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We propose an integrated behavior and motion planning framework for the lane-merging problem. The behavior planner combines search-based planning with game theory to model vehicle interactions and plan multi-vehicle trajectories. Inspired…

Systems and Control · Electrical Eng. & Systems 2025-02-19 Luyao Zhang , Shaohang Han , Sergio Grammatico

Parcels delivery is a critical activity in railways. More importantly, each parcel must be thoroughly checked and sorted according to its destination address. We require an efficient and robust IoT system capable of doing all of these tasks…

Computers and Society · Computer Science 2024-04-19 Mohit Gupta , Nitesh Garg , Jai Garg , Vansh Gupta , Devraj Gautam

The facility location game has been studied extensively in mechanism design. In the classical model, each agent's cost is solely determined by her distance to the nearest facility. In this paper, we introduce a novel model where each…

Computer Science and Game Theory · Computer Science 2024-04-16 Mengfan Ma , Mingyu Xiao , Tian Bai , Bakh Khoussainov

Random walks are powerful tools to analyze spatial-temporal patterns produced by living organisms ranging from cells to humans. At the same time, it is evident that these patterns are not completely random but are results of a convolution…

Statistical Mechanics · Physics 2021-12-08 M. I. Krivonosov , S. N. Tikhomirov , S. Denisov

In multi-player card games such as Skat or Bridge, the early stages of the game, such as bidding, game selection, and initial card selection, are often more critical to the success of the play than refined middle- and end-game play. At the…

Artificial Intelligence · Computer Science 2025-12-18 Stefan Edelkamp

A typical freight railyard at a manufacturing facility contains multiple tracks used for storage, classification, and outbound train assembly. Individual railcar storage locations on classification tracks are often determined before…

Optimization and Control · Mathematics 2025-05-13 Ruonan Zhao , Joseph Geunes , Xiaofeng Nie

Designing pacing for video games presents a unique set of challenges. Due to their interactivity, non-linearity, and narrative nature, many aspects must be coordinated and considered simultaneously. In addition, games are often developed in…

Human-Computer Interaction · Computer Science 2024-08-28 Julian Geheeb , Daniel Dyrda , Sebastian Geheeb

Access and egress trips constitute a substantial part of a train trip in minds of travellers, often being the deciding factor whether to travel by train at all. Despite a host of studies analysing individual legs within a multimodal trip…

Physics and Society · Physics 2026-03-20 Nejc Geržinič , Mark van Hagen , Hussein Al-Tamimi , Niels van Oort , Dorine Duives

During complex object manipulation, manipulator systems often face the configuration disconnectivity problem due to closed-chain constraints. Although regrasping can be adopted to get a piecewise connected manipulation, it is a challenging…

Robotics · Computer Science 2024-10-28 Wenhang Liu , Meng Ren , Kun Song , Michael Yu Wang , Zhenhua Xiong

In this paper, we resolve the computational complexity of a number of outstanding open problems with practical applications. Here is the list of problems we show to be PPAD-complete, along with the domains of practical significance:…

Computational Complexity · Computer Science 2009-04-10 Shiva Kintali , Laura J. Poplawski , Rajmohan Rajaraman , Ravi Sundaram , Shang-Hua Teng

We present algorithms and experiments for the visualization of directed graphs that focus on displaying their reachability information. Our algorithms are based on the concepts of the path and channel decomposition as proposed in the…

Data Structures and Algorithms · Computer Science 2019-07-29 Panagiotis Lionakis , Giacomo Ortali , Ioannis G. Tollis

This paper proposes a hybrid learning and optimization framework for mobile manipulators for complex and physically interactive tasks. The framework exploits an admittance-type physical interface to obtain intuitive and simplified human…

Train marshalling is the process of reordering the railcars of a train in such a way that the railcars with the same destination appear consecutively in the final, reassembled train. The process takes place in the shunting yard by means of…

Data Structures and Algorithms · Computer Science 2020-08-10 Hossein Falsafain , Mohammad Tamannaei

This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…

Physics and Society · Physics 2025-01-15 Aleix Nicolás Olivé , Luce Prignano , Dimitri Marinelli , Emanuele Cozzo

Neural network pruning is widely used to reduce model size and computational cost. Yet, most existing methods treat sparsity as an externally imposed constraint, enforced through heuristic importance scores or training-time regularization.…

Artificial Intelligence · Computer Science 2025-12-29 Zubair Shah , Noaman Khan

Artificial intelligence is essential to succeed in challenging activities that involve dynamic environments, such as object manipulation tasks in indoor scenes. Most of the state-of-the-art literature explores robotic grasping methods by…

Robotics · Computer Science 2019-05-28 Paola Ardón , Èric Pairet , Ron Petrick , Subramanian Ramamoorthy , Katrin Lohan

This work introduces a new subarea of performance tuning -- performance tuning in a shared interference-prone computing environment. We demonstrate that existing tuners are significantly suboptimal by design because of their inability to…

Performance · Computer Science 2025-09-30 Rohan Basu Roy , Vijay Gadepally , Devesh Tiwari

We study the escape probability problem in random walks over graphs. Given vertices, $s,t,$ and $p$, the problem asks for the probability that a random walk starting at $s$ will hit $t$ before hitting $p$. Such probabilities can be…

Data Structures and Algorithms · Computer Science 2024-09-17 Jingbang Chen , Mehrdad Ghadiri , Hoai-An Nguyen , Richard Peng , Junzhao Yang

We introduce and study pawn games, a class of two-player zero-sum turn-based graph games. A turn-based graph game proceeds by placing a token on an initial vertex, and whoever controls the vertex on which the token is located, chooses its…

Computer Science and Game Theory · Computer Science 2025-04-09 Guy Avni , Pranav Ghorpade , Shibashis Guha

Motivated by advances is nanoscale applications and simplistic robot agents, we look at problems based on using a global signal to move all agents when given a limited number of directional signals and immovable geometry. We study a model…

Computational Geometry · Computer Science 2020-03-31 David Caballero , Angel A. Cantu , Timothy Gomez , Austin Luchsinger , Robert Schweller , Tim Wylie