Related papers: FaR-GAN for One-Shot Face Reenactment
One-shot face re-enactment is a challenging task due to the identity mismatch between source and driving faces. Specifically, the suboptimally disentangled identity information of driving subjects would inevitably interfere with the…
We present a novel framework for generating high-quality, animatable 4D avatar from a single image. While recent advances have shown promising results in 4D avatar creation, existing methods either require extensive multiview data or…
Recent research has witnessed advances in facial image editing tasks including face swapping and face reenactment. However, these methods are confined to dealing with one specific task at a time. In addition, for video facial editing,…
A facial morph is an image strategically created by combining two face images pertaining to two distinct identities. The goal is to create a face image that can be matched to two different identities by a face matcher. Face demorphing…
The image synthesis technique is relatively well established which can generate facial images that are indistinguishable even by human beings. However, all of these approaches uses gradients to condition the output, resulting in the…
Animating human face images aims to synthesize a desired source identity in a natural-looking way mimicking a driving video's facial movements. In this context, Generative Adversarial Networks have demonstrated remarkable potential in…
Face synthesis is an important problem in computer vision with many applications. In this work, we describe a new method, namely LandmarkGAN, to synthesize faces based on facial landmarks as input. Facial landmarks are a natural, intuitive,…
In this paper we address the problem of neural face reenactment, where, given a pair of a source and a target facial image, we need to transfer the target's pose (defined as the head pose and its facial expressions) to the source image, by…
The creation of 3D human face avatars from a single unconstrained image is a fundamental task that underlies numerous real-world vision and graphics applications. Despite the significant progress made in generative models, existing methods…
Faces and their expressions are one of the potent subjects for digital images. Detecting emotions from images is an ancient task in the field of computer vision; however, performing its reverse -- synthesizing facial expressions from images…
We present an algorithm for re-rendering a person from a single image under arbitrary poses. Existing methods often have difficulties in hallucinating occluded contents photo-realistically while preserving the identity and fine details in…
We present a versatile model, FaceAnime, for various video generation tasks from still images. Video generation from a single face image is an interesting problem and usually tackled by utilizing Generative Adversarial Networks (GANs) to…
Photo-realistic re-rendering of a human from a single image with explicit control over body pose, shape and appearance enables a wide range of applications, such as human appearance transfer, virtual try-on, motion imitation, and novel view…
Performing facial expression transfer under one-shot setting has been increasing in popularity among research community with a focus on precise control of expressions. Existing techniques showcase compelling results in perceiving…
This paper presents an innovative approach to achieve face cartoonisation while preserving the original identity and accommodating various poses. Unlike previous methods in this field that relied on conditional-GANs, which posed challenges…
Facial video re-targeting is a challenging problem aiming to modify the facial attributes of a target subject in a seamless manner by a driving monocular sequence. We leverage the 3D geometry of faces and Generative Adversarial Networks…
Head avatar reenactment focuses on creating animatable personal avatars from monocular videos, serving as a foundational element for applications like social signal understanding, gaming, human-machine interaction, and computer vision.…
In this paper we are concerned with the challenging problem of producing a full image sequence of a deformable face given only an image and generic facial motions encoded by a set of sparse landmarks. To this end we build upon recent…
Recent advances in Generative Adversarial Networks (GANs) have shown impressive results for task of facial expression synthesis. The most successful architecture is StarGAN, that conditions GANs generation process with images of a specific…
We introduce CharacterGAN, a generative model that can be trained on only a few samples (8 - 15) of a given character. Our model generates novel poses based on keypoint locations, which can be modified in real time while providing…