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Vibrotactile stimulation has been explored to accelerate the acquisition of motor skills involving finger movements (Gemicioglu et al. 2022, Markow et al. 2010, Seim et al. 2017). This study evaluates the effectiveness of vibrotactile…
Interactive Machine Learning is concerned with creating systems that operate in environments alongside humans to achieve a task. A typical use is to extend or amplify the capabilities of a human in cognitive or physical ways, requiring the…
Recent advances in machine learning, particularly deep learning, have enabled autonomous systems to perceive and comprehend objects and their environments in a perceptual subsymbolic manner. These systems can now perform object detection,…
Adapting learning materials to the level of skill of a student is important in education. In the context of music training, one essential ability is sight-reading -- playing unfamiliar scores at first sight -- which benefits from…
This paper presents an interpretable closed-loop Intelligent Tutoring System (ITS) that supports feedback-guided practice for developing on-camera oral presentation skills at scale. The system operationalizes a seven-dimensional…
It has been shown that the emotional state of students has an important relationship with learning; for instance, engaged concentration is positively correlated with learning. This paper proposes the Inductive Control (IC) for educational…
In collaborative goal-oriented settings, the participants are not only interested in achieving a successful outcome, but do also implicitly negotiate the effort they put into the interaction (by adapting to each other). In this work, we…
Interactive reinforcement learning has become an important apprenticeship approach to speed up convergence in classic reinforcement learning problems. In this regard, a variant of interactive reinforcement learning is policy shaping which…
Interactive reinforcement learning can effectively facilitate the agent training via human feedback. However, such methods often require the human teacher to know what is the correct action that the agent should take. In other words, if the…
This paper introduces a novel computational approach for analyzing nonverbal social behavior in educational settings. Integrating multimodal behavioral cues, including facial expressions, gesture intensity, and spatial dynamics, the model…
Making music with other people is a social activity as well as an artistic one. Music therapists take advantage of the social aspects of music to obtain benefits for the patients, interacting with them musically, but this activity requires…
Catastrophic forgetting is a thorny challenge when updating keyword spotting (KWS) models after deployment. This problem will be more challenging if KWS models are further required for edge devices due to their limited memory. To alleviate…
When deploying autonomous agents in the real world, we need effective ways of communicating objectives to them. Traditional skill learning has revolved around reinforcement and imitation learning, each with rigid constraints on the format…
The focal point of egocentric video understanding is modelling hand-object interactions. Standard models -- CNNs, Vision Transformers, etc. -- which receive RGB frames as input perform well, however, their performance improves further by…
Providing timely, targeted, and multimodal feedback helps students quickly correct errors, build deep understanding and stay motivated, yet making it at scale remains a challenge. This study introduces a real-time AI-facilitated multimodal…
In the field of music information retrieval, the task of simultaneously identifying the presence or absence of multiple musical instruments in a polyphonic recording remains a hard problem. Previous works have seen some success in improving…
Score following is the process of tracking a musical performance (audio) with respect to a known symbolic representation (a score). We start this paper by formulating score following as a multimodal Markov Decision Process, the mathematical…
Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…
We present a computational assessment system that promotes the learning of basic rhythmic patterns. The system is capable of generating multiple rhythmic patterns with increasing complexity within various cycle lengths. For a generated…
The use of interactive advice in reinforcement learning scenarios allows for speeding up the learning process for autonomous agents. Current interactive reinforcement learning research has been limited to real-time interactions that offer…