured categorization of online educational tools based on their…

Physics Education · Physics 2025-06-23 Marina Babayeva

In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion capture suite. We…

Human-Computer Interaction · Computer Science 2016-04-21 Stefan Marks , Javier E. Estevez , Andy M. Connor

This paper presents BURG-Toolkit, a set of open-source tools for Benchmarking and Understanding Robotic Grasping. Our tools allow researchers to: (1) create virtual scenes for generating training data and performing grasping in simulation;…

Robotics · Computer Science 2022-05-30 Martin Rudorfer , Markus Suchi , Mohan Sridharan , Markus Vincze , Aleš Leonardis

Nowadays, real-time video communication over the internet through video conferencing applications has become an invaluable tool in everyone's professional and personal life. This trend underlines the need for video coding algorithms that…

Multimedia · Computer Science 2015-10-05 Stamos Katsigiannis , Georgios Papaioannou , Dimitris Maroulis

It is clear, from the major press coverage that Virtual Reality (VR) development is garnering, that there is a huge amount of development interest in VR across multiple industries, including video streaming, gaming and simulated learning.…

General Literature · Computer Science 2024-07-04 Sherri Harms

Asymmetric AR/VR collaboration systems bring a remote VR user to a local AR user's physical environment, allowing them to communicate and work within a shared virtual/physical space. Such systems often display the remote environment through…

Human-Computer Interaction · Computer Science 2024-08-07 Xincheng Huang , Michael Yin , Ziyi Xia , Robert Xiao

Omnidirectional image and video super-resolution is a crucial research topic in low-level vision, playing an essential role in virtual reality and augmented reality applications. Its goal is to reconstruct high-resolution images or video…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Qianqian Zhao , Chunle Guo , Tianyi Zhang , Junpei Zhang , Peiyang Jia , Tan Su , Wenjie Jiang , Chongyi Li

Facilitated meetings are an established practice for the requirements engineering activities elicitation and validation. Focus groups are one well-known technique to implement this practice. Several researchers already reported the…

Software Engineering · Computer Science 2020-11-03 Oliver Karras , Svenja Polst , Kathleen Späth

Video conferencing is a well-established area of communications, which have been studied for decades. Recently this area has received a new impulse due to significantly increased bandwidth of Local and Wide area networks, appearance of…

Networking and Internet Architecture · Computer Science 2017-11-10 Roman Sorokin , Jean-Louis Rougier

As 3D movie viewing becomes mainstream and Virtual Reality (VR) market emerges, the demand for 3D contents is growing rapidly. Producing 3D videos, however, remains challenging. In this paper we propose to use deep neural networks for…

Computer Vision and Pattern Recognition · Computer Science 2016-04-14 Junyuan Xie , Ross Girshick , Ali Farhadi