Related papers: Descriptional Complexity of Winning Sets of Regula…
We study the computational complexity of the popular board game backgammon. We show that deciding whether a player can win from a given board configuration is NP-Hard, PSPACE-Hard, and EXPTIME-Hard under different settings of known and…
In this paper, we give a formal definition of the popular word-guessing game Wordle. We show that, in general, determining if a given Wordle instance admits a winning strategy is NP-complete. We also show that given a Wordle instance of…
Language model architectures are predominantly first created for English and subsequently applied to other languages. It is an open question whether this architectural bias leads to degraded performance for languages that are structurally…
We relate the computational complexity of finite strings to universal representations of their underlying symmetries. First, Boolean functions are classified using the universal covering topologies of the circuits which enumerate them. A…
We study the question of whether a given regular language of finite trees can be defined in first-order logic. We develop an algebraic approach to address this question and we use it to derive several necessary and sufficient conditions for…
In 2024, Daniel Litt posed a simple coinflip game pitting Alice's "Heads-Heads" vs Bob's "Heads-Tails": who is more likely to win if they score 1 point per occurrence of their substring in a sequence of n fair coinflips? This attracted over…
We analyze language change over time in a collaborative, goal-oriented instructional task, where utility-maximizing participants form conventions and increase their expertise. Prior work studied such scenarios mostly in the context of…
Models of a generalized nondeterminism are defined by limitations on nonde- terministic behavior of a computing device. A regular realizability problem is a problem of verifying existence of a special sort word in a regular language. These…
This paper presents a qualitative study that investigates the effects of some language choices in expressing the trigger part of a trigger-action rule on the users' mental models. Specifically, we explored how 11 non-programmer participants…
We introduce a flexible class of well-quasi-orderings (WQOs) on words that generalizes the ordering of (not necessarily contiguous) subwords. Each such WQO induces a class of piecewise testable languages (PTLs) as Boolean combinations of…
We revisit the game in which each of several players chooses a pattern and then a coin is flipped repeatedly until one of these patterns is generated. In particular, we demonstrate how to compute the probability of any one player winning…
When trained on language data, do transformers learn some arbitrary computation that utilizes the full capacity of the architecture or do they learn a simpler, tree-like computation, hypothesized to underlie compositional meaning systems…
We prove that outer commutator words are uniformly concise, i.e. if an outer commutator word w takes m different values in a group G, then the order of the verbal subgroup w(G) is bounded by a function depending only on m and not on w or G.…
A regular language $L$ is non-returning if in the minimal deterministic finite automaton accepting it there are no transitions into the initial state. Eom, Han and Jir\'askov\'a derived upper bounds on the state complexity of boolean…
We consider iterative voting models and position them within the general framework of acyclic games and game forms. More specifically, we classify convergence results based on the underlying assumptions on the agent scheduler (the order of…
The paper presents a language model that develops syntactic structure and uses it to extract meaningful information from the word history, thus enabling the use of long distance dependencies. The model assigns probability to every joint…
In this survey, we address the worst-case, average-case, and generic-case time complexity of the word problem and some other algorithmic problems in several classes of groups and show that it is often the case that the average-case…
We introduce the complexity class Quantified Reals ($\text{Q}\mathbb{R}$). Let FOTR be the set of true sentences in the first-order theory of the reals. A language $L$ is in $\text{Q}\mathbb{R}$, if there is a polynomial time reduction from…
A valuation for a player in a game in extensive form is an assignment of numeric values to the players moves. The valuation reflects the desirability moves. We assume a myopic player, who chooses a move with the highest valuation.…
We study descriptive complexity properties of the class of regular bifix-free languages, which is the intersection of prefix-free and suffix-free regular languages. We show that there exist a single ternary universal (stream of) bifix-free…