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Related papers: Towards Occlusion-Aware Multifocal Displays

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The quality of robot vision greatly affects the performance of automation systems, where occlusions stand as one of the biggest challenges. If the target is occluded from the sensor, detecting and grasping such objects become very…

Robotics · Computer Science 2021-09-01 Kentaro Yoshioka , Hidenori Okuni , Tuan Thanh Ta , Akihide Sai

While Virtual Reality (VR) systems have become increasingly immersive, they still rely predominantly on visual input, which can constrain perceptual performance when visual information is limited. Incorporating additional sensory…

Human-Computer Interaction · Computer Science 2025-09-16 Siyeon Bak , Dongyun Han , Inho Jo , Sun-Jeong Kim , Isaac Cho

This paper proposes an online multi-camera multi-object tracker that only requires monocular detector training, independent of the multi-camera configurations, allowing seamless extension/deletion of cameras without retraining effort. The…

Computer Vision and Pattern Recognition · Computer Science 2020-10-28 Jonah Ong , Ba Tuong Vo , Ba Ngu Vo , Du Yong Kim , Sven Nordholm

Monocular 3D object detection offers a cost-effective solution for autonomous driving but suffers from ill-posed depth and limited field of view. These constraints cause a lack of geometric cues and reduced accuracy in occluded or truncated…

Computer Vision and Pattern Recognition · Computer Science 2025-11-12 Sunghun Yang , Minhyeok Lee , Jungho Lee , Sangyoun Lee

Relighting of human images has various applications in image synthesis. For relighting, we must infer albedo, shape, and illumination from a human portrait. Previous techniques rely on human faces for this inference, based on spherical…

Graphics · Computer Science 2019-08-12 Yoshihiro Kanamori , Yuki Endo

Vision benefits from grouping pixels into objects and understanding their spatial relationships, both laterally and in depth. We capture this with a scene representation comprising an occlusion-ordered stack of "object layers," each…

Computer Vision and Pattern Recognition · Computer Science 2025-08-13 Aneel Damaraju , Dean Hazineh , Todd Zickler

We present a new computational near-eye display method that addresses the vergence-accommodation conflict problem in stereoscopic displays through accommodation-invariance. Our system integrates a refractive lens eyepiece with a novel…

Object counting has achieved remarkable success on visible instances, yet state-of-the-art (SOTA) methods fail under occlusion. This failure stems from a fundamental architectural limitation where backbone networks encode occluding surfaces…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Safaeid Hossain Arib , Rabeya Akter , Abdul Monaf Chowdhury , Md Jubair Ahmed Sourov , Md Mehedi Hasan

We test the hypothesis whether transforming a data matrix into a 3D shaded surface or even a volumetric display can be more appealing to humans than a scatterplot since it makes direct use of the innate 3D scene understanding capabilities…

Human-Computer Interaction · Computer Science 2019-11-19 Bing Wang , Klaus Mueller

The lack of occlusion data in common action recognition video datasets limits model robustness and hinders consistent performance gains. We build OccludeNet, a large-scale occluded video dataset including both real and synthetic occlusion…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Guanyu Zhou , Wenxuan Liu , Wenxin Huang , Xuemei Jia , Xian Zhong , Chia-Wen Lin

Emerging holographic display technology offers unique capabilities for next-generation virtual reality systems. Current holographic near-eye displays, however, only support a small \'etendue, which results in a direct tradeoff between…

Graphics · Computer Science 2024-11-26 Brian Chao , Manu Gopakumar , Suyeon Choi , Jonghyun Kim , Liang Shi , Gordon Wetzstein

Recovering the occlusion relationships between objects is a fundamental human visual ability which yields important information about the 3D world. In this paper we propose a deep network architecture, called DOC, which acts on a single…

Computer Vision and Pattern Recognition · Computer Science 2016-07-26 Peng Wang , Alan Yuille

Obtaining the human-like perception ability of abstracting visual concepts from concrete pixels has always been a fundamental and important target in machine learning research fields such as disentangled representation learning and scene…

Computer Vision and Pattern Recognition · Computer Science 2022-10-14 Tao Yang , Yuwang Wang , Yan Lu , Nanning Zheng

Visual stimuli reconstruction from EEG remains challenging due to fidelity loss and representation shift. We propose CognitionCapturerPro, an enhanced framework that integrates EEG with multi-modal priors (images, text, depth, and edges)…

Computer Vision and Pattern Recognition · Computer Science 2026-03-16 Kaifan Zhang , Lihuo He , Junjie Ke , Yuqi Ji , Lukun Wu , Lizi Wang , Xinbo Gao

Modern virtual reality headsets demand significant computational resources to render high-resolution content in real-time. Therefore, prioritizing power efficiency becomes crucial, particularly for portable versions reliant on batteries. A…

Image and Video Processing · Electrical Eng. & Systems 2025-01-30 Luca Surace , Jorge Condor , Piotr Didyk

Optical approaches have made great strides towards the goal of high-speed, energy-efficient computing necessary for modern deep learning and AI applications. Read-in and read-out of data, however, limit the overall performance of existing…

Emerging Technologies · Computer Science 2024-02-06 Alexander Song , Sai Nikhilesh Murty Kottapalli , Rahul Goyal , Bernhard Schölkopf , Peer Fischer

Given that approximately half of science, technology, engineering, and mathematics (STEM) undergraduate students in U.S. colleges and universities leave by the end of the first year [15], it is crucial to improve the quality of classroom…

Computer Vision and Pattern Recognition · Computer Science 2024-03-01 Shrouk Wally , Ahmed Elsayed , Islam Alkabbany , Asem Ali , Aly Farag

Since the history of display technologies began, people have dreamed an ultimate 3D display system. In order to get close to the dream, 3D displays should provide both of psychological and physiological cues for recognition of depth…

Graphics · Computer Science 2018-04-13 Seungjae Lee , Youngjin Jo , Dongheon Yoo , Jaebum Cho , Dukho Lee , Byoungho Lee

Beyond depth estimation from a single image, the monocular cue is useful in a broader range of depth inference applications and settings---such as when one can leverage other available depth cues for improved accuracy. Currently, different…

Computer Vision and Pattern Recognition · Computer Science 2019-12-11 Zhihao Xia , Patrick Sullivan , Ayan Chakrabarti

Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and efficient user experience. Yet, the depth control inherent in our visual system remains underutilized in current methods. In this study, we…

Human-Computer Interaction · Computer Science 2024-05-08 Chenyang Zhang , Tiansu Chen , Eric Shaffer , Elahe Soltanaghai
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