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We study the computational complexity of the popular board game backgammon. We show that deciding whether a player can win from a given board configuration is NP-Hard, PSPACE-Hard, and EXPTIME-Hard under different settings of known and…

Computational Complexity · Computer Science 2021-12-15 R. Teal Witter

In this paper, we give a formal definition of the popular word-guessing game Wordle. We show that, in general, determining if a given Wordle instance admits a winning strategy is NP-complete. We also show that given a Wordle instance of…

Computational Complexity · Computer Science 2022-04-11 Will Rosenbaum

Language model architectures are predominantly first created for English and subsequently applied to other languages. It is an open question whether this architectural bias leads to degraded performance for languages that are structurally…

Computation and Language · Computer Science 2025-11-12 Kushal Tatariya , Wessel Poelman , Miryam de Lhoneux

We relate the computational complexity of finite strings to universal representations of their underlying symmetries. First, Boolean functions are classified using the universal covering topologies of the circuits which enumerate them. A…

Information Theory · Computer Science 2011-09-20 John Scoville

We study the question of whether a given regular language of finite trees can be defined in first-order logic. We develop an algebraic approach to address this question and we use it to derive several necessary and sufficient conditions for…

Formal Languages and Automata Theory · Computer Science 2024-07-02 Achim Blumensath

In 2024, Daniel Litt posed a simple coinflip game pitting Alice's "Heads-Heads" vs Bob's "Heads-Tails": who is more likely to win if they score 1 point per occurrence of their substring in a sequence of n fair coinflips? This attracted over…

Probability · Mathematics 2025-11-18 Svante Janson , Mihai Nica , Simon Segert

We analyze language change over time in a collaborative, goal-oriented instructional task, where utility-maximizing participants form conventions and increase their expertise. Prior work studied such scenarios mostly in the context of…

Computation and Language · Computer Science 2021-09-10 Anna Effenberger , Eva Yan , Rhia Singh , Alane Suhr , Yoav Artzi

Models of a generalized nondeterminism are defined by limitations on nonde- terministic behavior of a computing device. A regular realizability problem is a problem of verifying existence of a special sort word in a regular language. These…

Formal Languages and Automata Theory · Computer Science 2015-03-19 A. Rubtsov , M. Vyalyi

This paper presents a qualitative study that investigates the effects of some language choices in expressing the trigger part of a trigger-action rule on the users' mental models. Specifically, we explored how 11 non-programmer participants…

Human-Computer Interaction · Computer Science 2023-10-11 Margherita Andrao , Barbara Treccani , Massimo Zancanaro

We introduce a flexible class of well-quasi-orderings (WQOs) on words that generalizes the ordering of (not necessarily contiguous) subwords. Each such WQO induces a class of piecewise testable languages (PTLs) as Boolean combinations of…

Formal Languages and Automata Theory · Computer Science 2018-02-22 Georg Zetzsche

We revisit the game in which each of several players chooses a pattern and then a coin is flipped repeatedly until one of these patterns is generated. In particular, we demonstrate how to compute the probability of any one player winning…

Probability · Mathematics 2015-07-07 Jan Vrbik , Paul Vrbik

When trained on language data, do transformers learn some arbitrary computation that utilizes the full capacity of the architecture or do they learn a simpler, tree-like computation, hypothesized to underlie compositional meaning systems…

Computation and Language · Computer Science 2022-11-07 Shikhar Murty , Pratyusha Sharma , Jacob Andreas , Christopher D. Manning

We prove that outer commutator words are uniformly concise, i.e. if an outer commutator word w takes m different values in a group G, then the order of the verbal subgroup w(G) is bounded by a function depending only on m and not on w or G.…

Group Theory · Mathematics 2014-02-26 Gustavo A. Fernández-Alcober , Marta Morigi

A regular language $L$ is non-returning if in the minimal deterministic finite automaton accepting it there are no transitions into the initial state. Eom, Han and Jir\'askov\'a derived upper bounds on the state complexity of boolean…

Formal Languages and Automata Theory · Computer Science 2017-01-17 Janusz A. Brzozowski , Sylvie Davies

We consider iterative voting models and position them within the general framework of acyclic games and game forms. More specifically, we classify convergence results based on the underlying assumptions on the agent scheduler (the order of…

Multiagent Systems · Computer Science 2018-08-13 Reshef Meir , Maria Polukarov , Jeffrey S. Rosenschein , Nicholas R. Jennings

The paper presents a language model that develops syntactic structure and uses it to extract meaningful information from the word history, thus enabling the use of long distance dependencies. The model assigns probability to every joint…

Computation and Language · Computer Science 2007-05-23 Ciprian Chelba

In this survey, we address the worst-case, average-case, and generic-case time complexity of the word problem and some other algorithmic problems in several classes of groups and show that it is often the case that the average-case…

Group Theory · Mathematics 2024-01-18 Vladimir Shpilrain

We introduce the complexity class Quantified Reals ($\text{Q}\mathbb{R}$). Let FOTR be the set of true sentences in the first-order theory of the reals. A language $L$ is in $\text{Q}\mathbb{R}$, if there is a polynomial time reduction from…

Computational Geometry · Computer Science 2025-12-03 Lucas Meijer , Arnaud de Mesmay , Tillmann Miltzow , Marcus Schaefer , Jack Stade

A valuation for a player in a game in extensive form is an assignment of numeric values to the players moves. The valuation reflects the desirability moves. We assume a myopic player, who chooses a move with the highest valuation.…

Machine Learning · Computer Science 2007-05-23 Philippe Jehiel , Dov Samet

We study descriptive complexity properties of the class of regular bifix-free languages, which is the intersection of prefix-free and suffix-free regular languages. We show that there exist a single ternary universal (stream of) bifix-free…

Formal Languages and Automata Theory · Computer Science 2017-01-16 Robert Ferens , Marek Szykuła