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Breakthroughs in machine learning have resulted in state-of-the-art deep neural networks (DNNs) performing classification tasks in safety-critical applications. Recent research has demonstrated that DNNs can be attacked through adversarial…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Ian McDiarmid-Sterling , Allan Moser

Augmented reality (AR) games, particularly those designed for head-mounted displays, have grown increasingly prevalent. However, most existing systems depend on pre-scanned, static environments and rely heavily on continuous tracking or…

Human-Computer Interaction · Computer Science 2026-02-06 Liuchuan Yu , Ching-I Huang , Hsueh-Cheng Wang , Lap-Fai Yu

We introduce a new dataset, MELINDA, for Multimodal biomEdicaL experImeNt methoD clAssification. The dataset is collected in a fully automated distant supervision manner, where the labels are obtained from an existing curated database, and…

Computation and Language · Computer Science 2020-12-18 Te-Lin Wu , Shikhar Singh , Sayan Paul , Gully Burns , Nanyun Peng

For a considerable time, deep convolutional neural networks (DCNNs) have reached human benchmark performance in object recognition. On that account, computational neuroscience and the field of machine learning have started to attribute…

Computer Vision and Pattern Recognition · Computer Science 2020-12-15 Leonard E. van Dyck , Walter R. Gruber

This paper presents RDCSim, an interactive simulator for reaction--diffusion chemistry (RDC) research, being developed as part of an ongoing project studying how humans interact with unconventional computing systems. While much research…

Emerging Technologies · Computer Science 2019-01-23 James Stovold

Training end-to-end policies from image data to directly predict navigation actions for robotic systems has proven inherently difficult. Existing approaches often suffer from either the sim-to-real gap during policy transfer or a limited…

Robotics · Computer Science 2026-03-17 Lazar Milikic , Manthan Patel , Jonas Frey

Diffusion-based multimodal large language models (dMLLMs) decode by iteratively predicting tokens at multiple masked positions in parallel. This turns each decoding step into a position-selection problem: the model must choose not only…

Machine Learning · Computer Science 2026-05-26 Yulin Yuan , Hongshuo Zhao , Xiangming Meng

Virtual character animation control is a problem for which Reinforcement Learning (RL) is a viable approach. While current work have applied RL effectively to portray physics-based skills, social behaviours are challenging to design reward…

Machine Learning · Computer Science 2021-04-14 Vihanga Gamage , Cathy Ennis , Robert Ross

In active visual tracking, it is notoriously difficult when distracting objects appear, as distractors often mislead the tracker by occluding the target or bringing a confusing appearance. To address this issue, we propose a mixed…

Computer Vision and Pattern Recognition · Computer Science 2021-06-21 Fangwei Zhong , Peng Sun , Wenhan Luo , Tingyun Yan , Yizhou Wang

In this paper, we present a novel dataset captured using a VR headset to record conversations between participants within a physics simulator (AI2-THOR). Our primary objective is to extend the field of co-speech gesture generation by…

Computer Vision and Pattern Recognition · Computer Science 2024-10-02 Anna Deichler , Jim O'Regan , Jonas Beskow

Recent advances in reinforcement learning with social agents have allowed such models to achieve human-level performance on specific interaction tasks. However, most interactive scenarios do not have a version alone as an end goal; instead,…

Artificial Intelligence · Computer Science 2022-08-23 Pablo Barros , Ozge Nilay Yalcın , Ana Tanevska , Alessandra Sciutti

In this short note we introduce ResearchDoom, an implementation of the Doom first-person shooter that can extract detailed metadata from the game. We also introduce the CocoDoom dataset, a collection of pre-recorded data extracted from Doom…

Computer Vision and Pattern Recognition · Computer Science 2016-10-11 A. Mahendran , H. Bilen , J. F. Henriques , A. Vedaldi

With the rapid development of large vision language models (LVLMs), these models have shown excellent results in various multimodal tasks. Since LVLMs are prone to hallucinations and there are currently few datasets and evaluation methods…

Computer Vision and Pattern Recognition · Computer Science 2024-11-06 Haodong Li , Haicheng Qu , Xiaofeng Zhang

Brain-computer interface (BCI) systems have potential as assistive technologies for individuals with severe motor impairments. Nevertheless, individuals must first participate in many training sessions to obtain adequate data for optimizing…

Signal Processing · Electrical Eng. & Systems 2019-12-11 Behnam Reyhani-Masoleh , Tom Chau

Virtual Reality (VR) is seeing increased adoption across many fields. The field of experimental cognitive science is also testing utilization of the technology combined with physiological measures such as electroencephalography (EEG) and…

Human-Computer Interaction · Computer Science 2023-06-06 Taeho Kang , Christian Wallraven

As integrated circuits have become progressively more complex, constrained random stimulus has become ubiquitous as a means of stimulating a designs functionality and ensuring it fully meets expectations. In theory, random stimulus allows…

Machine Learning · Computer Science 2019-10-01 William Hughes , Sandeep Srinivasan , Rohit Suvarna , Maithilee Kulkarni

Reward modeling has emerged as a promising approach for the scalable alignment of language models. However, contemporary reward models (RMs) often lack robustness, awarding high rewards to low-quality, out-of-distribution (OOD) samples.…

A well-designed reward is critical for effective reinforcement learning-based policy improvement. In real-world robotics, obtaining such rewards typically requires either labor-intensive human labeling or brittle, handcrafted objectives.…

Robotics · Computer Science 2026-01-09 Tony Lee , Andrew Wagenmaker , Karl Pertsch , Percy Liang , Sergey Levine , Chelsea Finn

Immersive virtual reality (VR) has enormous potential for education, but classroom resources are limited. Thus, it is important to identify whether and when VR provides sufficient advantages over other modes of learning to justify its…

Physics Education · Physics 2020-05-18 J. Madden , S. Pandita , J. P. Schuldt , B. Kim , A. S. Won , N. G. Holmes

Crowd simulation is important for video-games design, since it enables to populate virtual worlds with autonomous avatars that navigate in a human-like manner. Reinforcement learning has shown great potential in simulating virtual crowds,…

Machine Learning · Computer Science 2023-09-25 Ariel Kwiatkowski , Vicky Kalogeiton , Julien Pettré , Marie-Paule Cani