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We introduce a multi-stage framework that uses mean curvature on a hand surface and focuses on learning interaction between hand and object by analyzing hand grasp type for hand action recognition in egocentric videos. The proposed method…
The advancement of robot learning is currently hindered by the scarcity of large-scale, high-quality datasets. While established data collection methods such as teleoperation and universal manipulation interfaces dominate current datasets,…
In this paper, we present a novel deep learning based approach for addressing the problem of interaction recognition from a first person perspective. The proposed approach uses a pair of convolutional neural networks, whose parameters are…
Action recognition is a fundamental problem in computer vision with a lot of potential applications such as video surveillance, human computer interaction, and robot learning. Given pre-segmented videos, the task is to recognize actions…
Controllable and physically grounded egocentric video generation is essential for embodied agents to reason about how their own and others' actions manifest and change the world. Compared to generic video synthesis, egocentric generation is…
Gesture recognition is an important research area in the field of computer vision. Most gesture recognition efforts focus on close-set scenarios, thereby limiting the capacity to effectively handle unseen or novel gestures. We aim to…
We present Ego-1K, a large-scale collection of time-synchronized egocentric multiview videos designed to advance neural 3D video synthesis and dynamic scene understanding. The dataset contains nearly 1,000 short egocentric videos captured…
Hand gestures form an intuitive means of interaction in Mixed Reality (MR) applications. However, accurate gesture recognition can be achieved only through state-of-the-art deep learning models or with the use of expensive sensors. Despite…
Always-on egocentric cameras are increasingly used as demonstrations for embodied robotics, imitation learning, and assistive AR, but the resulting video streams are dominated by redundant and low-quality frames. Under the storage and…
Although deep learning approaches have stood out in recent years due to their state-of-the-art results, they continue to suffer from catastrophic forgetting, a dramatic decrease in overall performance when training with new classes added…
We propose CatVersion, an inversion-based method that learns the personalized concept through a handful of examples. Subsequently, users can utilize text prompts to generate images that embody the personalized concept, thereby achieving…
Pose based hand gesture recognition has been widely studied in the recent years. Compared with full body action recognition, hand gesture involves joints that are more spatially closely distributed with stronger collaboration. This nature…
The egocentric and exocentric viewpoints of a human activity look dramatically different, yet invariant representations to link them are essential for many potential applications in robotics and augmented reality. Prior work is limited to…
Convolutional Neural Networks (CNN) have been regarded as a powerful class of models for image recognition problems. Nevertheless, it is not trivial when utilizing a CNN for learning spatio-temporal video representation. A few studies have…
We present Ego-Only, the first approach that enables state-of-the-art action detection on egocentric (first-person) videos without any form of exocentric (third-person) transferring. Despite the content and appearance gap separating the two…
Egocentric hand-object motion generation is crucial for immersive AR/VR and robotic imitation but remains challenging due to unstable viewpoints, self-occlusions, perspective distortion, and noisy ego-motion. Existing methods rely on…
The increasing popularity of egocentric cameras has generated growing interest in studying multi-camera interactions in shared environments. Although large-scale datasets such as Ego4D and Ego-Exo4D have propelled egocentric vision…
This study introduces an advanced gesture recognition and user interface (UI) interaction system powered by deep learning, highlighting its transformative impact on UI design and functionality. By utilizing optimized convolutional neural…
Imitation learning based visuomotor policies have achieved strong performance in robotic manipulation, yet they often remain sensitive to egocentric viewpoint shifts. Unlike third-person viewpoint changes that only move the camera,…
Egocentric videos present unique challenges for 3D reconstruction due to rapid camera motion and frequent dynamic interactions. State-of-the-art static reconstruction systems, such as MapAnything, often degrade in these settings, suffering…