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Within the context of a 3D interactive strategy game, the EViE platform allows participants to unlock game features using their knowledge and skills in various thematic areas such as physics, mathematics, etc. By answering questions…

Computers and Society · Computer Science 2015-11-16 Kostas Kapetanakis , Haroula Andrioti , Helen Vonorta , Marios Zotos , Nikolaos Tsigkos , Ioannis Pachoulakis

Educating children and young people to be safe online is essential, especially as the metaverse, a next-generation internet blending immersive technologies, promises to reshape their interactions and amplify their experiences. While virtual…

Multimedia · Computer Science 2025-10-20 Sophie McKenzie , Jeb Webb , Robin Doss

In this paper, we explore Quantum Game Jam (QGJ) as a method for facilitating interdisciplinary collaboration and creating science game prototypes. QGJ was a series of game development events, science game jams, organized five times…

Quantum Physics · Physics 2024-08-20 Annakaisa Kultima , Laura Piispanen , Miikka Junnila

Physics plays a fundamental role in advancing pharmacy education and research, providing theoretical underpinnings and practical tools necessary to address complex challenges in drug development, delivery, and diagnostics. This review…

Medical Physics · Physics 2025-01-06 İzzet Sakallı

Machine learning has been pervasively touching many fields of science. Chemistry and materials science are no exception. While machine learning has been making a great impact, it is still not reaching its full potential or maturity. In this…

Quantum game theory is a rapidly evolving subject that extends beyond physics. In this research work, a schematic picture of quantum game theory has been provided with the help of the famous game Prisoners' Dilemma. It has been considered…

Quantum Physics · Physics 2021-03-31 Kaushik Naskar

One of the basics tasks in computer systems is the control of access of resources. Basically, there is a finite amount of resources that can be, for example, the CPU, memory or I/O ports, and several processes requiring those resources. If…

Quantum Physics · Physics 2008-02-26 Paulo Benicio , Melo de Sousa , Rubens Viana Ramos

MineRL 2019 competition challenged participants to train sample-efficient agents to play Minecraft, by using a dataset of human gameplay and a limit number of steps the environment. We approached this task with behavioural cloning by…

Artificial Intelligence · Computer Science 2020-05-08 Anssi Kanervisto , Janne Karttunen , Ville Hautamäki

In this paper, we explore the historical development of playable quantum physics related games (\textit{\textbf{quantum games}}). For the purpose of this examination, we have collected over 260 quantum games ranging from commercial games,…

General Literature · Computer Science 2024-08-20 Laura Piispanen , Edward Morrell , Solip Park , Marcell Pfaffhauser , Annakaisa Kultima

This short paper describes an ongoing research project that requires the automated self-play learning and evaluation of a large number of board games in digital form. We describe the approach we are taking to determine relevant features,…

Artificial Intelligence · Computer Science 2021-01-05 Cameron Browne , Dennis J. N. J. Soemers , Eric Piette

Digital educational games have demonstrated large variations in learning outcomes and transfer. Furthermore, educational games are usually embedded in a larger educational setting. This case study evaluates in detail a lesson around an…

Physics Education · Physics 2023-07-06 Anne van der Linden , Ralph F. G. Meulenbroeks , Wouter R. van Joolingen

Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research…

Human-Computer Interaction · Computer Science 2025-09-05 Thomas Vase Schultz Volden , Oleg Jarma Montoya , Paolo Burelli , Marco Scirea

Humans tend to learn complex abstract concepts faster if examples are presented in a structured manner. For instance, when learning how to play a board game, usually one of the first concepts learned is how the game ends, i.e. the actions…

Machine Learning · Computer Science 2019-06-11 Joseph West , Frederic Maire , Cameron Browne , Simon Denman

We describe the problems of quantum chemistry, the intuition behind classical heuristic methods used to solve them, a conjectured form of the classical complexity of quantum chemistry problems, and the subsequent opportunities for quantum…

Quantum Physics · Physics 2024-07-17 Garnet Kin-Lic Chan

With the growth of computational resources, the scope of electronic structure simulations has increased greatly. Artificial intelligence and robust data analysis hold the promise to accelerate large-scale simulations and their analysis to…

Materials Science · Physics 2023-07-27 Lenz Fiedler , Karan Shah , Michael Bussmann , Attila Cangi

This paper is concerned with complex macroscopic behaviour arising in many-body systems through the combinations of competitive interactions and disorder, even with simple ingredients at the microscopic level. It attempts to indicate and…

Disordered Systems and Neural Networks · Physics 2015-05-13 David Sherrington

In recent years, Virtual Reality (VR) has found its way into different fields besides pure entertainment. One of the topics that can benefit from the immersive experience of VR is education. Furthermore, using game-based approaches in…

Human-Computer Interaction · Computer Science 2024-07-09 Georg Arbesser-Rastburg , Saeed Safikhani , Matej Gustin , Christina Hopfe , Gerald Schweiger , Johanna Pirker

Pursuit-evasion games are ubiquitous in nature and in an artificial world. In nature, pursuer(s) and evader(s) are intelligent agents that can learn from experience, and dynamics (i.e., Newtonian or Lagrangian) is vital for the pursuer and…

Systems and Control · Electrical Eng. & Systems 2021-04-06 Hao Xiong , Huanhui Cao , Lin Zhang , Wenjie Lu

We present an innovative methodology for studying and teaching the impacts of AI through a role play game. The game serves two primary purposes: 1) training AI developers and AI policy professionals to reflect on and prepare for future…

Computers and Society · Computer Science 2019-12-20 Shahar Avin , Ross Gruetzemacher , James Fox

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that…

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