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Text-based motion generation models are drawing a surge of interest for their potential for automating the motion-making process in the game, animation, or robot industries. In this paper, we propose a diffusion-based motion synthesis and…

Computer Vision and Pattern Recognition · Computer Science 2023-01-03 Jihoon Kim , Jiseob Kim , Sungjoon Choi

The recent developments in neural fields have brought phenomenal capabilities to the field of shape generation, but they lack crucial properties, such as incremental control - a fundamental requirement for artistic work. Triangular meshes,…

Graphics · Computer Science 2024-10-11 Amir Barda , Vladimir G. Kim , Noam Aigerman , Amit H. Bermano , Thibault Groueix

Dynamic scene reconstruction from multi-view videos remains a fundamental challenge in computer vision. While recent neural surface reconstruction methods have achieved remarkable results in static 3D reconstruction, extending these…

Graphics · Computer Science 2025-09-22 Mohamed Ebbed , Zorah Lähner

Sketching serves as a versatile tool for externalizing ideas, enabling rapid exploration and visual communication that spans various disciplines. While artificial systems have driven substantial advances in content creation and…

Computer Vision and Pattern Recognition · Computer Science 2024-11-27 Yael Vinker , Tamar Rott Shaham , Kristine Zheng , Alex Zhao , Judith E Fan , Antonio Torralba

Recent developments for mathematical modeling and numerical simulation of biomolecular systems raise new demands for qualified, stable, and efficient surface meshing, especially in implicit-solvent modeling. In our former work, we have…

Numerical Analysis · Mathematics 2016-11-11 Tiantian Liu , Minxin Chen , Benzhuo Lu

Given a 3D mesh with a UV parameterization, we introduce a novel approach to generating textures from text prompts. While prior work uses optimization from Text-to-Image Diffusion models to generate textures and geometry, this is slow and…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Julian Knodt , Xifeng Gao

Accuracy of a simulation is strongly depend on the grid quality. Here, quality means orthogonality at the boundaries and quasi-orthogonality within the critical regions, smoothness, bounded aspect ratios, solution adaptive behaviour, etc.…

Numerical Analysis · Mathematics 2007-05-23 sanjay kumar khattri

Meshes are commonly used as 3D maps since they encode the topology of the scene while being lightweight. Unfortunately, 3D meshes are mathematically difficult to handle directly because of their combinatorial and discrete nature. Therefore,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-09 Antoni Rosinol , Luca Carlone

Open-world 3D reconstruction models have recently garnered significant attention. However, without sufficient 3D inductive bias, existing methods typically entail expensive training costs and struggle to extract high-quality 3D meshes. In…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Minghua Liu , Chong Zeng , Xinyue Wei , Ruoxi Shi , Linghao Chen , Chao Xu , Mengqi Zhang , Zhaoning Wang , Xiaoshuai Zhang , Isabella Liu , Hongzhi Wu , Hao Su

Recent advancements in implicit 3D representations and generative models have markedly propelled the field of 3D object generation forward. However, it remains a significant challenge to accurately model geometries with defined sharp…

Graphics · Computer Science 2024-01-17 Zeqing Yuan , Haoxuan Lan , Qiang Zou , Junbo Zhao

Three-dimensional molecular structure generation is typically performed at the level of individual atoms, yet molecular graph generation techniques often consider fragments as their structural units. Building on the advances in frame-based…

Machine Learning · Computer Science 2026-01-26 Roman Poletukhin , Marcel Kollovieh , Eike Eberhard , Stephan Günnemann

Active structures have the ability to change their shape, properties, and functionality as a response to changing operational conditions, which makes them more versatile than their static counterparts. However, most active structures…

Computational Engineering, Finance, and Science · Computer Science 2021-09-01 Thomas S. Lumpe , Michael Tao , Kristina Shea , David I. W. Levin

Many problems in engineering, chemistry and physics require the representation of solutions in complex geometries. In the paper we deal with a problem of unstructured mesh generation for the control volume method. We propose an algorithm…

Computational Geometry · Computer Science 2007-05-23 Leszczynski Jacek , Pluta Sebastian

There is no settled universal 3D representation for geometry with many alternatives such as point clouds, meshes, implicit functions, and voxels to name a few. In this work, we present a new, compelling alternative for representing shapes…

Graphics · Computer Science 2024-05-31 Nam Anh Dinh , Haochen Wang , Greg Shakhnarovich , Rana Hanocka

Dynamic languages have become popular for scientific computing. They are generally considered highly productive, but lacking in performance. This paper presents Julia, a new dynamic language for technical computing, designed for performance…

Programming Languages · Computer Science 2012-09-25 Jeff Bezanson , Stefan Karpinski , Viral B. Shah , Alan Edelman

Facial expression generation is one of the most challenging and long-sought aspects of character animation, with many interesting applications. The challenging task, traditionally having relied heavily on digital craftspersons, remains yet…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Kaifeng Zou , Sylvain Faisan , Boyang Yu , Sébastien Valette , Hyewon Seo

We develop a fast-running smooth adaptive meshing (SAM) algorithm for dynamic curvilinear mesh generation, which is based on a fast solution strategy of the time-dependent Monge-Amp\`{e}re (MA) equation, $\det \nabla \psi(x,t) = \mathsf{G}…

Computational Physics · Physics 2023-07-19 Raaghav Ramani , Steve Shkoller

We introduce MeshPad, a generative approach that creates 3D meshes from sketch inputs. Building on recent advances in artist-reminiscent triangle mesh generation, our approach addresses the need for interactive mesh creation. To this end,…

Graphics · Computer Science 2025-08-12 Haoxuan Li , Ziya Erkoc , Lei Li , Daniele Sirigatti , Vladyslav Rozov , Angela Dai , Matthias Nießner

In this paper, we demonstrate how deterministic and stochastic dynamics on manifolds, as well as differential geometric constructions can be implemented concisely and efficiently using modern computational frameworks that mix symbolic…

Computational Geometry · Computer Science 2017-12-25 Line Kühnel , Alexis Arnaudon , Stefan Sommer

Structured meshes, composed of quadrilateral elements in 2D and hexahedral elements in 3D, are widely used in industrial applications and engineering simulations due to their regularity and superior accuracy in finite element analysis.…

Graphics · Computer Science 2026-03-16 Xiaoyang Yu , Canjia Huang , Zhonggui Chen , Juan Cao