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Related papers: ALLSTEPS: Curriculum-driven Learning of Stepping S…

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Dynamic locomotion in rough terrain requires accurate foot placement, collision avoidance, and planning of the underactuated dynamics of the system. Reliably optimizing for such motions and interactions in the presence of imperfect and…

Robotics · Computer Science 2022-08-18 Ruben Grandia , Fabian Jenelten , Shaohui Yang , Farbod Farshidian , Marco Hutter

Despite growing interest in developing legged robots that emulate biological locomotion for agile navigation of complex environments, acquiring a diverse repertoire of skills remains a fundamental challenge in robotics. Existing methods can…

Robotics · Computer Science 2025-09-29 Ning Huang , Zhentao Xie , Qinchuan Li

Quadrupedal robots hold promising potential for applications in navigating cluttered environments with resilience akin to their animal counterparts. However, their floating base configuration makes them vulnerable to real-world…

Through many recent successes in simulation, model-free reinforcement learning has emerged as a promising approach to solving continuous control robotic tasks. The research community is now able to reproduce, analyze and build quickly on…

Machine Learning · Computer Science 2018-09-21 A. Rupam Mahmood , Dmytro Korenkevych , Gautham Vasan , William Ma , James Bergstra

Bipedal walking is one of the most difficult but exciting challenges in robotics. The difficulties arise from the complexity of high-dimensional dynamics, sensing and actuation limitations combined with real-time and computational…

Robotics · Computer Science 2021-06-02 Diego Rodriguez , Sven Behnke

Embodiment is a significant keyword in recent machine learning fields. This study focused on the passive nature of the body of a biped robot to generate walking and running locomotion using model-based deep reinforcement learning. We…

Robotics · Computer Science 2026-04-17 Tomoya Kamimura , Haruka Washiyama , Akihito Sano

In this work, we present and study a training set-up that achieves fast policy generation for real-world robotic tasks by using massive parallelism on a single workstation GPU. We analyze and discuss the impact of different training…

Robotics · Computer Science 2022-08-22 Nikita Rudin , David Hoeller , Philipp Reist , Marco Hutter

Reinforcement learning (RL) problems can be challenging without well-shaped rewards. Prior work on provably efficient RL methods generally proposes to address this issue with dedicated exploration strategies. However, another way to tackle…

Machine Learning · Computer Science 2023-06-21 Qiyang Li , Yuexiang Zhai , Yi Ma , Sergey Levine

Curriculum learning in reinforcement learning is used to shape exploration by presenting the agent with increasingly complex tasks. The idea of curriculum learning has been largely applied in both animal training and pedagogy. In…

Machine Learning · Computer Science 2019-06-14 Francesco Foglino , Christiano Coletto Christakou , Matteo Leonetti

Jumping poses a significant challenge for quadruped robots, despite being crucial for many operational scenarios. While optimisation methods exist for controlling such motions, they are often time-consuming and demand extensive knowledge of…

Robotics · Computer Science 2026-05-19 Riccardo Bussola , Michele Focchi , Giulio Turrisi , Claudio Semini , Luigi Palopoli

Learning to locomote to arbitrary goals on hardware remains a challenging problem for reinforcement learning. In this paper, we present a hierarchical learning framework that improves sample-efficiency and generalizability of locomotion…

Robotics · Computer Science 2019-09-30 Tianyu Li , Nathan Lambert , Roberto Calandra , Franziska Meier , Akshara Rai

Legged robots need to be capable of walking on diverse terrain conditions. In this paper, we present a novel reinforcement learning framework for learning locomotion on non-rigid dynamic terrains. Specifically, our framework can generate…

Robotics · Computer Science 2021-07-08 Taehei Kim , Sung-Hee Lee

Robots can now learn how to make decisions and control themselves, generalizing learned behaviors to unseen scenarios. In particular, AI powered robots show promise in rough environments like the lunar surface, due to the environmental…

Robotics · Computer Science 2020-03-16 Tamir Blum , Kazuya Yoshida

Locomotion for legged robots poses considerable challenges when confronted by obstacles and adverse environments. Footstep planners are typically only designed for one mode of locomotion, but traversing unfavorable environments may require…

Robotics · Computer Science 2016-10-05 Michael X. Grey , C. Karen Liu , Aaron D. Ames

Reactive stepping and push recovery for biped robots is often restricted to flat terrains because of the difficulty in computing capture regions for nonlinear dynamic models. In this paper, we address this limitation by using reinforcement…

Robotics · Computer Science 2020-10-29 Avadesh Meduri , Majid Khadiv , Ludovic Righetti

This work proposed an efficient learning-based framework to learn feedback control policies from human teleoperated demonstrations, which achieved obstacle negotiation, staircase traversal, slipping control and parcel delivery for a tracked…

Robotics · Computer Science 2021-08-11 Jiacheng Gu , Zhibin Li

In complex tasks, such as those with large combinatorial action spaces, random exploration may be too inefficient to achieve meaningful learning progress. In this work, we use a curriculum of progressively growing action spaces to…

Machine Learning · Computer Science 2019-07-01 Gregory Farquhar , Laura Gustafson , Zeming Lin , Shimon Whiteson , Nicolas Usunier , Gabriel Synnaeve

A motion-based control interface promises flexible robot operations in dangerous environments by combining user intuitions with the robot's motor capabilities. However, designing a motion interface for non-humanoid robots, such as…

Robotics · Computer Science 2022-04-29 Sunwoo Kim , Maks Sorokin , Jehee Lee , Sehoon Ha

Understanding physical phenomena is a key competence that enables humans and animals to act and interact under uncertain perception in previously unseen environments containing novel objects and their configurations. In this work, we…

Robotics · Computer Science 2019-04-23 Wenbin Li , Aleš Leonardis , Jeannette Bohg , Mario Fritz

A longstanding goal in character animation is to combine data-driven specification of behavior with a system that can execute a similar behavior in a physical simulation, thus enabling realistic responses to perturbations and environmental…

Graphics · Computer Science 2018-08-07 Xue Bin Peng , Pieter Abbeel , Sergey Levine , Michiel van de Panne
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