English
Related papers

Related papers: Action Image Representation: Learning Scalable Dee…

200 papers

This work explores conditions under which multi-finger grasping algorithms can attain robust sim-to-real transfer. While numerous large datasets facilitate learning generative models for multi-finger grasping at scale, reliable real-world…

Action recognition is a fundamental problem in computer vision with a lot of potential applications such as video surveillance, human computer interaction, and robot learning. Given pre-segmented videos, the task is to recognize actions…

Computer Vision and Pattern Recognition · Computer Science 2017-06-28 Ahsan Iqbal , Alexander Richard , Hilde Kuehne , Juergen Gall

One of the main challenges in the vision-based grasping is the selection of feasible grasp regions while interacting with novel objects. Recent approaches exploit the power of the convolutional neural network (CNN) to achieve accurate…

Computer Vision and Pattern Recognition · Computer Science 2020-01-17 Siddhartha Vibhu Pharswan , Mohit Vohra , Ashish Kumar , Laxmidhar Behera

We propose an end-to-end learning framework for segmenting generic objects in both images and videos. Given a novel image or video, our approach produces a pixel-level mask for all "object-like" regions---even for object categories never…

Computer Vision and Pattern Recognition · Computer Science 2018-12-19 Bo Xiong , Suyog Dutt Jain , Kristen Grauman

We address the problem of robotic grasping of known and unknown objects using implicit behavior cloning. We train a grasp evaluation model from a small number of demonstrations that outputs higher values for grasp candidates that are more…

Robotics · Computer Science 2024-01-17 Gergely Sóti , Xi Huang , Christian Wurll , Björn Hein

Even with the recent advances in convolutional neural networks (CNN) in various visual recognition tasks, the state-of-the-art action recognition system still relies on hand crafted motion feature such as optical flow to achieve the best…

Computer Vision and Pattern Recognition · Computer Science 2018-02-20 Joe Yue-Hei Ng , Jonghyun Choi , Jan Neumann , Larry S. Davis

For humans, the process of grasping an object relies heavily on rich tactile feedback. Most recent robotic grasping work, however, has been based only on visual input, and thus cannot easily benefit from feedback after initiating contact.…

Typical end-to-end formulations for learning robotic navigation involve predicting a small set of steering command actions (e.g., step forward, turn left, turn right, etc.) from images of the current state (e.g., a bird's-eye view of a SLAM…

Robotics · Computer Science 2020-10-13 Jimmy Wu , Xingyuan Sun , Andy Zeng , Shuran Song , Johnny Lee , Szymon Rusinkiewicz , Thomas Funkhouser

Active perception has been employed in many domains, particularly in the field of robotics. The idea of active perception is to utilize the input data to predict the next action that can help robots to improve their performance. The main…

Robotics · Computer Science 2021-09-08 Elijah S. Lee

Robust reinforcement learning agents using high-dimensional observations must be able to identify relevant state features amidst many exogeneous distractors. A representation that captures controllability identifies these state elements by…

Machine Learning · Computer Science 2024-06-25 Max Rudolph , Caleb Chuck , Kevin Black , Misha Lvovsky , Scott Niekum , Amy Zhang

Robotic grasping is facing a variety of real-world uncertainties caused by non-static object states, unknown object properties, and cluttered object arrangements. The difficulty of grasping increases with the presence of more uncertainties,…

Robotics · Computer Science 2025-09-10 Hao Chen , Takuya Kiyokawa , Weiwei Wan , Kensuke Harada

The performance of video action recognition has been significantly boosted by using motion representations within a two-stream Convolutional Neural Network (CNN) architecture. However, there are a few challenging problems in action…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Yalong Jiang

We introduce a novel robotic system for improving unseen object instance segmentation in the real world by leveraging long-term robot interaction with objects. Previous approaches either grasp or push an object and then obtain the…

Numerous offline and model-based reinforcement learning systems incorporate world models to emulate the inherent environments. A world model is particularly important in scenarios where direct interactions with the real environment is…

Machine Learning · Computer Science 2026-01-19 Rajat Ghosh , Debojyoti Dutta

We propose a novel approach for instance-level image retrieval. It produces a global and compact fixed-length representation for each image by aggregating many region-wise descriptors. In contrast to previous works employing pre-trained…

Computer Vision and Pattern Recognition · Computer Science 2016-07-29 Albert Gordo , Jon Almazan , Jerome Revaud , Diane Larlus

Deep learning has enabled remarkable improvements in grasp synthesis for previously unseen objects from partial object views. However, existing approaches lack the ability to explicitly reason about the full 3D geometry of the object when…

Robotics · Computer Science 2020-03-19 Mark Van der Merwe , Qingkai Lu , Balakumar Sundaralingam , Martin Matak , Tucker Hermans

Shape informs how an object should be grasped, both in terms of where and how. As such, this paper describes a segmentation-based architecture for decomposing objects sensed with a depth camera into multiple primitive shapes, along with a…

Robotics · Computer Science 2022-01-05 Yunzhi Lin , Chao Tang , Fu-Jen Chu , Ruinian Xu , Patricio A. Vela

The gesture recognition using motion capture data and depth sensors has recently drawn more attention in vision recognition. Currently most systems only classify dataset with a couple of dozens different actions. Moreover, feature…

Computer Vision and Pattern Recognition · Computer Science 2014-09-02 Kyunghyun Cho , Xi Chen

Robotic grasp should be carried out in a real-time manner by proper accuracy. Perception is the first and significant step in this procedure. This paper proposes an improved pipeline model trying to detect grasp as a rectangle…

Robotics · Computer Science 2024-03-12 Hamed Hosseini , Mehdi Tale Masouleh , Ahmad Kalhor

Existing deep learning methods for action recognition in videos require a large number of labeled videos for training, which is labor-intensive and time-consuming. For the same action, the knowledge learned from different media types, e.g.,…

Computer Vision and Pattern Recognition · Computer Science 2020-02-19 Yang Liu , Zhaoyang Lu , Jing Li , Tao Yang , Chao Yao
‹ Prev 1 4 5 6 7 8 10 Next ›