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To perform tasks well in a new domain, one must first know something about it. This paper reports on a robot controller for navigation through unfamiliar indoor worlds. Based on spatial affordances, it integrates planning with reactive…

Robotics · Computer Science 2020-07-03 Raj Korpan , Susan L. Epstein

Motion trajectory planning is one crucial aspect for automated vehicles, as it governs the own future behavior in a dynamically changing environment. A good utilization of a vehicle's characteristics requires the consideration of the…

Optimization and Control · Mathematics 2018-07-31 Franz Gritschneder , Knut Graichen , Klaus Dietmayer

In recent years, state-of-the-art traffic-control devices have evolved from standalone hardware to networked smart devices. Smart traffic control enables operators to decrease traffic congestion and environmental impact by acquiring…

Cryptography and Security · Computer Science 2019-08-06 Aron Laszka , Waseem Abbas , Yevgeniy Vorobeychik , Xenofon Koutsoukos

We study verification problems for history-constrained systems (HCS), a model of guarded computation that uses nested systems. An outer system describes the process architecture in which a sequence of actions represents the communication…

Formal Languages and Automata Theory · Computer Science 2026-02-23 Louwe B. Kuijer , David Purser , Henry Sinclair-Banks , Patrick Totzke

This paper proposes a novel approach to performing in-grasp manipulation: the problem of moving an object with reference to the palm from an initial pose to a goal pose without breaking or making contacts. Our method to perform in-grasp…

Robotics · Computer Science 2018-06-12 Balakumar Sundaralingam , Tucker Hermans

Many packing, scheduling and covering problems that were previously considered by computer science literature in the context of various transportation and production problems, appear also suitable for describing and modeling various…

Computer Science and Game Theory · Computer Science 2015-03-19 Elena Kleiman

Manipulation planning is the task of computing robot trajectories that move a set of objects to their target configuration while satisfying physically feasibility. In contrast to existing works that assume known object templates, we are…

Robotics · Computer Science 2019-09-17 Wei Gao , Russ Tedrake

The author has long enjoyed using the CSP refinement checker FDR to solve puzzles, as witnessed by examples in \cite{tpc,ucs}. Recent experiments have shown that a number of games of patience (card games for one) are now well within bounds.…

Software Engineering · Computer Science 2016-11-28 A. W. Roscoe

We present a framework for learning a single policy capable of producing all quadruped gaits and transitions. The framework consists of a policy trained with deep reinforcement learning (DRL) to modulate the parameters of a system of…

Robotics · Computer Science 2024-11-08 Guillaume Bellegarda , Milad Shafiee , Auke Ijspeert

Significant progress has been recently achieved in developing efficient solutions for simple stochastic games (SSGs), focusing on reachability objectives. While reductions from stochastic parity games (SPGs) to SSGs have been presented in…

Computer Science and Game Theory · Computer Science 2025-06-09 Raphaël Berthon , Joost-Pieter Katoen , Zihan Zhou

We provide a generic decision procedure for energy games with energy-bounded attacker and reachability objective, moving beyond vector-valued energies and vector-addition updates. All we demand is that energies form well-founded bounded…

Logic in Computer Science · Computer Science 2025-05-22 Caroline Lemke , Benjamin Bisping

Avoidance games are games in which two players claim vertices of a hypergraph and try to avoid some structures. These games are studied since the introduction of the game of SIM in 1968, but only few complexity results are known on them. In…

Combinatorics · Mathematics 2022-10-07 Valentin Gledel , Nacim Oijid

Since humans and robots are increasingly sharing portions of their operational spaces, experimental evidence is needed to ascertain the safety and social acceptability of robots in human-populated environments. Although several studies have…

Robotics · Computer Science 2022-03-30 Giada Galati , Stefano Primatesta , Sergio Grammatico , Simone Macrì , Alessandro Rizzo

In this article, we study the decision-making process of chess players by using a chess engine to evaluate the moves across different pools of games. We quantified the decisiveness of each move during the games using a metric derived from…

Physics and Society · Physics 2025-06-13 A. Chacoma , O. V. Billoni

We present two conceptually new modeling approaches aimed at describing the motion of pedestrians in obscured corridors: * a Becker-D\"{o}ring-type dynamics * a probabilistic cellular automaton model. In both models the group formation is…

Physics and Society · Physics 2015-06-16 Adrian Muntean , Emilio N. M. Cirillo , Oleh Krehel , Michael Böhm

The evolution of cooperation is a central enigma in evolutionary game theory. Traditionally, the combination of pairwise networks and repeated Public Goods Games with a single state fails to adequately describe realistic group interaction…

Physics and Society · Physics 2026-03-25 Nankun Wei , Xiaojin Xiong , Qin Li , Minyu Feng , Attila Szolnoki

In this paper we propose a dynamic Stackelberg game-theoretic model for urban freight transportation planning which is able to characterize the interaction between freight and personal transportation in an urban area. The problem is…

Optimization and Control · Mathematics 2012-11-21 Bo Zhang , Tao Yao , Terry L. Friesz , Hongcheng Liu

This paper studies a class of approach-evasion differential games, in which one player aims to steer the state of a dynamic system to the given target set in minimum time, while avoiding some set of disallowed states, and the other player…

Optimization and Control · Mathematics 2013-10-01 Erich Mueller , Minghui Zhu , Sertac Karaman , Emilio Frazzoli

In many navigational domains the traversability of cells is conditioned on the path taken. This is often the case in video-games, in which a character may need to acquire a certain object (i.e., a key or a flying suit) to be able to…

Artificial Intelligence · Computer Science 2016-07-05 Davide Aversa , Sebastian Sardina , Stavros Vassos

To operate safely and efficiently, autonomous warehouse/delivery robots must be able to accomplish tasks while navigating in dynamic environments and handling the large uncertainties associated with the motions/behaviors of other robots…

Robotics · Computer Science 2024-03-21 Lakshay Sharma , Jonathan P. How