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This chapter reports an empirical teaching experience integrating newsgame creation-serious games addressing current events and contributing to public debate-into an introductory game design course for engineering students. From 2010 to…

Computers and Society · Computer Science 2026-01-13 Damien Djaouti , Julian Alvarez

Pharmaceutical analysis, as the core curriculum of chemistry, chemical engineering and pharmaceutical engineering, contains broad and in-depth knowledge that leads to massive learning & teaching loads. There are more than 100 analytical…

Physics Education · Physics 2022-09-21 Hui Zhenga , Binjing Hu , Qiang Sun , Jun Cao , Fangmin Liu

We present an investigation of game-like simulations for physics teaching. We report on the effectiveness of the interactive simulation "Real Time Relativity" for learning special relativity. We argue that the simulation not only enhances…

Physics Education · Physics 2010-08-19 C. M. Savage , D. McGrath , T. J. McIntyre , M. Wegener , M. Williamson

This paper reviews the major methods and theories regarding the preservation of new media artifacts such as videogames, and argues for the importance of collecting and coming to a better understanding of videogame artifacts of creation,…

Digital Libraries · Computer Science 2008-11-20 Megan A. Winget , Caitlin Murray

There is a common belief that humans and many animals follow transitive inference (choosing A over C on the basis of knowing that A is better than B and B is better than C). Transitivity seems to be the essence of rational choice. We…

Computer Science and Game Theory · Computer Science 2014-09-23 Marcin Makowski , Edward W. Piotrowski

Adversary thinking is an essential skill for cybersecurity experts, enabling them to understand cyber attacks and set up effective defenses. While this skill is commonly exercised by Capture the Flag games and hands-on activities, we…

Computers and Society · Computer Science 2018-04-11 Valdemar Švábenský , Jan Vykopal , Milan Cermak , Martin Laštovička

Games have been the perfect test-beds for artificial intelligence research for the characteristics that widely exist in real-world scenarios. Learning and optimisation, decision making in dynamic and uncertain environments, game theory,…

Artificial Intelligence · Computer Science 2024-06-05 Chengpeng Hu , Yunlong Zhao , Ziqi Wang , Haocheng Du , Jialin Liu

We compare two different ways of quantization a simple sequential game Cat's Dilemma in the context of the debate on intransitive and transitive preferences. This kind of analysis can have essential meaning for the research on the…

Quantum Physics · Physics 2015-05-13 Marcin Makowski

This paper describes a network of teachers and students who form a living system of education at all levels and achieve high standards. The key process of the network is the process of effective learning by inquiry. Physics is distinguished…

Physics and Society · Physics 2007-05-23 Stanislaw D. Glazek

Online games provide a rich recording of interactions that can contribute to our understanding of human behavior. One potential lesson is to understand what motivates people to choose their teammates and how their choices leadto…

Computers and Society · Computer Science 2017-08-11 Essa Alhazmi , Sameera Horawalavithana , Adriana Iamnitchi , John Skvoretz , Jeremy Blackburn

We present a game-based approach to teach Bell inequalities and quantum cryptography at high school. The approach is based on kinesthetic activities and allows students to experience and discover quantum features and their applications…

Physics Education · Physics 2020-10-16 Andrea López-Incera , Andreas Hartmann , Wolfgang Dür

Computational chemistry has become an indispensable tool for generating data and insights, pervading all branches of experimental chemistry. Its most central concept is the potential energy hypersurface, key to all chemistry and materials…

Chemical Physics · Physics 2026-04-03 Raphael T. Husistein , Markus Reiher

This work explores the use of Role Playing Games (RPG) as an active methodology in teaching Modern Physics, focusing on a game called Newton's Revenge. The game was developed with the aim of engaging students in collaborative and…

Cournot dynamical game is studied on a graph. The stability of the system is studied. Prisoner's dilemma game is used to model natural gas transmission.

Computer Science and Game Theory · Computer Science 2012-08-23 E. Ahmed , M. I. Shehata , H. A. A. El-Saka

The transitivity of preferences is one of the basic assumptions used in the theory of games and decisions. It is often equated with rationality of choice and is considered useful in building rankings. Intransitive preferences are considered…

Quantum Physics · Physics 2015-06-23 Marcin Makowski , Edward W. Piotrowski , Jan Sładkowski

This paper is the first in series of four papers that present an analytical approach to war using game theory. We try to explore why is it that "true peace" can't be achieved and all or any efforts we make towards that goal will have huge…

Other Computer Science · Computer Science 2013-05-30 Vikram Dhillon

This document focuses on modeling a complex situations to achieve an advantage within a competitive context. Our goal is to devise the characteristics of games to teach and exercise non-easily quantifiable tasks crucial to the math-modeling…

Artificial Intelligence · Computer Science 2021-09-23 Gerardo L. Febres

In order to describe natural phenomena, science develops sophisticated models that use mathematical and formal languages which seem, and often are, very far from common experience. When a phenomenon is not accessible to our senses, its…

Physics Education · Physics 2016-01-08 Vera Montalbano

Everyone learns to code nowadays. Writing code, however, does not go without testing, which unfortunately rarely seems to be taught explicitly. Testing is often not deemed important enough or is just not perceived as sufficiently exciting.…

Software Engineering · Computer Science 2024-04-16 Philipp Straubinger , Lena Bloch , Gordon Fraser

Emergency training and planning provide structured curricula, rule-based action items, and interdisciplinary collaborative entities to imitate and teach real-life tasks. This rule-based structure enables the curricula to be transferred into…