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Most languages use the relative order between words to encode meaning relations. Languages differ, however, in what orders they use and how these orders are mapped onto different meanings. We test the hypothesis that, despite these…

Computation and Language · Computer Science 2015-10-13 Daniel Gildea , T. Florian Jaeger

The principle of compositionality, which enables natural language to represent complex concepts via a structured combination of simpler ones, allows us to convey an open-ended set of messages using a limited vocabulary. If compositionality…

Computation and Language · Computer Science 2020-02-18 Yi Ren , Shangmin Guo , Matthieu Labeau , Shay B. Cohen , Simon Kirby

We formalize Simplified Boardgames language, which describes a subclass of arbitrary board games. The language structure is based on the regular expressions, which makes the rules easily machine-processable while keeping the rules concise…

Artificial Intelligence · Computer Science 2016-07-18 Jakub Kowalski , Jakub Sutowicz , Marek Szykuła

Some decidable winning conditions of arbitrarily high finite Borel complexity for games on finite graphs or on pushdown graphs have been recently presented by O. Serre in [ Games with Winning Conditions of High Borel Complexity, in the…

Logic in Computer Science · Computer Science 2008-12-18 Olivier Finkel

At the beginning of 2022, a simplistic word-guessing game took the world by storm and was further adapted to many languages beyond the original English version. In this paper, we examine the strategies of daily word-guessing game players…

Computation and Language · Computer Science 2024-12-16 Matīss Rikters , Sanita Reinsone

We show that it is decidable whether two regular languages of infinite trees are separable by a deterministic language, resp., a game language. We consider two variants of separability, depending on whether the set of priorities of the…

Formal Languages and Automata Theory · Computer Science 2021-05-05 Lorenzo Clemente , Michał Skrzypczak

We consider the complexities of substitutive sequences over a binary alphabet. By studying various types of special words, we show that, knowing some initial values, its complexity can be completely formulated via a recurrence formula…

Combinatorics · Mathematics 2015-07-16 Bo Tan , Zhi-Xiong Wen , Yiping Zhang

In repeated games, players choose actions concurrently at each step. We consider a parameterized setting of repeated games in which the players form a population of an arbitrary size. Their utility functions encode a reachability objective.…

Computer Science and Game Theory · Computer Science 2025-10-06 Nathalie Bertrand , Patricia Bouyer , Luc Lapointe , Corto Mascle

Group languages are regular languages recognized by finite groups, or equivalently by finite automata in which each letter induces a permutation on the set of states. We investigate the separation problem for this class of languages: given…

Formal Languages and Automata Theory · Computer Science 2023-05-01 Thomas Place , Marc Zeitoun

Given a countable set X (usually taken to be the natural numbers or integers), an infinite permutation, \pi, of X is a linear ordering of X. This paper investigates the combinatorial complexity of infinite permutations on the natural…

Discrete Mathematics · Computer Science 2011-08-19 Steven Widmer

The second author introduced with I. T\"orm\"a a two-player word-building game [Playing with Subshifts, Fund. Inform. 132 (2014), 131--152]. The game has a predetermined (possibly finite) choice sequence $\alpha_1$, $\alpha_2$, $\ldots$ of…

Formal Languages and Automata Theory · Computer Science 2019-09-17 Jarkko Peltomäki , Ville Salo

We axiomatize the first-order theories of exponential integer parts of real-closed exponential fields in a language with $2^x$, in a language with a predicate for powers of 2, and in the basic language of ordered rings. In particular, the…

Logic · Mathematics 2025-10-07 Emil Jeřábek

In the context of two-player games over graphs, a language $L$ is called positional if, in all games using $L$ as winning objective, the protagonist can play optimally using positional strategies, that is, strategies that do not depend on…

Formal Languages and Automata Theory · Computer Science 2026-03-11 Antonio Casares , Pierre Ohlmann

Human recursive numeral systems (i.e., counting systems such as English base-10 numerals), like many other grammatical systems, are highly regular. Following prior work that relates cross-linguistic tendencies to biases in learning, we ask…

Computation and Language · Computer Science 2026-04-30 Andrea Silvi , Ponrawee Prasertsom , Jennifer Culbertson , Devdatt Dubhashi , Moa Johansson , Kenny Smith

Compositionality is a hallmark of human language that not only enables linguistic generalization, but also potentially facilitates acquisition. When simulating language emergence with neural networks, compositionality has been shown to…

Computation and Language · Computer Science 2023-05-23 Emily Cheng , Mathieu Rita , Thierry Poibeau

The sequential structure of language, and the order of words in a sentence specifically, plays a central role in human language processing. Consequently, in designing computational models of language, the de facto approach is to present…

Computation and Language · Computer Science 2021-08-25 Rishi Bommasani

We study the complexity of basic regular operations on languages represented by incomplete deterministic or nondeterministic automata, in which all states are final. Such languages are known to be prefix-closed. We get tight bounds on both…

Formal Languages and Automata Theory · Computer Science 2014-05-23 Kristína Čevorová , Galina Jirásková , Peter Mlynárčik , Matúš Palmovský , Juraj Šebej

We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages. The objective of RBG is to join key properties as expressiveness, efficiency, and naturalness of the…

Artificial Intelligence · Computer Science 2018-11-14 Jakub Kowalski , Maksymilian Mika , Jakub Sutowicz , Marek Szykuła

Traditionally, the formation of vocabularies has been studied by agent-based models (specially, the Naming Game) in which random pairs of agents negotiate word-meaning associations at each discrete time step. This paper proposes a first…

Computation and Language · Computer Science 2016-04-08 Javier Vera

The world's languages exhibit certain so-called typological or implicational universals; for example, Subject-Object-Verb (SOV) languages typically use postpositions. Explaining the source of such biases is a key goal of linguistics. We…

Computation and Language · Computer Science 2024-06-11 Tatsuki Kuribayashi , Ryo Ueda , Ryo Yoshida , Yohei Oseki , Ted Briscoe , Timothy Baldwin