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Current state-of-the-art models for video action recognition are mostly based on expensive 3D ConvNets. This results in a need for large GPU clusters to train and evaluate such architectures. To address this problem, we present a…
Large language models (LLMs) have enabled agents to perform complex reasoning and decision-making through free-form language interactions. However, in open-ended language action environments (e.g., negotiation or question-asking games), the…
Human action anticipation is commonly treated as a video understanding problem, implicitly assuming that dense temporal information is required to reason about future actions. In this work, we challenge this assumption by investigating what…
We introduce the Action Transformer model for recognizing and localizing human actions in video clips. We repurpose a Transformer-style architecture to aggregate features from the spatiotemporal context around the person whose actions we…
AI-based motion capture is an emerging technology that offers a cost-effective alternative to traditional motion capture systems. However, current AI motion capture methods rely entirely on observed video sequences, similar to conventional…
To coordinate with other systems, agents must be able to determine what the systems are currently doing and predict what they will be doing in the future---plan and goal recognition. There are many methods for plan and goal recognition, but…
Patient pain can be detected highly reliably from facial expressions using a set of facial muscle-based action units (AUs) defined by the Facial Action Coding System (FACS). A key characteristic of facial expression of pain is the…
Action quality assessment (AQA) aims at automatically judging human action based on a video of the said action and assigning a performance score to it. The majority of works in the existing literature on AQA divide RGB videos into short…
Recent progress on action recognition has mainly focused on RGB and optical flow features. In this paper, we approach the problem of joint-based action recognition. Unlike other modalities, constellation of joints and their motion generate…
Human facial action units (AUs) are mutually related in a hierarchical manner, as not only they are associated with each other in both spatial and temporal domains but also AUs located in the same/close facial regions show stronger…
Recent vision transformer based video models mostly follow the ``image pre-training then finetuning" paradigm and have achieved great success on multiple video benchmarks. However, full finetuning such a video model could be computationally…
Despite the notable progress made in action recognition tasks, not much work has been done in action recognition specifically for human-robot interaction. In this paper, we deeply explore the characteristics of the action recognition task…
This paper presents a new method to describe spatio-temporal relations between objects and hands, to recognize both interactions and activities within video demonstrations of manual tasks. The approach exploits Scene Graphs to extract key…
Text prompt is the most common way for human-generative AI (GenAI) communication. Though convenient, it is challenging to convey fine-grained and referential intent. One promising solution is to combine text prompts with precise GUI…
Viewpoint change invariance and action temporal consistency are critical aspects for the effective deployment of human action detection of untrimmed videos. Existing appearance-based video detection methods often struggle with limited…
Multiagent reinforcement learning, as a prominent intelligent paradigm, enables collaborative decision-making within complex systems. However, existing approaches often rely on explicit action exchange between agents to evaluate action…
This paper proposes a supervised learning approach to jointly perform facial Action Unit (AU) localisation and intensity estimation. Contrary to previous works that try to learn an unsupervised representation of the Action Unit regions, we…
Reinforcement learning (RL) suffers from severe sample inefficiency, especially during early training, requiring extensive environmental interactions to perform competently. Existing methods tend to solve this by incorporating prior…
In this paper, we propose a new automatic Action Units (AUs) recognition method used in a competition, Affective Behavior Analysis in-the-wild (ABAW). Our method tackles a problem of AUs label inconsistency among subjects by using pairwise…
Micro-Expression Recognition (MER) is a challenging task as the subtle changes occur over different action regions of a face. Changes in facial action regions are formed as Action Units (AUs), and AUs in micro-expressions can be seen as the…