Related papers: Descriptional Complexity of Winning Sets of Regula…
In two-player games on graphs, the players move a token through a graph to produce an infinite path, which determines the winner of the game. Such games are central in formal methods since they model the interaction between a…
Natural languages are complexly structured entities. They exhibit characterising regularities that can be exploited to link them one another. In this work, I compare two morphological aspects of languages: Written Patterns and Sentence…
For a topological space $X$ and a point $x \in X$, consider the following game -- related to the property of $X$ being countably tight at $x$. In each inning $n\in\omega$, the first player chooses a set $A_n$ that clusters at $x$, and then…
A language L is prefix-closed if, whenever a word w is in L, then every prefix of w is also in L. We define suffix-, factor-, and subword-closed languages in the same way, where by subword we mean subsequence. We study the quotient…
In this article, we consider some simple combinatorial game and a winning strategy in this game. This game is then used to prove several known results about non-repetitive sequences and approximations with denominators from a lacunary…
A regular language $L$ is said to be prime, if it is not the product of two non-trivial languages. Martens et al. settled the exact complexity of deciding primality for deterministic finite automata in 2010. For finite languages, Mateescu…
To each one-dimensional subshift $X$, we may associate a winning shift $W(X)$ which arises from a combinatorial game played on the language of $X$. Previously it has been studied what properties of $X$ does $W(X)$ inherit. For example, $X$…
Wordle is a single-player word-based game where the objective is to guess the 5-letter word in a maximum of 6 tries. The game was released to the public in October 2021 and has since gained popularity with people competing against each…
Context-free games on strings are two-player rewriting games based on a set of production rules and a regular target language. In each round, the first player selects a position of the current string; then the second player replaces the…
During the last decade, much attention has been paid to language competition in the complex systems community, that is, how the fractions of speakers of several competing languages evolve in time. In this paper we review recent advances in…
We explain how certain tools from convex analysis and probability theory may be used in order to obtain counting results for the number of words with prescribed frequencies of letters in regular languages.
For a complexity function $C$, the lower and upper $C$-complexity rates of an infinite word $\mathbf{x}$ are \[ \underline{C}(\mathbf x)=\liminf_{n\to\infty} \frac{C(\mathbf{x}\upharpoonright n)}n,\quad \overline{C}(\mathbf…
In combinatorial game theory, the winning player for a position in normal play is analyzed and characterized via algebraic operations. Such analyses define a value for each position, called a game value. A game (ruleset) is called universal…
A deterministic finite automaton in which every non-empty set of states occurs as the image of the whole state set under the action of a suitable input word is called completely reachable. It was conjectured that in each completely…
A regular language $L$ is union-free if it can be represented by a regular expression without the union operation. A union-free language is deterministic if it can be accepted by a deterministic one-cycle-free-path finite automaton; this is…
Children learning their first language face multiple problems of induction: how to learn the meanings of words, and how to build meaningful phrases from those words according to syntactic rules. We consider how children might solve these…
The rule "defeated(X) $\leftarrow$ attacks(Y,X), $\neg$ defeated(Y)" states that an argument is defeated if it is attacked by an argument that is not defeated. The rule "win(X) $\leftarrow$ move(X,Y), $\neg$ win(Y)" states that in a game a…
We consider infinite-state Attacker-Defender games with reachability objectives. The results of the paper are twofold. Firstly we prove a new language-theoretic result for weighted automata on infinite words and show its encoding into the…
Studies of discrete languages emerging when neural agents communicate to solve a joint task often look for evidence of compositional structure. This stems for the expectation that such a structure would allow languages to be acquired faster…
A generalization of numeration system in which the set N of the natural numbers is recognizable by finite automata can be obtained by describing a lexicographically ordered infinite regular language. Here we show that if P belonging to Q[x]…